that at some dungeons in FF games, after some plot device, you are returned to the entrance/town. Yet there are also times when you have to tediously backtrack for no reason.
If you don't get what I mean, here are examples (obvious SPOILERS)
-FFI - in most dungeons, you have to backtrack everytime. In dungeons like the respective fiend's dungeon, there's a teleporter at the end.
-FFII - when you throw the sunfire into the engine thingy, you don't have to manually escape the dreadnought. The game shows a scene when you walk out automatically (yet in the later titles, escaping parts are timed, like in FFVII's reactor bombing)
-FFX - When you re-enter most visited cloister of trials, after doing the trials, you enter a room. Exiting this room transports you back to the entrance. Yet there is one cloister of trial (the icy one) where you have to do the cloister of trials only when you exit the room.
-FFXII - If I am not wrong, you don't have to backtrack in henne mines after defeating tiamat. Yet in the leviathan, you have to backtrack after rescuing ashe
etc etc
I know this automatic backtracking is good. But I sometimes wonder why these games decide to 'help' us at only certain places.
If you don't get what I mean, here are examples (obvious SPOILERS)
-FFI - in most dungeons, you have to backtrack everytime. In dungeons like the respective fiend's dungeon, there's a teleporter at the end.
-FFII - when you throw the sunfire into the engine thingy, you don't have to manually escape the dreadnought. The game shows a scene when you walk out automatically (yet in the later titles, escaping parts are timed, like in FFVII's reactor bombing)
-FFX - When you re-enter most visited cloister of trials, after doing the trials, you enter a room. Exiting this room transports you back to the entrance. Yet there is one cloister of trial (the icy one) where you have to do the cloister of trials only when you exit the room.
-FFXII - If I am not wrong, you don't have to backtrack in henne mines after defeating tiamat. Yet in the leviathan, you have to backtrack after rescuing ashe
etc etc
I know this automatic backtracking is good. But I sometimes wonder why these games decide to 'help' us at only certain places.
And there is usually no reason for it plotwise in the FFs I've played. Probably the worst one I can think of off the top of my head is the Magnetic Cave in FFIV, you spend about fifteen years in there before the boss because your items are restricted, so the last thing you want to do on the way out after epic cutscene is slog your way back through all the Nagas, Ogres, and Vampire Bat women who know you by name at this point. But no, you have to go back and visit with them for almost as long in order to leave
It's like seriously, do I live here or something? 
)