What's The Most Important Factor in a FF Game?

Most Important thing?


  • Total voters
    33
The story of the game is pretty decent, and a nice to change to a more political side of things.

A 'nice change to more political side of things' sounds like you were saying FFXII was the first game to focus entirely on Politics. Rockman X and I were pointing out that it wasn't the first FF game to focus entirely/mostly on Politics.

^^

XII's plot was more politically driven than VII or X (not played VI). VII, after Shinra your main objective is stopping Sephiroth and the planets' descruction. X, the corruption within Yevon added a political theme, but the main objective was to rid the world of Sin, so that life could survive. XII on the other hand, you're fighting for freedom. Restoring Ashe to the thrown, ending the war and bringing about peace.

*blinks* What are you talking about? I didn't say anything about VII or X. The only other game I mentioned besides VI was IX.

I was talking about Final Fantasy VI, aka Final Fantasy 6. Ya know? With Terra, Kefka, and gang?

I'm too lazy to type it out so here it is c/p'ed from Final Fantasy wiki.
The game's story focuses on a conflict between the Empire, a dictatorship slowly conquering the world, and the Returners, a rebel faction opposed to them. The Empire has acquired its great army through experiments with Espers, magical demi-gods that were thought to be myths. The Returners begin to seek magical power to fight the Empire on equal terms, and an amnesiac former imperial soldier, Terra Branford, eventually proves key to both sides for understanding magic and Espers.

As a result, the Espers retreated to a separate, hidden part of the world. Gradually, the human race has built a society based on technological power while forgetting the existence of the Espers. Now the most powerful technology is in the hands of the Empire, an expanding political power led by Emperor Gestahl and his top generals — Kefka Palazzo, Leo Cristophe and Celes Chère — which rules harshly over much of the world.
FVI was about fighting for your freedom, fighting against an evil empire that expolits people and espers, avoiding another war between human and espers, and
restoring a destoryed world that has been dying.
 
Yes, I said a nice change. Considering VII, VIII and X were the last games I've played. Didn't bother getting through IX.

So yes, XII was a change, why? Because the previous games mentioned were not entirely politically focussed. I haven't said XII was the first political game anywhere, have I? No.

Also, the part about VI, did you not read the first sentance? You know, the part in brackets. The part where I said I haven't played VI? You know, haven't played Final Fantasy 6?
 
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Yes, I said a nice change. Considering VII, VIII and X were the last games I've played. Didn't bother getting through IX.

So yes, XII was a change, why? Because the previous games mentioned were not entirely politically focussed. I haven't said XII was the first political game anywhere, have I? No.

Also, the part about VI, did you not read the first sentace? You know, the part in brackets. The part where I said I haven't played VI? You know, haven't played Final Fantasy 6?

You don't need to be so rude about it! =( No, that's why I put the spoilers because I care. I wouldn't be very nice if I spoiled anything to one of the greatest Final Fantasy games which you should play btw. ;D

Well then! I'm quite sorry to rain on you, I hope you have a wonderful day now!

(Sorry for going off topic mods. <3)
 
Wasn't really trying to be rude there, the last part was more in response to:

I was talking about Final Fantasy VI, aka Final Fantasy 6. Ya know? With Terra, Kefka, and gang?

I got sarcastic, sorry. :p
 
I quite agree with you, you can't really have a good story without good characters, although a weak story is forgivable if you still have good characters (or vise versa).

Final Fantasy XII, on the other hand, didn't have EITHER. I could have tolerated the weird battle system and the License Board if the game had just had a better story or characters, but the characters were so underdeveloped and the story was too (as well as a complete Star Wars ripoff). Or if you want another example, try Dragon Quest VIII...that game is about as generic as you can get.

I don't know what you mean by DQVIII...I know the story was fairly cliché, but the characters had plenty of development throughout that I found more than made up for the somewhat more simplistic storyline...
 
The storyline and battle system for me, I think XII proved you need both, the characters in that weren't amazing but they were alright, the storyline had huge potential and IX/X were both amazing because of their storylines, but as shown in XII you need a good battlesystem because the one in that was shit >.> boring and effectively killed an alright game.

Storyline and Battle System for me :awesome:
 
Storyline/Battle System. No good storyline= game sucks, no good battle system (like active battle = game sucks. lol
 
Yes, I said a nice change. Considering VII, VIII and X were the last games I've played. Didn't bother getting through IX.

So yes, XII was a change, why? Because the previous games mentioned were not entirely politically focussed. I haven't said XII was the first political game anywhere, have I? No.

But...VIII was hugely political... :omg:

Sure there was that godawful romance between Squall and Rinoa, but Christ, SeeD were acting as political assassins and Galbadia was trying to conquer all the nations. It's not like that was shoved in the background either, it was a relatively large part of the plot...

The storyline and battle system for me, I think XII proved you need both, the characters in that weren't amazing but they were alright, the storyline had huge potential

Saddest thing about XII was the loss of so much potential. The Clan Primer was more interesting than the main storyline, ffs. Think how awesome it would have been to have had the game center on
the war between the Occuria and the Espers
instead of on Princess Ashe and her precious Nethicite. And some of the characters in Clan Centurio were more compelling than the main characters (like that Bangaa Monid).
 
Can't remember much of VIII, haven't played in years.

For the most part, my memory of it is: "Why isn' the emo kid tappin' that peice of ass already?" and "This junction shit sucks."

True story.
 
i voted for The World, scenery, NPC's, towns etc.

simply because i need a game in which i game get caught up in, one which takes me away from any sense of "reality". to do this i need a large realistic world, i guess the storyline plays a part in this but that only matters if im following the storyline, i find that most of the time im leveling up and exploring the world, and for that i need a good world with vast amount of people in it
 
Characters followed by storyline. A story is pretty important, as it moves the game along and provides insight and depth into character behaviour, but even if a storyline sucks, I'll stick with it if there is a character I find engaging. FFX did a very good job with both IMO, the story was very moving and the main cast were pretty well done. FFVI was another, although some of the characters were a little pointless. FFVII did a good job with the story, but I actually found a couple of the main characters kinda dull.

I'm not so fussed with the World or NPC's, even Battle Systems don't really excite me all that much. FFXII, I found didn't deliver on my main "Good FF" criteria, so these factors did become more important to me while playing it...I had to focus on something good to keep me playing.
 
the most important factor in a final fantasy game or any rpg would have to be the playable characters. if teh playable characters are not cool and fun to play with, that just makes you not want to play that game, well for it is. i just don't think its a fun game if im not enjoying who im using in the game and without any likeable characters, it just hard to conitinue on in the game
 
Characters. I find games to be much better if you can sympathize with characters, or like them quite a bit. If you like the characters, you want to see them succeed, rather than feeling forced to drag along the storyline in order to see them succeed.

The same goes for villains. I feel that a villain does his/her role properly if they are well developed, but you - the player - have a motivation to defeat them.

But storyline comes in a close second. I prefer when good characters drive the story, rather than the story driving them, though.
 
The most important thing?

I was thinking lately. FFXII is my favorite FF and yet many hate it.
On the other hand, many love FFVII and I... well... not like it much.

So where is the difference then?

Then I realized that in one specific aspect, FFVII and FFXII are complete opposites. FFVII's plot is almost totally character-centered, while FFXII is almost totally not character-centered.
So my guess is that for most people Characters is more important than the Plot. And I am the other way around.

So what is the most important thing in a FF game? Characters? Plot? Gameply? Soundtrack? Graphics? Something else?


My order of importance is:

1) Plot
2) Gameplay
3) Characters
4) Soundtrack
5) Graphics

Some may say Enjoyment is the most important (it is about games after all), but my Enjoyment dpendes on how good all the things mentioned above are. Usually, if the plot is great, then I enjoy the game a lot.
Thus I consider the plot as the most important.
 
Story.

"I don't think I have what it takes to make a good action game. I think I'm better at telling a story." - Hironobu Sakaguchi on the development of FFI. Square pretty much takes pride in their stories for FF. Characters as well, no doubt, as characters and story are both part of "story telling", but I guess the plot would come first. If you don't have something to grab out and captivate you, then it's whatever.

It's a really tough call though. Characters can make all the difference as well. You need characters that are interesting, characters that make you care about them. Fleshed out characters can really take a game up to the next level. If you don't have characters to truly stand behind, why would you want to know their tale?

I guess if I had to make an order of this list, it would be:

1. Story
1. Characters
3. Battle System
4. Scenary/Towns/Environment
5. Level System - although actually, the "level" system is one of the things I didn't like about X...maybe this is interchangable with environments... Dunno...

---

Oh, wow. I had no idea this was dead. Woops. Sorry.
 
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I just picked storyline because that pretty much covers everything mainly Characters and Enviroment.
 
I would combine "Story" and "Characters" since one is really irrelevant without the other. You can't have good characters without a story to tell about them and you can't have a story without characters to tell about it. Regardless, in RPGs I put Character Development above all, I think. I mean, it's a ROLE Playing Game and because of that those roles should be well-defined. The other factors are important for further enjoyment, but if the characters are well-crafted, I'm more likely to forgive flaws to those other categories...

You typed the words right out of my mouth!! So I voted for Characters! I think Characters and their individuality is what brings out the flare in a storyline!! ^_^
 
Storyline. Bad characters, bad gameplay, bad leveling system and bad world can all be overlooked if the storyline is engaging. FFVIII is an example here for me, pretty dull characters and leveling system / gameplay, but an interesting story, which somehow makes for a great game.

However, to have a great story, you normally have great characters and a great world anyway.
 
I have to say storyline, if an RPG game doesn't have a storyline then it's not worth playing, I expect gameplay with storyline but storyline is more important in my case.

I mean I get attached to the story most of the time, I even might get attached to the characters even if they were rather dull in my eyes at first because of it.

The world, NPCs etc are quite nice to have, I mean a game with no nice map or world is kinda dull.
 
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