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I searched and noticed that the topic hasn't been created yet. So just curious...what do you guys think about the NPC's in the game?
The reason I'm asking is because several people agreed with me on this: the NPC's are quite boring to talk to. I mean, don't get me wrong, I really did try to get into what they said throughout the game, but to me, I felt like most of the things they said were pretty much useless. Sure, there's the occasional helpful ones, but in majority, they were not as interesting as in the previous FF games.
I think the reason is because there are way too many NPC's in this game. In VII, VIII, IX, X, and X-2, I talked to ALL the NPC's. I found most of them interesting because they actually interacted with the characters. But in XII, there doesn't seem to be much of that. In the other FF games, the NPC's gave us lots of information about special items and what we're supposed to do next. Granted, I know there's some in XII that tells you of some special items, but my point still stands that the rest are just gibberish information.
The fact that there's also so many NPC's in XII made it seem a little overwhelming, in my opinion. In Rebanastre, they were everywhere! I talked to some, then lost interest and completely stopped talking to the rest altogether. Well, I'll talk to them every now and then, but not ALL. I don't know, I just found the NPC's here a bit disappointing.
The reason I'm asking is because several people agreed with me on this: the NPC's are quite boring to talk to. I mean, don't get me wrong, I really did try to get into what they said throughout the game, but to me, I felt like most of the things they said were pretty much useless. Sure, there's the occasional helpful ones, but in majority, they were not as interesting as in the previous FF games.
I think the reason is because there are way too many NPC's in this game. In VII, VIII, IX, X, and X-2, I talked to ALL the NPC's. I found most of them interesting because they actually interacted with the characters. But in XII, there doesn't seem to be much of that. In the other FF games, the NPC's gave us lots of information about special items and what we're supposed to do next. Granted, I know there's some in XII that tells you of some special items, but my point still stands that the rest are just gibberish information.
The fact that there's also so many NPC's in XII made it seem a little overwhelming, in my opinion. In Rebanastre, they were everywhere! I talked to some, then lost interest and completely stopped talking to the rest altogether. Well, I'll talk to them every now and then, but not ALL. I don't know, I just found the NPC's here a bit disappointing.
(Ahem, Rydia) Lol. 

But I do agree that the NPC's here do come off as more realistic than any of the other FF games. I've noticed that their AI is quite well done, because the way they move or do certain things is normally what "real people" would do as well. So that was interesting to see and definitely new. I can just sit there and watch what they'll do next and be completely blown away by how "real" they almost feel like, IMO.
I mean, in the previous games, you have the option to say this or that. The NPC will then react to whatever it is you "picked" to say. Hence, character interaction. I guess I was looking for that in this game.
I don't have a problem with them being "there." Not at all.
I miss those from the early games~