This game needs more than 1 button to win

C i d

Dark Knight
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Yes it is true that you have to repeatedly mash the X/B button at unusual speed when compared to older FF games. But can you guys please admit it, it's actually impossible to win a majority of battles without pressing the L1/Lb button to paradigm shift. And don't forget the arrow buttons too. Therefore, ironically, this game requires MORE buttons than previous FF. The mashing bit gives an illusion to gamers that we only need to press 1 button to win.

Now wait. I am NOT defending the game. I don't mind hatred with evidence. I dont even love this game myself. I said it a lot of times, its not a good ff game, but i like it as a game by itself. But I cant stand it when people twist the facts for the sake of hating on any game.

It's the truth you know. I see all over the Internet people complaining that all you do in this game is mash one button only.

And if you actually turn off auto battle, you will need to press a lot more buttons. Some people think/deny that auto-battle is not optional.
 
Boss battles, yes. Regular battles, no. For a regular battle for the entirety of the game, unless you're fighting against something you could otherwise totally ignore (like an Adamantoise or something) you can easily finish the game by letting the auto-battle do your work for you, provided you've got someone set as a Medic just in case. With a boss battle, you do have to hit more than one button most of the time. Otherwise, though? Nope.
 
Boss battles, yes. Regular battles, no. For a regular battle for the entirety of the game, unless you're fighting against something you could otherwise totally ignore (like an Adamantoise or something) you can easily finish the game by letting the auto-battle do your work for you, provided you've got someone set as a Medic just in case. With a boss battle, you do have to hit more than one button most of the time. Otherwise, though? Nope.

I can always say the same when it comes to FF II, VII, VIII and XII where in regular battles all we do is press one button since any character can deal reasonable damage using 'attack' in these games. Most regular monsters also have low HP that 1-hit-KO is normal.
 
Actually since auto battle does everything for you to win once you have the required abilities, I think you will not have problems with anything auto battling until like chapter XI-XIII. Obviously some characters will be weak so you may as well have one medic to avoid dying. You can choose your starting paradigm and if your characters are strong enough, you probably will not have to switch unless it is Cie'th stone mission that is really high ranked, or a boss battle. Of course even if you have a maxed out party, you will need to paradigm shift against an adamantoise as they hit really hard. Since the party leader pretty much can not die, you can always choose to go com/rav/med or something like that and still win. Buffs will not even be needed in the majority of battles. In my opinion, if you have a strong medic who is hasted up by a synergist and you have a commando that hits hard, you probably will not lose. Later in the game, once you progress through the Crystarium a lot.. it does everything for you to win a battle. So in other words yes you can progress by just hitting one button. Although Ill say one bit against the pulseworkers in Chapter IV when you only have control of Sazh and Vanille, it is rather hard to win by just mashing one button. That part I had to play defensive. Although that is just one bit. The game is really easy as a full party, provided you have a medic that is strong. Now this is just my take on it.
 
I do admit that you have to pay attention when there are boss battles, but other than that.... yeah, it's a button masher. Especially if you have the right party, as stated before, and all.
 
I am sorry but I am going to have to agree with Cid here.

If you are on PAR with the levels in the game then even the normal encounters can sometimes present more challenge and stradegy then the boss fights can. I refuse to believe that people did not grind extra at all... and were able to just mash X the whole game, the idea is absurd.

The thing is if people grind up a bunch of levels then of course its press X easy peasy... but for those who played the game and did not overpower themselves... they actually know the challenge exsists.

I am mostly talking about walking into the 11th chapter when I say grinding up....because if you grind up in gran pulse after you finish chapter ten before you proceed than its not hard. BUT if you just continue on pace....the challenge goes from using 1 paradime to friggen 4 or 5 per battle for the last 3 chapters.

I for one, did not grind at all the first playthrough, and found almost every battle to be somewhat streneous and required more then one or two paradimes.

I think this game is as hard as you make it, and I choose to make it challenging. After a second playthrough I noticed the difference in difficulty from grinding and not skipping common battles. You can make every moment of your fights a challenge or just breeze by it and complain it was easy, really its all up to the player.
 
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I am with Cid as well. People complain about how auto-battle does the game for you, but it is completely option and nost the most important featureof combat. Shifting requires those extra buttons and strategy for harder battles, and for easier generic battles, well as mentioned it's like any other FF game in that sense- press attack to win. But in a boss battle or hard generic their is plenty of strategy comparable to previous installments, IMO.
 
I can always say the same when it comes to FF II, VII, VIII and XII where in regular battles all we do is press one button since any character can deal reasonable damage using 'attack' in these games. Most regular monsters also have low HP that 1-hit-KO is normal.

Yeah but in FF2 you're spending time leveling up your HP and attacks, you have to use magic if you want to use decent spells. So your not just pressing one button, you're trying to balance it even between attacks and magic. In FF VII you have materia, and extra attack moves like all-cut, and monster learning spells, so you're not just pressing one button all the time. Plus bosses in FF VII have a magical weakness usually, so you're not always going to be pressing attack, attack, attack.

Also FF VII has junction and leveling up your GF's to gain abilities like card- mod. So you're not just going to be pressing X over and over again either, because you're going to be summoning Shiva and Siren hoping to get some abilities from them.

Plus in those games, you're working as a team. You control all three party members, in FF13 the computer is controlling Hope and Snow whatever for you. So with Squall you summon Shiva, Rinoa casts Protect on her team, and Zell uses his limit break. In FF13 Lighting just uses blitz. enemy dead, whoop- de- doo.
 
Yeah but in FF2 you're spending time leveling up your HP and attacks, you have to use magic if you want to use decent spells. So your not just pressing one button, you're trying to balance it even between attacks and magic. In FF VII you have materia, and extra attack moves like all-cut, and monster learning spells, so you're not just pressing one button all the time. Plus bosses in FF VII have a magical weakness usually, so you're not always going to be pressing attack, attack, attack.

Also FF VII has junction and leveling up your GF's to gain abilities like card- mod. So you're not just going to be pressing X over and over again either, because you're going to be summoning Shiva and Siren hoping to get some abilities from them.

Plus in those games, you're working as a team. You control all three party members, in FF13 the computer is controlling Hope and Snow whatever for you. So with Squall you summon Shiva, Rinoa casts Protect on her team, and Zell uses his limit break. In FF13 Lighting just uses blitz. enemy dead, whoop- de- doo.

If I recall, GFs do not have to be summoned to gain ability. As long as you equip them, they eventually learn the abilities that you assign them to learn.

Whatever, because that's not the point. Yeah I was mostly wrong about the mashing of x button in the older games :oops:
 
You only mash the X button in the older games when you're running through areas with weak enemies and you want to get rid of them fast (that or run :P). Otherwise you might use other techniques on stronger enemies. I really only find myself using real strategy on bosses, mashing the X button the rest of the time :P
 
If I recall, GFs do not have to be summoned to gain ability. As long as you equip them, they eventually learn the abilities that you assign them to learn.

Whatever, because that's not the point. Yeah I was mostly wrong about the mashing of x button in the older games :oops:
Yes, but it helps to summon them so your characters have a higher affection with them, and they learn everything faster. I know what you were on about, and I was trying to say that the older games are no way as near X- bashing material as XIII.

You only mash the X button in the older games when you're running through areas with weak enemies and you want to get rid of them fast (that or run :P). Otherwise you might use other techniques on stronger enemies. I really only find myself using real strategy on bosses, mashing the X button the rest of the time :P

I agree with Draklor here, you only really have to button mash if you're facing weak monsters. Using FFX for a example, just using X- on a boss like Seymour on Mt Gagazet would be almost impossible to win. You really have to use tactics than just pressing X over and over again to get him down.
 
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