Gundam Seed

Name: Zeria Aleron Iiyasei
Age: 17
Nation: ORB
Occupation: Pilot
race: Co-ordinater
Seed ability: yes
Appearance:
Ignis_Jingai_Makyo8.jpg

Short Bio: Not really all that much is known about Zeria. In fact, people don't recognize her all that well, except for other ORB officers and such. People more often recognize her Blitz Mobile Suit when it appears on the battlefield, with an extreme few people actually knowing she pilots it. The people who do know her, and can get close enough, know that when she was a small girl, her parents were taken away by Zaft, and she was left alone, to never know much of who they were. Members of ORB found her and took her in, thus training her to be the now powerful pilot of the Blitz.


Name: Gundam Blitz
Appearance: http://www.gundamofficial.com/worlds/ce/seed/mechanics/images/ms_blitz_a.gif
Armaments: piercer lock "Gleipnir" offensive shield system "Trikeros" (50mm high-energy beam rifle, beam saber, hyperfast kinetic energy penetrator "Lancer Dart" x3) Mirrage Colloid=renders the mobile suit totally invisible to radar, infra-red sensors, and even the naked eye.
 
Nice Bio, better Gundam, the Blitz is one of my favorite Gundams from the Seed Series so if you total it, please make sure you do it in style (and preferably at the hands of a better Gundam) you are ACCEPTED
 
Here's the Eruption stuff I promised.

Eruption:

Appearance: A towering nightmare frame or NF that was the second produced in the project nightmare. Unlike the first project the White Wing the Eruption was based around armor and fire power, the Eruption is relatively the same size as a Destroyer but with defense and firepower can out match a Destroyer in all but speed. The Eruption is slow and an easy target but well covers for it. The Eruption is covered in red, black and scarlet armor that takes heavy weapons several hits to break through because of its fitness and unlike mobile suits isn’t weakly armored at the joints but this slows its movements further. In the top right and left of the eruptions chest are massive spikes which open into its primary weapon the Hazarok cannons. The Eruption has several hatches that open revealing missile launchers and other heavy weapons. The Eruption was also the first NF to be equipped with a built in system called the Druid (Direct Reply Utilized intelligent Defense) which is a generator that creates a large number of large shields around the Eruption and other nearby targets, these shield automatically position themselves to stop damage but become weaker the further away they get from the Eruption. The Eruption also has two deployable spikes in its arms that can be used as melee weapons or be used to channel energy into the Eruptions main gun Vena. On the Eruptions back is a large black frame that consists of sic spikes arranged like bug wings, these spikes glow green while the Druid system is running and supplies the shields with energy and controls their position while calculating where they need to be.

Armaments:
Chest Armaments: 2 Hazarok cannons, 10 missile pods, 2 chain cannons.
Shoulder Armaments: 16 missile pods, 4 chain cannons.
Arms Armaments: 2 Vena spikes, 6 Hawk Grapples, 2 chain cannons.
Back Armaments: Druid System frame, 12 missile pods.
Leg Armaments: 16 Missile pods, 4 chain cannons.

The Eruption is a near unstoppable force but like the WW it has heat problems and overheats if used too much or at a high performance. The Eruption resorts to standing in the middle of fire taking it all with its druid system while defending other with the same system while firing masses of missiles and rounds at everything within range. The Hazarok cannons are used against more dangerous targets as the energy reacts with metal and causing it to swell and explode while the Vena cannon is a one shot wonder that deals immense damage. The Eruption is beatable as its Druid system can be stopped by destroying the large frame on the back that operates and supplies the shields with energy. After the Druid system is down it is simply a matter of getting between the gaps in the Eruptions firing lines and dealing enough damage to break through its armor.
 
that's a lumbering giant, only thing that can take more damage is a Tank AC. (I hate driving them though, they're slow as a snail.)
 
thanks for the Information it is good.

Although, just to clear things up when you put Destroyer did you mean the Destroy's that we were just fighting because they are like 50 meters tall and are to big to fit on board the Albion.
 
No not them Sephiroth lol.

Destroyers a large Nightmare frames in Code Geass, pretty much a mobile tank. There around 3 times larger than a normal NF.
 
Hey soz bwt jumpin in there guis heres ma characters bio im not sure what im going to use for a mech so ill just be a npc that helps Kailin out until further notice.

Character Template
Name: Jace Stryfe
Age: 32
Nation: Orb
Occupation: Retired pilot, Mechanic, Technology and Weapons researcher.
race: Human coordinator
Appearance: Jace is a huge man at 6'6 hes heavily ripped proud to know that some people think hes on a bottle of steroids a day and can usually be seen walking through hallways lifting weighs in one hand and looking through papers in the other hes usually covered in grease from reparing and tuning mechs and is nearly always seen wearing a white singlet and overalls tied around his waist using the sleeves, He has close cropped hair and is usually always frowing, dark brown eyes, a defined jawline and high cheekbones define his his face from the rest of his body.


Short Bio (compulsory): Not much was known about Jace before he piloted mechs, he went to an average school before joining the military and becoming one of the best pilots in his generation after a near fatal fight between Jace and his best friend at the age of 25 Jace decided to retire from being a pilot and decided to become a mechanic and repairman, not long after his retirement he was asked to join the Orb research team to help find ways to make more energy efficent boosters and deadlier weapons and various enhancements and also after much refusal he began to test the new advancements. Whenever jace was not coming up with something new or reparing somthing he is be found in the Gym always complaning that research is bad for the body or practising various forms of martial arts.

Mobile suit template:
Name: Soulflare
Appearance:
Armaments:
 
Even though you have no suit you are ACCEPTED
just remember no god modding or power playing.
 
Mobile suit template:
Name: Soulflare. No.2045

Appearance:
The Soulflare is a huge mobile suit easily the heaviest and most up to date suit techwise its back is covered by huge wing like pannels that give off a dark red pulsing glow the base colour ot the Soulflare is black with white shoulder and chest armour and dark red lining arount the knee joints, shoulder joints and a glowing red center in its chest, as you stare up at the Soulflare its chest moves in and out as if it was breathing, the two large spikes protruding up from behind the shoulders of the Soulflare glow red at the base and you can see heat waves in the air just above the spikes like theyre emmiting extreme amounts of heat. The arms of the Soulflare look almost to heavy for it to lift on its own the top half of the arms are small in comparison to the forearms that are huge and look like theres something more to them then what you can see. The arms end in chrome hands with clawed tips at the end of each finger and thumb. The legs of the Soulflare are even bigger then the arms they look like huge great pillars of black metal and steel that made it look like no matter how hard you pushed the Soulflare wouldnt move.

Armaments:
Hellfire Siege Cannons: (back mounted) The Hellfire cannons are long ranges siege weapons they get their ammo in the form of the Soulflares body heat and the light, heat and radiation absorbed through the pannels on its back they lauch 5 succesive shots at once and explode into small nuclear explosions the closest distance they can shoot to the Soulflares position is one mile away so theyre useless in medium and close range combat.
Titan Cannons : (forearms transform into them) The Titan cannon is a extremely destructive weapon it has two forms of fire three short shots or a charged beam. The short shot launches a microchip surounded by a ball of energy when the shot hits the target it reacts with the armour and causes it to explode implanting the microchip into the targets systems and causes all sorts of problems like shortcircuting and power loss. The charged beam takes about 5 seconds to charge up and instantly over heats the weapon for at least thirty seconds, when a charged shot is released it lets loose a very destructive beam ripping through all un-shielded suits also energy archs onto nearby enemy targets form the beam and absorbs energy from them, Using this attack hovever will cause the Solarflare to become incredibly overheated very quickly and will almost always shut down the Titan cannons for a good two to five minutes before cooling down enough to be used again, While the Titan cannons cool down the retract back into the forearms allowing the Solarflare to use non built in weapons.
Warsongs: (forearm mounted) The Warsong is a medium ranged rail-chaingun its designed to only break shields and will deal almost no damage to the target suit, the warsongs main purpose is to provine a weak spot for the titan cannons to fire upon. They do not interfere with the transformation of the titan cannons.



The Soulflare is both mechanical and organic, the organic part of the Soulflare inserts nerve like endings into the body of the pilot allowing the pilot to "become" the suit itself therefore the Soulflare can mimic the pilots movements flawlessly one of the main problems with the Soulflare it that it takes a physical toll on the pilot meaning the more tired the pilot gets the slower the Soulflare moves and the slower its systems cools down. The other main problem being the suit overheats incredibly quickly being rather inefficent in more extreme battles, currently the only way it has to cool down is releasing huge amounts of hot air and steam form one way vents under the pannels on its back also it can redirect heat into two siege weapons mounted to its back (see Hellfire Cannons in Armaments). The main power source for the Soulflare are huge winglike panels on the back of it, these panels absorb all radiation, heat and energy (regardles of its state) its exposed to and uses it to charge its weapons and help make movement for the pilot easier. The organic systems in the Soulflare allow it to be more resistant to E.M.Pulse than other suits but at the same time having organic systems in the suit means that it can occasionally get a "cold" therefore affecting preformance where the mechanical side can easily take care of more serious disesases and sicknesses. If the Soulflare becomes extremely overheated it will shut off all weapons systems activate its stealth mode and open all vents releasing as much heat as possible this action may take one minute or any where up to ten minutes depending on how hot it is and how tired the pilot is.
 
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Interesting Suit Bio, but it works. the partially organic system only raises one Question in my book, if your suit looses a limb, what happens to the pilot?
 
... uh it hurts really really bad? lol jj

Ok what happens is say the arm gets blown off the pilot will feel the arm get blown of as if it was his own for about a second so he/she realises that they just lost it then will constantly feel a tingling feeling in it so they dont forget that its missing, Then the organic part in the arm coagulates itself to stop becoming infected and protecting against other suits interfering with the inner mechanical parts and then steel plates close over it untill it regrows (organics takes about a day) and armour is reapplied (must be done in a airtight bay to prevent infection)

So yeah theres the missing limb problem explaned
 
Finally here it is the Gawain.
Gawain Specs:

Appearance:

gawainfinalan0.jpg



Specs:
Pilots: Kailin Shador, Ren Alabast.
Size: The Gawain is roughly around three times larger than a Strike freedom.
Armor: The Gawain uses high grade Euroframe armor which is extremely tough but light, this armor is hard to piece and because of this the Gawain has a higher armor class than other NF the same size as it.
Power Source: Energy filler reactor, Hadron reactor.

Armaments:
Shoulder Armaments: Hadron Cannons x2. (Further information latter)
Hand Weapons: Slash Hakens. (The tips of the fingers detach and are propelled by small jets towards their targets, the slash Hakens are attached to the finger joints by large cables that act like cheese wire. The Slash Hakens tangle opponents up and hold them still and if the Gawain moves in the right way the wire can cut its opponents up.)
Back Armaments: Druid and Float System.
Helm Armaments: Light Chain cannons x2. (Used as anti infantry weapons and are useless against armed targets)

The Gawain is the fore runner of all NF technology and the last model produced by project Knightmare, the Gawain unlike the other models from project Knightmare doesn’t have power problems because of the Hadron reactor that acts as its power source and its main weapons supplier. The Gawain is also equipped with the Float system which converts energy into a field making the Gawain weightless but extremely controllable with its floating movements, while the Float system is active the Gawain can move at its full speed no matter the direction it’s facing. The Gawain is also equipped with a Druid system or Direct Reply Utilized Intelligent Defense, although unlike the Eruptions Druid system the Gawain requires one of its two pilots to plot the incoming course of missiles and such so the shield came be moved accordingly.

The Gawain’s Druid system consists of 12 large green diamond shape shields that use a Fordain energy construction that also absorbs nearby stray atoms and adds them to the energy shields makeup making it both a solid and an energy shield. The Gawain’s shields also have a bye product from being made created from Hadron energy, this is that the shields cause an EMP when touched by a large solid structure and violently push away the target, this makes the Gawain very difficult to damage with melee weapons as targets that touch the shield get disabled temporarily.

One of the highlights of the Gawain is its advance radar system which acts as an extremely long ranged energy sensor that picks up the type of energy a suit gives off and how much it gives off to determine its type, size and location. This is useful as targets can be identified even if they aren’t in the Gawain’s data base.

The main feature of the Gawain and its main weapon are the Hadron cannons which are hidden inside the two larger spikes that act as the Gawain’s shoulders. When opened the Hadron cannons are simply black barrels in the shoulders that have a black and purple glow inside them. The Hadron cannons work by taking energy from the Gawain’s Hadron core and weaponising it as it’s fired, the result is an extremely powerful energy weapon that ignore most energy shields and causes metal its touches to react. When the Hadron cannons energy hits a solid target the atoms start to swell before going sub nuclear and reacting, in short the target causes itself to blow up suddenly. When hit by a Hadron cannon the energy will slowly spread through the target till the entire target is affected and will shortly explode after this. The more energy a target been exposed to the faster the reaction and the faster it spreads. When a limb has been hit by a Hadron cannon you have two choices, cut or detach your limb or eject. The Hadron cannon itself acts as a powerful weapon that often has enough power to disintegrate if it hits directly. The downside to the Hadron cannon is that it consumes massive sums of energy and weakens the Druids shields and greatly slows the float system while firing.

The Hadron cannons have four firing modes; the first readapts the energy so it acts simply as a EMP and disables its targets. The second is scatter fire, in this mode the Hadron energy is fired uncontrollably like a shotgun burst. The third is its standard beam fire that is used to swap across and destroy small targets or fire in powerful bursts to destroy large targets. The final and most powerful firing method is Siege mode in which the Druid and the Float systems completely shut down before a prism is fired to focus the two Hadron cannon beams into a single more powerful beam. This beam can be fired and swept across large groups of targets destroying them all at a cost of all but essential systems on the Gawain shutting down after firing.

The Gawain is a powerful weapon system that is well defended but like the Eruption the Druid system frame on its back is its weak point, if that can be damage or destroyed the Gawain can be brought down like any large NF.
 
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Pretty sweet suit Hunter. it is accepted, would you like it to be added as your main suit or a second Mobile suit ?
 
I'll take the Gawain as my main suit and the White Wing as my secondary one.

Oh and don't get me started on how long it took me to fix the link on that picture. XD
 
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