Article: FFXIV Patch 3.2 preliminary details - new housing to come in Patch 3.3!

Linnaete

sus
Staff member
Editorial Staff
Veteran
Joined
Feb 19, 2009
Messages
6,411
Location
UK
Gil
1,043
Andre the Adamantoise
Chocobo Egg
Accessory (Head)
Accessory (Arms)
Build-A-Member
Chocobo Egg
FFXIV
Aoife Linnaete
FFXIV Server
Lamia
Free Company
None
[23/12] FFXIV Patch 3.2 preliminary details - new housing to come in Patch 3.3!

20151223_044446ptpkf.png

Don't get your hopes up. You're not getting this.

Letter from the Producer Live XXVI wrapped up earlier today. Topics discussed include the state of the MMO's endgame today and what to roughly expect come Patch 3.2, which will presumably arrive sometime in February, if they indeed to return to the standard 3-month patch cycle. Those of you @Mitsuki eager for more housing will have to wait until Patch 3.3 for more land to be available for housing.

On Alexander (Savage):

- Alexander: Gordias (Savage) is supposedly overtuned and too difficult for midcore players, with insufficient rewards.
- The team plans to launch a new tier of Alexander, called Midas (Savage), which will be less difficult, more in line with midcore raiders and will drop gear of a certain item level that the team feels will be more appropriate a reward for clearing it.
- The team is looking into implementing a tool similar to Party Finder that will include cross-server capability to be used for organising raids. Hopefully this can help alleviate the mass exodus of prospective raiders to servers such as Gilgamesh?

On Exploratory Missions: The Diadem:

- The team has expressed awareness that there have been a dearth of specific rules regarding the Diadem that has caused the execution of the content to suffer.
- With future Exploratory Missions content to come, they shall have more defined and discernible rules and a greater focus on more exploration and less Jurassic Park dinosaur zerging. The rewards garnered from these missions are designed to serve as another means to help ease players seeking to raid.

On Anima Weapons:

- Restating the design philosophy behind relic weapons, the team says there are three ways to obtain strong items in Final Fantasy XIV: content with high player skill (raids), obtaining equipment through a weekly tomestone lockout (Esoterics), or a time investment doing non-difficult content (relic).
- For people already possessing Anima Weapons, the next upgrade steps won't arrive until Patch 3.25 and Patch 3.3, which seems to me like a good 5 months or so of having a top-of-the-range weapon.
- Beastman tribe FATEs will be adjusted to help with the Anima Weapons quest.
- The team will flag key items involved in creating the relic to be unsellable, so you don’t mistake them for junk equipment and sell them by mistake.
- They will also address an issue regarding the Anima relic questline and multiple jobs.

On Housing:

- More land for housing will be added in Patch 3.3 — land in Ishgard will be available at some point after.
- A mansion type of housing the team is working on will be able to accommodate 512 residences.
-The team is looking into adding more furnishing slots.

On Patch 3.2 content:

- The Gnath will join the Beast Tribe dailies roster. As expected, the main scenario will continue in Patch 3.2, along with a host of new side quests.
- The roulettes will be changed again, so presumably the Expert Roulette will once again be refreshed with 2 new dungeons: 1) The Antitower (the nature of this dungeon’s name will be revealed in the story, and will be unlocked relatively early) and The Lost City of Amdapor (Hard), for anyone interested to see what has happened to the place since the defeat and flight of Diabolos.
- There will be a new trial: The Containment Bay S1T7 featuring Sefirot. This is a trial in an ongoing series involving the Warring Triad. There will be a Normal and Extreme version (no longer will "Hard" be used as a label here), and the fight will be flashy and may include a mechanic where you can fall. The sadistic madman who designed this fight is also responsible for Titan and Thordan, so I have my stones ready for him.
- Alexander: Midas. This is the next tier of Full Party raiding to follow Alexander: Gordias.
- New PvP mode: The Feast. Originally a deathmatch-type content for Wolves’ Den, it has been adjusted to include five different modes that accommodate four to eight players based on whether they queue solo or in a group.
- An Orchestrion housing item will be added. It’s like a jukebox that will play the game’s music, but you’ll need to collect music sheets. To start, there will be 47, and you’ll find them sold at various vendors in Eorzea or by clearing certain contents. They’ll also be tradable.

on Patch 3.2’s The Hall of the Novice:

- The Hall of the Novice will help you train you in your class/job’s role in duties and prepare you for endgame content. It’a accessible at Level 15, so you’ll be able to train as you level up. It’s a specific building.
- The Mentor System will allow you to mentor new players, and requires that you clear various content. It’s available for combat, gathering, and crafting classes.
- A new roulette will match you with mentors, who would ideally show you the ropes.
- Training dummies (named "Stone, Sky, Sea") will teach you various mechanics where you’ll have to defeat them in a certain time limit.

on Patch 3.2’s other additions:

- The new crafted equipment in this patch is going to be potent indeed (@Harlequin), and in addition, there will be Materia system changes too, so the team expects the marketboards to explode with demand.
- You’ll be able to sell items directly from a retainer’s inventory.
- The mini-map will be adjusted to better display differences in terrain elevation.
- 4K resolution support will be added, more information later.
- A new tier of Allagan Tomestones will be added.
- Cloud’s Fenrir bike from Final Fantasy VII: Advent Children had been planned at some point, but the team shows in a video that a bike that ran at the mount speed looked bad. If the bike were to run at an appropriate speed, it would desync from the server. So in the end, it was scrapped. RIP.

Nova Crystallis
 
Honestly. The bike idea was pretty cool but its best to be left out. Off 14 needs more on how to be original
 
While I do agree that creating original content is important, that bike is so damn cool though! I don't play XIV anymore but I could see alot of people buying it if they made one.
 
Its cool but at that point ffXiv might as well drop the xiv and only be an mmo that plays tribute to all. There are plenty of things they can do instead. Whats the point of having chocobos?
 
Ha ha ha.

Imagine if the bike ran at the normal mount speed?

Some guys from a biker gang with shades and cool gear are gathered and decide on a place to go. One of them yells out.

'Come on, punks! Let's roll!'

Then they whistle (or whatever) for their bikes and start riding off. Except that the bikes aren't really fast at all. They don't leave anybody behind in the dust and smoke, and even Fat Chocobo can keep up.

There's something quite hilarious about that to me, but it would really take people out of the moment and ruin it.

It would be cool if they could somehow fix the speed and allow motorbikes to go faster without creating connectivity and synchronisation issues.


Pity that people wont get a bike, but I completely understand why.
 
I dislike the whole "two dungeon per patch" thing that they've got going on now. It doesn't really feel enough when you're grinding them everyday for tombs. Also after tanking The Lost City of Amdapor today I'm really not looking forward to a hard version... haha. Though it can't be worse than Pharos Sirius, I guess! :wacky:
 
Back
Top