Uncharted 2: Among Thieves.

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The sequel to my favourite game has a trailer. :D
In honesty, if this game is just as successful as the first through the use of gripping storyline and characters, shooting system, graphics etc AND can manage to sort out the bugs then its heading towards an amazing rating...and I'm more than sure that Naughty Dog can do that. :)

Mmmmm...Uncharted 2 :woot:
 
Haha, Uncharted hasn't even been out THAT long :monster: (bout a year or so, right?)

Now I have to get 1 and beat it so i'm not confused in 2 :wacky:
 
Uncharted was ok, there were many things that i would change about it though. Repeated use of the same phrases by enemies is the first thing that comes to mind. Also the game was rather short. I think naughty dog know what to fix with the game though and i reckon the sequel is going to be shit hot.
 
I loved the first one. They kind of conformed this awhile ago but I have been waiting patiently for proper conformation and a trailer to get me back in the mood.

Uncharted was probably one of my favourite games of this generation so far and I can't wait for Among Thieves.
 
It now has multiplayer! :awesome:
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Naughty Dog has chosen to respond to the trend in Uncharted 2: Among Thieves in a way that's slightly different than usual. Rather than shoehorn a second player into an experience already crafted for solo adventure, it's creating a separate side mission designed specifically with two to three players in mind.

Three-player co-op? Yeah, we were surprised, too. Having tried it with two other honest-to-goodness live humans, we can report that it not only works, but -- so far -- works very well. The combination of smart A.I. opponents, platforming elements and teamwork-based objectives seems a perfect fit for Uncharted 2. Ah yes, teamwork. It's something we quickly found you need to have nailed down -- preferably with two friends -- lest you wish to spend an afternoon yelling at the person who won't stop shooting to give you a leg up.

The reason why it's so important all three players -- assuming the roles of Drake, Chloe and Sully -- are on the same page isn't immediately apparent. At least for the demo, we began the mission simply shooting anything that moved as we made our way down a street, zigzagging between cover and trying not to get caught in the crossfire.

We quickly realized this was the same level we'd seen in the leaked GDC 2009 footage of Uncharted 2's single-player mode. And, having watched it many times, we couldn't help but wonder if we'd actually be performing some of the platforming acrobatics in co-op that Drake had done solo. First, though, we had to rid the war-torn square of masked soldiers who seemed to be in unlimited supply. (That and stop getting shot as we gawked at the visuals, which looked just as good as what we'd seen of single-player.)

It turned out that Uncharted 2's co-op has a little bit in common with Left 4 Dead. In this case, we realized that if we stayed in one place for too long the game would send another wave of enemies our way. It really forced us to make every moment of silence count and definitely upped the intensity.

Before more enemies arrived on the scene, we high-tailed it to a glowing red circle at the base of an electrical pole. This circle had an icon in it indicating all three of us would have to work together in order to progress. Unfortunately, even though we were in the same room, one of our co-op partners didn't quite get the idea, leading to us into another bombardment from another round of bad guys.

The second time was the charm -- as we all stood at the base of the pole, an icon appeared telling us to hold Triangle. We were boosted up and grabbed hold of a small ladder attached to a nearby billboard. Just as in the single-player footage we'd seen, we had to leap across signs and do some free-climbing in order to enter a second story room. Meanwhile, more enemies arrived for the two other players below to contend with.

Once we'd reached our destination, we were again prompted to hold Triangle. This made our character (Chloe) push a toppled-over bookcase out of the window, sending it crashing onto the street below. We rejoined the other players and the three of us repositioned the bookcase to serve as stairs for getting atop an overturned bus blocking the way.

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The overall experience was a lot of fun, quite challenging and actually forced us to cooperate -- imagine that! We were told the mission would keep most players busy for a couple of hours, and Naughty Dog's way of handling co-op seems to throw the doors wide open for more DLC missions. NDI couldn't say if there'd be an ultimate payoff for completing the mission or any special Trophies associated with it, but there will (thankfully) be voice chat. You know, so we can give the squeaky wheel on our team a little verbal grease now and then.
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Oooh Uncharted OWNS!! Especially Nate.. I just love Nolan North's voice... gimme gimme gimme!!!
One of favourite PS3 games for sure and I really can't wait for the sequel. More Nolan = more bliss! *Le sigh* :3
 
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