I think Vaan and Penelo were the only ones that had closeness with each other. Balthier and Fran seemed to be kinda close as well. But I can't tell about the rest of the characters. Maybe Larsa had some closeness to the main characters too?
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
How so? Cloud had his fair share of those kind of cliche kind of lines ("My hands are numb, my body is shaking" or whatever), but in no way could that be a summation of his entire character. He had a lot of diversity about him, and we witnessed a kind of maturity as a cold SOB to a passionate guy.I really like FFVII but it can't be denied that sometimes Cloud's dialogue and therefore his whole character was hokey as hell.
That's not emo. No one is happy every second of their lives. The kind of maturity or change he underwent was a realistic response. And what it basically sounds like you're implying is that a character with complexes is a bad thing. I disagree.In Zidane's case he wasn't as hokey but I just didn't like how smug he was sometimes. And he pulls an emo moment on the level of Shinji Ikari of Evangelion when he discovers the truth about himself in Pandemonium.
Yeah, but you can also see why this would cause some people to question if they actually tied together in the plot very well. I mean, most other FFs had a cast that banded together for similar causes as well, so it's not like you just described something exclusive to this game. In fact, a lot of the others seemed to fit more than a Vaan or Penello.Back to the party of FFXII, it was refreshing that none of them had terrible and hidden secret. They were just working for a common goal and I do think that made them good friends at the end, and the ending scene is good proof of that.
How was it debunked? I simply stated that in order to put in such scenes would require more money spent on Squeenix's behalf. SE most likely felt that spending money on scenes that don't add to the plot was a waste, which is their opinion and their decision, not mine.The Tales of series clearly debunks that last point since the skits in those games are almost entirely devoted to "small talk" and such campfire situations. They may not add to the main thrust of the narrative, but they do bring life and realism to a party of adventurers on a long trek. The characters actually feel far more real because of these skits.
I feel you missed the point of my post with this. I never gave an opinion on the realism of their behaviors, I stated that FFXII used technology that other FF's besides X didn't have, the use of facial expressions - which by default on the type of character models used is more 'human' than any reactions seen before FFX, simply because it has the tech to pull it off.Also, I just have to disagree about a couple of the points on the emotional realism of FFXII's characters. First, they do not react all that realistically to the events surrounding them and certainly not more "human":
- Accepting a man who has been labelled a traitor for years in just a matter of hours on his word alone... questionable with just Balthier and Fran but ludicrous with Vaan and Ashe considering what this accused traitor has supposedly done to them
- There are three familial struggles that are treated than nothing more than common squabbles in this "rebellious" age... at least one of them has the excuse of happening away from the main party, the other two do not have that luxury
- The Occuria... that sort of revelation should have been greeted with more than what seemed to be mere apathy. At least show some incredulity or laugh or something.
- Ghis and his fleet... really, I don't care if they are an enemy fleet, but that level of destruction in such a short span of time is going to shock and disgust at least ONE of the main party.
And that, is your opinion, not fact.That last point is where it might be more likely that the game relied on body language and facial expressions, something this game just does not do well enough. I don't understand how anyone can say FFXII does well with facial expression or body language. The characters were stiff and their faces rarely varied from the stoic stare you are first greeted with. This might have worked with one or two characters, but not the whole cast.
Ready to hate me? I will compare this to FFVII. No flat out answer. I don't even remember characters anymore besides their name and slightly their attitudes, other than that they were very forgettable. I mean just remember FFX as well, with the campfire scene, you could tell how close these people were.
What exactly are you saying here?Ready to hate me? I will compare this to FFVII. No flat out answer. I don't even remember characters anymore besides their name and slightly their attitudes, other than that they were very forgettable. I mean just remember FFX as well, with the campfire scene, you could tell how close these people were.
EDIT2.5+7-32x4: Let's list the points.
You (Platinum_Lies): Believe XII has terrible chemistry, lacks campfire scenes/has underdeveloped characters, think the character interactions and facial expressions are unrealistic/perpetually stoic.
Me (Y harro thar!): Believe XII has great chemistry but different style of presentation, lacks campfire scenes (would be nice if we had random conversations while they walk around the map, no?). Have also stated that facial expressions are used and hence emphasis on dialogue is decreased. Have not given opinion on character interactions or facial expressions.
This is the sum of the argument. No, wait, there is no argument. <_>
(yes, i edited this post hours later, reading satire does wonders.)
Well, honestly, no, i did not. My comment did not concern FFXII's characters or their interactions being realistic, it stated that XII used the technology available to it to use facial expressions in place of exaggerated dialogue/body movements, which inherently is more realistic/human because of the character models used - which is a fact, and is not my opinion. The only opinion I have ever stated in this thread is that I believe the character chemistry was good but presentation was different.You made a comment on FFXII approaching characters and their interactions with more realism ("human reactions" as you put it) and more realistic human models, thus you did give an opinion on both of those. That was what my counter-points were about, the lack of this emotional realism... especially in comparison to older Final Fantasy titles.
I directly countered the realism based on "human reactions" and pointed out that if FFXII relied on their more realistic human models, they didn't do a good enough job with body language or facial expressions.
So there actually was an argument.
in XII, you spend most of the time walking around the world (or continent), go into an area and a cutscene happens with less gratuitous dialogue and more 'human' reactions from the more-realistic character models with facial expressions.
Then it seems you misinterpreted what I was saying there. That quote says XII uses less exaggerated dialogue and uses facial expressions, which in comparison with previous FF titles (bar FFX) is more realistic/human. We don't see Balthier waving his arms in the air when he talks.That was the point I was contending. There wasn't more human reactions and some of that stems from the failure of FFXII with the use facial expressions. The rest of my post was points to back up both of these claims.
Fair point, I won't argue as it's a separate matter and is subjective. Hope we're on the same page now.The way you stated it though seemed to imply (to me), that FFXII was more emotionally realistic due to the body language and lack of gratuitous dialogue. That implication of more emotional realism, even in comparison to pre-FFX games, is the point I was addressing seeing as the emotional realism was tenuous in this game.
Fair point, I won't argue as it's a separate matter and is subjective. Hope we're on the same page now.