Fan Fiction The SeeDs

Whut now? :wacky:

Well, after an eon I finished reading through Cairn Rosencraft and I find him acceptable, unless anybody has a problem with him I'll add his bio link to the list.
 
Well, I want to wait till Zeria gets back, I expect she'll want to join in, I suppose we can start tomorrow at the latest?

And Dark Lusi, when you get on I'll need a rp bio link so I can inspect it. *feels evil*
 
Yay, two bios to read through now. :D

Arth, the bio is okay, just one thing though, how much fatigue do you recieve from using the spells? I didn't see a field of that nature there. ;)

It depends on the level of the spell. the powerful the spell, the sooner he'll tire out.
 
Well if you could could you include that? If so I'll accept him and add him to the list. Just for the benefit of the other rpers. If needed check my Damian Delvo or Julius' Cairn Rosencraft for an example.
 
I do have a bio somewhere... but I can't be bored to write one here (and with the format established), besides, I just remember I haven't done some important works...
 
@Julius Of course :P

And Arth, though improved it needs more done, if you want to take this advice you may. In my character I have done a small section showing the level of fatigue in groups for my level 1, 2, 3 spells and my summoning spell.

Julius has shown his spell cost in each individual section (I think, check his bio for confirmation) Now either of those is fine, unless you have your own unique way of doing it.
 
I have my own unique way. If you haven't read it very throughly,
Let me take a piece of my bio here:

Spells:
(Note: Most of these spells are based on Phantasy Star)

(Note 2: Here's an example of what I mean by Mana Drain: As Arthvader casts a spell, the level of the spell will determine how much of his magical energy will be drained. If he uses too much magic, he'll start to mentally fatigue, not enabling him to casts spells for a while.)

Basic Series: Spells that don't require much magic.
Mana Drain: Minor
Foie - A fire elemental magic attack that sends out a fireball.
Barta - a Ice elemental magic attack that sends a pillar of ice towards an enemy. can hit multiple enemies in a linear formation.
Zonde - a Lightning elemental magic attack that hits only one enemy.

2nd Series:Stronger then the basic series, but requires more magic.
Mana Drain: Moderate
Gifoie - 2nd level fire elemental magic that creates a ring of fire around the caster. capable of hitting multiple enemies.
Gibarta - 2nd level Ice elemental magic that forms a beam of ice that extends to 5 feet. capable of hitting multiple enemies. also capable of freezing.
Gizonde - 2nd level Lightning magic that hits a single target. can hit multiple enemies in a chain if nearby.

3rd Series:the most powerful of the three spells. using these spells can take alot more magic than the 2nd series.
Mana Drain: Major
Rafoie - max fire spell level that creates a small orb around the enemy, then explodes, dealing massive fire damage. can target multiple enemies.
Rabarta - Max ice spell level that creates a mist of ice below the caster. expands to a 4 feet radius. capable of hitting multiple enemies. capable of freezing enemies.
Razonde - Max Lightning spell level that forms electricity around the user. expands 2 feet Radius. capable of hitting multiple enemies.

Support Magic:
Resta - Healing spell that Arthvader can use to restore his health. can also be used to heal others. Mana Drain:Minor(Self) Moderate(Multiple)

Blitzes: Physical abilities that Arthvader can use if he fights barehanded.
(Note 3: These are not spells.)

(Note 4: When it comes to using Blitz, he is required to use physical strength. As he continues using these techniques, He will eventually fatigue from all the times he attacks.)

Pummel - Moderate physical damage to one random enemy regardless of enemy defense
Aura Bolt - Holy-elemental blast to one random enemy
Suplex - Lift enemy into air and send crashing down for high damage
Fire Dance - Uses spirit to engulf all enemies in fire damage
Mantra - Lifts status ailments and heals all characters except self (amount of healing is equal to current HP divided among allies)
Air Blade - Lift enemy into air for wind damage to all enemies
Spiraler - Sacrifice self to restore HP and cure status ailments
Bum Rush - Attack single enemy for massive damage regardless of enemy defense

Ultimate Spell:
GRANTS - A powerful spell that targets a single opponent. The spell sends down a powerful beam of light, Seriously damaging the target. This spell can be seen as a different version of the spell HOLY (referring to the FF1 variation of Holy).

If you take a close look at this portion of my bio, you can see the mana drain cost for my spells.
 
Ah I see, I must have misread it. I thought mana drain was implying an attack. :lol:

Well then, you are accepted then. :D
 
Meh... I don't want to be out, but I don't have the imagination right now to complete my bio, BTW anyone hare can help me with additional info on the Osteoglossomorpha?
 
I shall answer (me making it and all)

I have made a rp for us to let off rp steal, you use a character that I will inspect and add to the list of participants, as of tomorrow the rp will begin. Our characters walk to the main gate of the SeeDs and are assigned different areas of the wilderness to seek out and slay various monsters, the higher ranked the stronger.

For more details see the form I made on page 856. :wacky:
 
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