Right, I've seen some of the gameplay - not all, I just skimmed my way through impatiently and I've some comments.
+ Actually talking to NPCs rather than just eavesdropping gets a thumbs up from me, though it was blatantly obvious they were going to do that anyway.
+ Bresha Ruins...okay, half-dungeon-ish thing and half-town thing. It's not a conventional FF town by the looks of it (that video quality wasn't exactly stellar), but at least it's something.
+ In terms of linearity, I'm not sure. I can't really tell, buuuut, as long as we're not stuck on Cocoon for most of the game where the path is constantly linear with few places to really stop and rest. Here's hoping they have Nautilus in there.
+ A giant arm. Normally I would find that ridiculous, but hey - better than fighting some random PSICOM soldiers and Mechanical Judge Magisters again...right?
- Noel speaking just reminds me that the FFXIII games' dialogue in general is just not up there with the likes of FFXII.
- Oh bloody hell, Cocoon again? Stiiiiiill, I was wondering - if they were indeed using cut content from the first game here - how they were going to adapt all that cut content into a sequel when Cocoon was already as dead as a Dodo.
- The Moogle becomes a weapon? Seriously, why? That's just ridiculous. Is Sazh's baby Chocobo going to do a Power Rangers Wild Force and transform into a Soulbird cannon inside a Megazord next?
- Noel
- The battle system looks the same, complete with Auto-Battle, stagger bar and everything else. I know they weren't going to realistically overhaul everything, but I still wasn't a huge fan of the battle system. Hey, at least I'll enjoy the speed though!
- I'm sceptical of plots involving time travel or time-related paradoxes in Final Fantasy. FFVIII gave me a mini-headache.
+ Actually talking to NPCs rather than just eavesdropping gets a thumbs up from me, though it was blatantly obvious they were going to do that anyway.
+ Bresha Ruins...okay, half-dungeon-ish thing and half-town thing. It's not a conventional FF town by the looks of it (that video quality wasn't exactly stellar), but at least it's something.
+ In terms of linearity, I'm not sure. I can't really tell, buuuut, as long as we're not stuck on Cocoon for most of the game where the path is constantly linear with few places to really stop and rest. Here's hoping they have Nautilus in there.
+ A giant arm. Normally I would find that ridiculous, but hey - better than fighting some random PSICOM soldiers and Mechanical Judge Magisters again...right?
- Noel speaking just reminds me that the FFXIII games' dialogue in general is just not up there with the likes of FFXII.
- Oh bloody hell, Cocoon again? Stiiiiiill, I was wondering - if they were indeed using cut content from the first game here - how they were going to adapt all that cut content into a sequel when Cocoon was already as dead as a Dodo.
- The Moogle becomes a weapon? Seriously, why? That's just ridiculous. Is Sazh's baby Chocobo going to do a Power Rangers Wild Force and transform into a Soulbird cannon inside a Megazord next?
- Noel
- The battle system looks the same, complete with Auto-Battle, stagger bar and everything else. I know they weren't going to realistically overhaul everything, but I still wasn't a huge fan of the battle system. Hey, at least I'll enjoy the speed though!
- I'm sceptical of plots involving time travel or time-related paradoxes in Final Fantasy. FFVIII gave me a mini-headache.