What's The Most Important Factor in a FF Game?

Most Important thing?


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DLFlux

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What would you say is the most important thing to make a Final Fantasy game brilliant.

Obviously all will play a part, but what stands out the most, or what holds it together the most?
 
Well, a combination of story and gameplay, but I'd say story is more important.

I don't care how good the other factors are, if an RPG's story sucks then it's not worth it.
 
I'd say it's the storyline. If the story isn't interesting, if it doesn't have anything to catch the attention of the player, then it's hard to find any reason to go on with the game. Good characters, good battle system... I think these factors alone won't do much. In my opinion the way the story progresses is the most important factor.
 
Well, a combination of story and gameplay, but I'd say story is more important.

I don't care how good the other factors are, if an RPG's story sucks then it's not worth it.

That pretty much sums it up really. Without a good storyline or inative gameplay your gonna turn off the game without seeing it through to the end. That being said though ii think every aspect plays an important in making a great game, but id put storyline and gameplay above all the others.
 
The World, scenery, NPC's, towns etc.
I guess characters, story and scenery/locations do it for me. Except in FFX and FFX-2 I found myself marvelling at all the places I could go, and what they looked like :3 Graphics really get me with most things. So I'll vote for this :monster:
 
for me, its deffinitely the characters. if the characters aren't fun to play with, the game won't be as good. like for ff8, it was a good game, most of the thing in it was great but there were only two character that i like, rinoa and seifer, and you can't even play with seifer that much. so ff8 drop down the list of best ff games. the other things matter too but for me its just that the characters has to be fun to play with.
 
A Final Fantasy Game has to have a badass Main Character with a sword. Like Cloud, Tidus, Noctis, Squall. If it has horrible characters I probably won't like th game at all. But I will still play the game just cause it's FF.
 
cool thread

I picked battle system since after the story and exploreing the world. Even past knowing the characters. There is still that 3 or more hours of leveling up and fighting.
 
I would combine "Story" and "Characters" since one is really irrelevant without the other. You can't have good characters without a story to tell about them and you can't have a story without characters to tell about it. Regardless, in RPGs I put Character Development above all, I think. I mean, it's a ROLE Playing Game and because of that those roles should be well-defined. The other factors are important for further enjoyment, but if the characters are well-crafted, I'm more likely to forgive flaws to those other categories...
 
The storyline followed by the world and characters. When it comes to Final Fantasy I've never really been fuzzed about the battle system. As long as it works, I am reasonably happy.
 
If Im only picking one thing, Id have to say the story. That's pretty much the core of any FF game innit? And if the story is shite, Im not gunna want to play on or care about the characters or scenry etc.
 
The most important thing for me in a FF game is firstly, a free-roaming world-map, and secondly, a touching story and a cast of intriguing characters.
 
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I would combine "Story" and "Characters" since one is really irrelevant without the other. You can't have good characters without a story to tell about them and you can't have a story without characters to tell about it. Regardless, in RPGs I put Character Development above all, I think. I mean, it's a ROLE Playing Game and because of that those roles should be well-defined. The other factors are important for further enjoyment, but if the characters are well-crafted, I'm more likely to forgive flaws to those other categories...

Where as I agree with you for the most part, a prime example is XII. The story of the game is pretty decent, and a nice to change to a more political side of things. The main problem with the game was the lack of depth within the characters.

I enjoyed the game very much so, because of the story, and changes to the battle system, but the characters just didn't cut it. So where it may be true that characters and the story are linked, XII would be an exception in this case.
 
Its between storyline and characters for me. The storyline needs to get me as soon as I read it, kinda like the first few pages of a book. Also if I dont find the characters interesting, I wont bother. I want to have some emotional attacment to them, no to sounds freaky. But you have a good game when you care about the characters outcome.
 
As with any other game, the most important factor is characters. There has to be someone that I can empathise with and follow the story through their interactions and reactions. Characters are the emotional back-bone to a game and if they are not there, then it doesn't matter how good a story is (in theory), how beautiful the music is, or how innovative the game-play is.

A mediocore (maybe even a slightly poor) story can be elevated with great characters. Bad characters can never be saved or elevated.
 
A Final Fantasy Game has to have a badass Main Character with a sword. Like Cloud, Tidus, Noctis, Squall. If it has horrible characters I probably won't like th game at all. But I will still play the game just cause it's FF.

Well...I think you're the first person I've ever seen to call Tidus a badass. What, pray tell, is your criteria for being a badass? Just a long sword and a whiny attitude (not that I mean to insult Tidus by that, he had a legit reason to be whiny, but he's certainly no badass). And um...we haven't even played Versus yet, for all we know Noctis could end up sucking.

Is looks all your criteria for badassery goes by? Spikey hair + big sword = instant badass?

I would combine "Story" and "Characters" since one is really irrelevant without the other. You can't have good characters without a story to tell about them and you can't have a story without characters to tell about it. Regardless, in RPGs I put Character Development above all, I think. I mean, it's a ROLE Playing Game and because of that those roles should be well-defined. The other factors are important for further enjoyment, but if the characters are well-crafted, I'm more likely to forgive flaws to those other categories...

I quite agree with you, you can't really have a good story without good characters, although a weak story is forgivable if you still have good characters (or vise versa).

Final Fantasy XII, on the other hand, didn't have EITHER. I could have tolerated the weird battle system and the License Board if the game had just had a better story or characters, but the characters were so underdeveloped and the story was too (as well as a complete Star Wars ripoff). Or if you want another example, try Dragon Quest VIII...that game is about as generic as you can get.

The story of the game is pretty decent, and a nice to change to a more political side of things.

No. You want a political story, go play FF Tactics. I was so excited to hear XII was going to have a politically based story, I was hoping it would be as good as Tactics', but no, it was utter tripe compared to it. Hell, even X's story was more political than XII.
At least you had the whole deal with Yevon (which basically was like the Catholic Church and acted as a government), the persecution of the Al Bhed, and Seymour marrying Yuna and trying to integrate the Guado into the rest of the world so they wouldn't be so isolated from society.

In XII all we had was
a guy who's taking over countries so that gods won't control man's destiny, and some bitch of a princess who would sacrifice hundreds of people in a needless war just so she can keep her throne. Oh, and some dude's evil twin brother who turns good in the end (ala Darth Vader). I mean seriously, an evil twin? How much more fucking cliche can you get?
Yeah. Great plot there, really original with really endearing characters.

Threw spoiler tags in there just in case anyone hasn't played X or XII yet, I'm so considerate :dave:
 
Well yeah, X has political/social themes to it, but it's not the main focal of the story. VII with Shinra also provides abit of politcal theme, but it's not the main focal of the story.

XII on the other hand, was driven by political themes. Wars, oppresion, families torn apart because of their seperate allegiances, restoring the rightful ruler to a kingdom and so on. It's secondary theme was that of fantasy, with the Gods and Nethercite etc.
 
The story of the game is pretty decent, and a nice to change to a more political side of things.

XII on the other hand, was driven by political themes. Wars, oppresion, families torn apart because of their seperate allegiances, restoring the rightful ruler to a kingdom and so on. It's secondary theme was that of fantasy, with the Gods and Nethercite etc.

Umm, FFXII wasn't the first game to have those themes. FFVI had similar themes. War, destruction of the world, torture, corruption, backstabbing, and pretty much mass genocide on the esper race. If FFVI was re-released in up to date graphics with VA, I assure you it would be a graphic and dark game.

I guess I could say these theme apply to IX as well.

To answser le question, it's hard to pick between characters and story. RPGs tend to have cliche plots and as of lately RPGs have lost their sparks. Characters are important. I can't stand dull characters such as the ones in FFXII. I rather deal with a cliche game with cliche characters than play that game again.
 
He didn't exactly say it was the first game either to have those elements.

I can't just vote for one thing either on this, I'm going to go with the first 4 choices - type of levelling system I'm not too fussed about.

Storyline - Gotta be big, but not too long, can't drag too much either, otherwise it's just gonna get boring very quickly.

Characters - Gotta have plenty of unique characters, personality wise and design wise.

Battle System - Easy to use, rewarding in the long run.

The world, scenery, NPC's, towns - Verrrry important to me. FFXII did a cracking job of getting top marks in this especially. It was so much fun exploring the places you did go too, finding secrets, taking the detail in, and talking to a lot of interesting, funny, serious NPC's.
 
Umm, FFXII wasn't the first game to have those themes. FFVI had similar themes. War, destruction of the world, torture, corruption, backstabbing, and pretty much mass genocide on the esper race. If FFVI was re-released in up to date graphics with VA, I assure you it would be a graphic and dark game.

I guess I could say these theme apply to IX as well.

He didn't exactly say it was the first game either to have those elements.

^^

XII's plot was more politically driven than VII or X (not played VI). VII, after Shinra your main objective is stopping Sephiroth and the planets' descruction. X, the corruption within Yevon added a political theme, but the main objective was to rid the world of Sin, so that life could survive. XII on the other hand, you're fighting for freedom. Restoring Ashe to the thrown, ending the war and bringing about peace.
 
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