NeoTesseract
Of the grey Stone City of Ib
It is evident, that we live in times unlike those of the 8, 16, 32 bit era. Time has become scant in the midst of the trivialities of everyday life. And tackling a game of the proportions of Final Fantasy 7, for the most of us, is quite impossible.
Various efforts have been made in this regard, by developers, to increase the feasibility of modern RPGs. Most notable efforts being the ever easier to master, and sometimes overly simplified, dynamically-oriented battle systems. The easy-to-pick up, extremely generic, dumb down storylines that plague a significant number of modern RPGS .The issues with a new evolution of linearity, evident in games like FFXIII and Enchanted Arms, where one goes from fast-paced hallway combat to cut-scenes. Now, I say notable because these are the efforts that have shined through (applauded by some, scorned by others) as the most significant changes to RPGs, or in this case, to Final Fantasy games in specific. However, it has become evident that the RPG as a genre has not approached the issues of condensing quality content into a smaller package successfully. More evident so, Final Fantasy as an independent entity among RPGs has not been changed or "tweaked" to accommodate the times. Thus prompting a lot of players like me, to simply skip the experiences because of school and/or work, narrowing down the potential targets for their market.
The discussion here be;
How will Final Fantasy as a trademark (or Square Enix if you prefer) , evolve to satisfy the newer generations, while keeping in mind the vast amount of veterans (like me) who request more condensed experiences, without dumb down story-telling, and mediocre one button smashing battles of today.
Will Final Fantasy branch out of the traditional RPG lineage into something different? ie. Versus XIII (not the best example)
Discuss!
Various efforts have been made in this regard, by developers, to increase the feasibility of modern RPGs. Most notable efforts being the ever easier to master, and sometimes overly simplified, dynamically-oriented battle systems. The easy-to-pick up, extremely generic, dumb down storylines that plague a significant number of modern RPGS .The issues with a new evolution of linearity, evident in games like FFXIII and Enchanted Arms, where one goes from fast-paced hallway combat to cut-scenes. Now, I say notable because these are the efforts that have shined through (applauded by some, scorned by others) as the most significant changes to RPGs, or in this case, to Final Fantasy games in specific. However, it has become evident that the RPG as a genre has not approached the issues of condensing quality content into a smaller package successfully. More evident so, Final Fantasy as an independent entity among RPGs has not been changed or "tweaked" to accommodate the times. Thus prompting a lot of players like me, to simply skip the experiences because of school and/or work, narrowing down the potential targets for their market.
The discussion here be;
How will Final Fantasy as a trademark (or Square Enix if you prefer) , evolve to satisfy the newer generations, while keeping in mind the vast amount of veterans (like me) who request more condensed experiences, without dumb down story-telling, and mediocre one button smashing battles of today.
Will Final Fantasy branch out of the traditional RPG lineage into something different? ie. Versus XIII (not the best example)
Discuss!