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Well, a combination of story and gameplay, but I'd say story is more important.
I don't care how good the other factors are, if an RPG's story sucks then it's not worth it.
I guess characters, story and scenery/locations do it for me. Except in FFX and FFX-2 I found myself marvelling at all the places I could go, and what they looked like :3 Graphics really get me with most things. So I'll vote for thisThe World, scenery, NPC's, towns etc.
I would combine "Story" and "Characters" since one is really irrelevant without the other. You can't have good characters without a story to tell about them and you can't have a story without characters to tell about it. Regardless, in RPGs I put Character Development above all, I think. I mean, it's a ROLE Playing Game and because of that those roles should be well-defined. The other factors are important for further enjoyment, but if the characters are well-crafted, I'm more likely to forgive flaws to those other categories...
A Final Fantasy Game has to have a badass Main Character with a sword. Like Cloud, Tidus, Noctis, Squall. If it has horrible characters I probably won't like th game at all. But I will still play the game just cause it's FF.
I would combine "Story" and "Characters" since one is really irrelevant without the other. You can't have good characters without a story to tell about them and you can't have a story without characters to tell about it. Regardless, in RPGs I put Character Development above all, I think. I mean, it's a ROLE Playing Game and because of that those roles should be well-defined. The other factors are important for further enjoyment, but if the characters are well-crafted, I'm more likely to forgive flaws to those other categories...
The story of the game is pretty decent, and a nice to change to a more political side of things.
The story of the game is pretty decent, and a nice to change to a more political side of things.
XII on the other hand, was driven by political themes. Wars, oppresion, families torn apart because of their seperate allegiances, restoring the rightful ruler to a kingdom and so on. It's secondary theme was that of fantasy, with the Gods and Nethercite etc.
Umm, FFXII wasn't the first game to have those themes. FFVI had similar themes. War, destruction of the world, torture, corruption, backstabbing, and pretty much mass genocide on the esper race. If FFVI was re-released in up to date graphics with VA, I assure you it would be a graphic and dark game.
I guess I could say these theme apply to IX as well.
He didn't exactly say it was the first game either to have those elements.