you know what grinds my gears

M'aiq the Liar

The Exalted One
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I kinda disliked how the characters you started off with in the beginning were all but gone by the end of the game. I thought the bard and the karate dude(forgive me i forgot their names) were bad ass. Anyone else feel this way?
 
Karate dude is yang. ;)

Persoanlly, I didn't find a problem with it, as the final five are actually my favorite five. But even if I did, I could see how it was justified to move the story along.

Btw, apparently in the gba version you can change out your characters after the giant of babil. :)
 
Really? Awesome! I played the original game for the super nintendo, you know, when it was called final fantasy 2.
 
Really? Awesome! I played the original game for the super nintendo, you know, when it was called final fantasy 2.

That was the american one, right?

Yea, they took it out in the ds version for some reason, though. :(
Would have been pretty interesting to mess with.
 
Are you not american? Yes i suppose it is the American one, seeing as i am an American. lol

I wonder why they took it out?
 
Nope, I am. Just wasn't really around during that time so I wasn't sure. :)

Who knows.. But they gave it enough extras (3d graphics overhaul <3) for me to be happy. :]
 
Yea that's what I meant haha. I was born in 95 so I never really played any games before the n64, for the most part.

Is it true that the super nintendo one was extremely easy?
 
Very. My friend played the remake and was like "Why the fuck is this game so hard!" and i told him he was a bitch. Than i found out that it was much more difficult than the SNES version. lol
 
Haha niice. xD

Do you mean the ds version? Cuz if you did then yea, some enemies/bosses were pretty damn difficult if you didn't have a good strategy.
 
I believe that the PS1 version, you don't lose everyone, you get some people back? But I could be wrong because I never completed it.....

It irritated me that I'd train these guys up, Yang was my favourite aswel :gonk: And then I'd lose them...I'd be like, ok, Il get them back.......won't I? It k ind of just forces you who to use the whole way through and I hated that you didn't get certain party members back
 
I believe that the PS1 version, you don't lose everyone, you get some people back? But I could be wrong because I never completed it.....

Nope.

The PS1 version was the only version that I had the honour to play and sadly when the people "died", fell ill, or toddled off, that was them gone from the party forever. However they did reveal themselves as
alive, and part of the fight again,
but they never rejoined the party.

As far as I know the end party of Cecil, Rosa, Edge, Rydia and (I think) Kain is not possible to change.



And yes on the one hand the inability to change your party at any point in the game really annoyed me at first.. People left the party, sometimes forever, after only really being used for a brief time and a hard boss that you had to train them for.

However on the other hand I rather enjoyed this as I can see what they were going for with it. It might be annoying for the player, but I think it probably helped the course of the story. However I do feel that we should have had more of a choice for the final dungeon and battle, since most characters revealed themselves as alive by that point anyway and could easily have hopped on the Lunar Whale and taken the place of other people in the party... But I think they decided not to allow you to choose who to take because they had plans for the cutscenes with
everyone who had been in the party weakening Zeromus so that the party could defeat him.
So this might have been harder for them to do if some of the characters were on the moon as opposed to the mages tower, for example, where they were channeling their strength towards them.
 
I think the constant party changing helped to make the player more adept at playing with various party combinations, e.g. a knight and three mages (Mt. Ordeals), a knight, monk, engineer and sage (Tower of Zot), etc. I found it quite fun and challenging, way better than being stuck with the same classes the whole way like in FF1, for instance.
 
me and my brother didn't really care about not having people like yang at the end because we beat it with only cecil alive . all you need is a level 85 cecil and a shit load of elixirs then all you do is hit the final boss twice then drink an elixer rinse and repeat
 
I actually quite liked the revolving door of characters. It made the game feel more epic, more personal. When I lost somebody, it really affected me. My only gripe is that I thought
those characters should have died and stayed dead. It would have made it more profound, IMO
 
LOL! I agree, if they died, they should have stayed dead, rather than doing the whole "We fight together to save the world" -Sailor Moon- thing :/
BUT at the same time, while playing the game, I thought it was lame that everyine was constantly dying or getting sick.

I heard that Edward (the bard) is supposed to be the strongest character with his final weapon.
I've only played the PS1 remake so I don't know if this is true, if it was only in the japanese version, etc.
 
The GBA version allows you to switch out your final party with any character expect for Tellah and Fusoya.
 
You thought Edward was badass? That's something I thought I'd never see...

But I liked how your party was chosen for you because you couldn't just throw the characters that you didn't want to use out XD. And I always get annoyed in later games where you can only use three characters and the rest just hang out on the air ship.
 
You thought Edward was badass? That's something I thought I'd never see...

Ditto. :lew:

It did annoy me a bit how you'd spend time training a character only to have them leave your party a short while later and never return. It was written into the story well though, imo, and I think it did work well. At least you weren't just using the same three people the whole time while the rest of your party just languished on the sidelines. :8F:
 
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