Storyline

Also, I need to use access triggers for Centra Ruins because of the particular conditions I made.
 
Julius, do you want to go on MSN? Of course, we could discuss this tomorrow.
 
Already had em set to a party limit of 1 :P

Pets are done and they have attacks called Diamond Dust and Hellfire, which are their attacks in game. For now, since you said they should be strong, both of them boost STR and DEX by 100 and decrease DEF and EVA by 10

Places added as well. The boss areas are the Ice Cavern Crevasse and the Fire Cavern Magma Chamber and both bosses will have very similar stats, so players will not gain by going one way or another. I will try to make each place the opposite of the other with near identical stats, but only the monsters spells and such as the difference, so, again, players won't go from one and go to the next and level.

Also, i'm going to add a component to each area, but they will have the same stats, just different bonuses.

EDIT: Both monsters now done also. They are at their respective locations and if you feel they need any fine-tuning, please let me know or just tinker with it.

2 new components named Lava Stone and Ice Crystal.
Lava Stone has 20 str, 50 def, 50 weight, 50 enchant and a 10 bonus to meduim armor, medium boots, and medium helms.
Ice Crystal has 50 str, 20 def, 50 weight, 50 enchant and a 10 bonus to Medium swords, shortswords, large broadswords, longswords and huge swords.

Also edited Blizarra to match Fira and gave blizarra to Shiva and Fira to Ifrit with a 20% spell cast rate on both.

All thats needed is the NPC's to grant access to the beginning of the areas and 2 shrines where they can get their pets once they defeat the bosses and monsters added to the different floors.

Finish that up tomorrow :P
 
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Ok, I am finishing my forest. LV 50 monsters right? I'll base most of them on stats near my own, but some will be tougher and the others weaker, still near those stats.

And still no answer from Belazor. Should we post a thread in the HQ asking both Belazor and Lord Golbez to open the Clans Factions area?

Of course, let's add the following reminder at the end.

PS: Please restrain from moving this thread to the RPG HQ, we posted here for a reason.


Still we can post it here too, even though it will take more time for them to notice :D
 
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Hmm, is the forest after the pets? I am confused. I think the forest is level 60. Do my Tonberries look too tough. But remember people have haste and berserk and tough attack types. Not to mention Fira and Curse.
 
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I have been doing some thinking. Maybe the forest monsters should be level 50 to 60. Is the forest in the past? If it is, it will be from a time portal from the library. I am rather tired an confused right now. I need to think about this... Maybe your place will require the medallions (take them). Also the player will need to be level 50. The pet areas will require characters to be level 50.

As for the two different oders, is your story to be about the war between the Mages and Warriors? You could put Fran at the library. I am not sure where to put the NPCs for the different summon quests. I was thinking of an area that connects Temple of the Ancients and Tower of Elendil.

Maybe we should go over your story again. Remember your adventure will have the first orb to the weapon.. Now I will need to describe the power of the weapon. I will do that on MSN.

I need to take a bit of a break from the game today.
 
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Monsters fixed, they are similar to the King Tonberry and the monsters in the areas will not go over level 60.
 
After I gave the Tonberry pet Lantern, I noticed your summon have no spells now. If yours are not going to have spells, I will remove Lantern.

I was thinking about making Fira user only. Because pets had similar spells to Fira.
 
The summons have their respective spells.

Also, I tried fighting the training golem, and I'm getting this above the box saying " battle has started!"

Warning: Division by zero in /inferno/engine/inferno_battle.php on line 1125

Warning: Division by zero in /inferno/engine/inferno_battle.php on line 1125

Warning: Division by zero in /inferno/engine/inferno_battle.php on line 1125
 
Blegh... Stupid thing.

Glad I didn't do anything stupid at least, except make myself seem stupid.. wait a sec..... ahh whatever.

Monsters are added to floor 1 and floor 2 of both areas and the shrine and NPC needs finished still.

Also, there will be one NPC that charges 1k or 2k for each time he grants you access to the locations, to help prevent people from abusing the places.

(Also, Derek is wondering what plugin is needed for the battle music to work or if it can be fixed.)
 
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Blegh... Stupid thing.

Glad I didn't do anything stupid at least, except make myself seem stupid.. wait a sec..... ahh whatever.

Monsters are added to floor 1 and floor 2 of both areas and the shrine and NPC needs finished still.

Also, there will be one NPC that charges 1k or 2k for each time he grants you access to the locations, to help prevent people from abusing the places.

(Also, Derek is wondering what plugin is needed for the battle music to work or if it can be fixed.)
Because Training Golem is for training Magic, though it didn't work as I planned. :wacky:
 
A good monster for training magic would something with a lot of HP... Not much MAG DEF and high DEF. To force people to use MAGIC. Avoid 0 stats. Also, don't have the monster casting a bunch of spells at you.
 
Convo with Koloth about the game:

MSN Convo said:
[FONT=&quot]Julius[/FONT][FONT=&quot] dice:<o:p></o:p>[/FONT]
[FONT=&quot]good, so we need a thougher area....<o:p></o:p>[/FONT]
[FONT=&quot]Koloth dice:<o:p></o:p>[/FONT]
[FONT=&quot]yes<o:p></o:p>[/FONT]
[FONT=&quot]Julius[/FONT][FONT=&quot] dice:<o:p></o:p>[/FONT]
[FONT=&quot]hmmm I was just avoiding to make it as nightmarish as my zombie army of the Farplane <o:p></o:p>[/FONT]
[FONT=&quot]Koloth dice:<o:p></o:p>[/FONT]
[FONT=&quot]I am still somewhat confused with what your story plan is with this area as well<o:p></o:p>[/FONT]
[FONT=&quot]Julius[/FONT][FONT=&quot] dice:<o:p></o:p>[/FONT]
[FONT=&quot]from where we could access the summon areas?<o:p></o:p>[/FONT]
[FONT=&quot]Koloth dice:<o:p></o:p>[/FONT]
[FONT=&quot]You story is in the past<o:p></o:p>[/FONT]
[FONT=&quot]Koloth dice:<o:p></o:p>[/FONT]
[FONT=&quot]Remember I was talking about the time portal from the library<o:p></o:p>[/FONT]
[FONT=&quot]Julius[/FONT][FONT=&quot] dice:<o:p></o:p>[/FONT]
[FONT=&quot]yes<o:p></o:p>[/FONT]
[FONT=&quot]Koloth dice:<o:p></o:p>[/FONT]
[FONT=&quot]The summons will probably come from someplace else<o:p></o:p>[/FONT]
[FONT=&quot]Julius[/FONT][FONT=&quot] dice:<o:p></o:p>[/FONT]
[FONT=&quot]then Arden Forest could be located in the past....<o:p></o:p>[/FONT]
[FONT=&quot]Koloth dice:<o:p></o:p>[/FONT]
[FONT=&quot]Summons are side quests. Your story is part of the main game<o:p></o:p>[/FONT]
[FONT=&quot]Koloth dice:<o:p></o:p>[/FONT]
[FONT=&quot]The main game is the Library<o:p></o:p>[/FONT]
[FONT=&quot]Koloth dice:<o:p></o:p>[/FONT]
[FONT=&quot]does that make sense<o:p></o:p>[/FONT]
[FONT=&quot]Julius[/FONT][FONT=&quot] dice:<o:p></o:p>[/FONT]
[FONT=&quot]ok, so the player enters the portal and is sent to Arden Forest <st1:place w:st="on"></st1:place> in the past<o:p></o:p>[/FONT]
[FONT=&quot]Koloth dice:<o:p></o:p>[/FONT]
[FONT=&quot]Yes<o:p></o:p>[/FONT]
[FONT=&quot]Julius[/FONT][FONT=&quot] dice:<o:p></o:p>[/FONT]
[FONT=&quot]we could have several soldier NPCs, since I mentioned an attack to the <st1:place w:st="on"><st1>Tower of Mages</st1></st1:place><o:p></o:p>[/FONT]
[FONT=&quot]Koloth dice:<o:p></o:p>[/FONT]
[FONT=&quot]I thought we went through this in the other conference<o:p></o:p>[/FONT]
[FONT=&quot]Julius[/FONT][FONT=&quot] dice:<o:p></o:p>[/FONT]
[FONT=&quot]part of it<o:p></o:p>[/FONT]
[FONT=&quot]Koloth dice:<o:p></o:p>[/FONT]
[FONT=&quot]I just realized something <st1:city w:st="on"><st1:place w:st="on">Temple</st1:place></st1:city> of the Ancients is one of Bahamut's homes<o:p></o:p>[/FONT]
[FONT=&quot]Julius[/FONT][FONT=&quot] dice:<o:p></o:p>[/FONT]
[FONT=&quot]Erm....*tempted to bring.....Bahamut....* I'll save him for later, he is quite a pain to defeat<o:p></o:p>[/FONT]
[FONT=&quot]Koloth dice:<o:p></o:p>[/FONT]
[FONT=&quot]yes<o:p></o:p>[/FONT]
[FONT=&quot]Koloth dice:<o:p></o:p>[/FONT]
[FONT=&quot]I am not sure how all these time portals are going to work. We could have all come from the library... But that would clutter the place. or have some from other areas as well.<o:p></o:p>[/FONT]
[FONT=&quot]Koloth dice:<o:p></o:p>[/FONT]
[FONT=&quot]So what is your story for your area?<o:p></o:p>[/FONT]
[FONT=&quot]Koloth dice:<o:p></o:p>[/FONT]
[FONT=&quot]Somehow all these stories need to connect<o:p></o:p>[/FONT]
[FONT=&quot]Julius[/FONT][FONT=&quot] dice:<o:p></o:p>[/FONT]
[FONT=&quot]we arrived during the time when King Marcus destroyed the Order of the Mages using a certain "weapon". Soldiers can be found all around the forest, and could mistake you by one of Elendil's followers. You reach the tower of mages *past* and find a dying Elendil. He uses his magic on you to fuse with a demon and becomes a boss, but you kill him quickly. It will be a one chance battle. If you lose, Elendil will die anyway due to his injuries, but he uses his last breath to create the Cursed Spirit using some of your "energy". <o:p></o:p>[/FONT]
[FONT=&quot]Julius[/FONT][FONT=&quot] dice:<o:p></o:p>[/FONT]
[FONT=&quot]This weapon that Marcus used, could be the weapon we mentioned earlier in the game.<o:p></o:p>[/FONT]
[FONT=&quot]Julius[/FONT][FONT=&quot] dice:<o:p></o:p>[/FONT]
[FONT=&quot]Seeing how fearsome the weapon is, Marcus used several mages to split the weapon in 6 pieces and scattered them through the land.<o:p></o:p>[/FONT]
[FONT=&quot]Koloth dice:<o:p></o:p>[/FONT]
[FONT=&quot]Oh the weapon mentioned in the beginning of the game is in pieces<o:p></o:p>[/FONT]
[FONT=&quot]Koloth dice:<o:p></o:p>[/FONT]
[FONT=&quot]and cannot be used now<o:p></o:p>[/FONT]
[FONT=&quot]Julius[/FONT][FONT=&quot] dice:<o:p></o:p>[/FONT]
[FONT=&quot]yes, exactly.<o:p></o:p>[/FONT]
[FONT=&quot]Julius[/FONT][FONT=&quot] dice:<o:p></o:p>[/FONT]
[FONT=&quot]5 pieces are the sword components and the last one is an orb containing the sword's magical power<o:p></o:p>[/FONT]
[FONT=&quot]Koloth dice:<o:p></o:p>[/FONT]
[FONT=&quot]Hmm<o:p></o:p>[/FONT]
[FONT=&quot]Julius[/FONT][FONT=&quot] dice:<o:p></o:p>[/FONT]
[FONT=&quot]After Elendil's death, you find another portal which takes you to the Library once again,<o:p></o:p>[/FONT]
[FONT=&quot]Julius[/FONT][FONT=&quot] dice:<o:p></o:p>[/FONT]
[FONT=&quot]so the monsters of the forest should be <st1:city w:st="on"><st1:place w:st="on">LV</st1:place></st1:city> what?<o:p></o:p>[/FONT]
[FONT=&quot]Koloth dice:<o:p></o:p>[/FONT]
[FONT=&quot]I am not sure if I want the area to be the same or higher than the pet side quests<o:p></o:p>[/FONT]
[FONT=&quot]Koloth dice:<o:p></o:p>[/FONT]
[FONT=&quot]I think I want the weapon to be controlled by the <st1:city w:st="on"><st1:place w:st="on">Temple</st1:place></st1:city> of the Ancients<o:p></o:p>[/FONT]
[FONT=&quot]Julius[/FONT][FONT=&quot] dice:<o:p></o:p>[/FONT]
[FONT=&quot]The forest could be weaker than the side quest areas<o:p></o:p>[/FONT]
[FONT=&quot]Julius[/FONT][FONT=&quot] dice:<o:p></o:p>[/FONT]
[FONT=&quot]yes, maybe another time travel leads to the <st1:city w:st="on"><st1:place w:st="on">Temple</st1:place></st1:city> of the Ancients<o:p></o:p>[/FONT]
[FONT=&quot]Julius[/FONT][FONT=&quot] dice:<o:p></o:p>[/FONT]
[FONT=&quot]and there is where you learn about the weapon...:)<o:p></o:p>[/FONT]
[FONT=&quot]Koloth dice:<o:p></o:p>[/FONT]
[FONT=&quot]Somehow there is a connection with Bahamut and his minion Dragons<o:p></o:p>[/FONT]
[FONT=&quot]Julius[/FONT][FONT=&quot] dice:<o:p></o:p>[/FONT]
[FONT=&quot]because Bahamut is still alive in the past<o:p></o:p>[/FONT]
[FONT=&quot]Julius[/FONT][FONT=&quot] dice:<o:p></o:p>[/FONT]
[FONT=&quot]players could be the one who kill Bahamut<o:p></o:p>[/FONT]
[FONT=&quot]Koloth dice:<o:p></o:p>[/FONT]
[FONT=&quot]But remember this is just a piece of the weapon story.... Bahamut could control the power of the weapon. You will need all the pieces to fight the battle<o:p></o:p>[/FONT]
[FONT=&quot]Koloth dice:<o:p></o:p>[/FONT]
[FONT=&quot]Of course this is the end of the game<o:p></o:p>[/FONT]
[FONT=&quot]Koloth dice:<o:p></o:p>[/FONT]
[FONT=&quot]The weapon will have magical powers as well.<o:p></o:p>[/FONT]
[FONT=&quot]Julius[/FONT][FONT=&quot] dice:<o:p></o:p>[/FONT]
[FONT=&quot]yes, fighting Bahamut in the <st1:city w:st="on"><st1:place w:st="on">Temple</st1:place></st1:city> of the Ancients. After the battle, players could escape from the temple<o:p></o:p>[/FONT]
[FONT=&quot]Koloth dice:<o:p></o:p>[/FONT]
[FONT=&quot]Well back to your story<o:p></o:p>[/FONT]
[FONT=&quot]Koloth dice:<o:p></o:p>[/FONT]
[FONT=&quot]I am sorry I am making things difficult<o:p></o:p>[/FONT]
[FONT=&quot]Julius[/FONT][FONT=&quot] dice:<o:p></o:p>[/FONT]
[FONT=&quot]nah, the difficulty adds more entertainment to players<o:p></o:p>[/FONT]
[FONT=&quot]Koloth dice:<o:p></o:p>[/FONT]
[FONT=&quot]we arrived during the time when King Marcus destroyed the Order of the Mages using a certain "weapon"<o:p></o:p>[/FONT]
[FONT=&quot]Julius[/FONT][FONT=&quot] dice:<o:p></o:p>[/FONT]
[FONT=&quot]we should post this convo in the RPG Lounge for future reference<o:p></o:p>[/FONT]
[FONT=&quot]Koloth dice:<o:p></o:p>[/FONT]
[FONT=&quot]OK this will work... This could be mentioned in a book or the NPC could mention it<o:p></o:p>[/FONT]
[FONT=&quot]Julius[/FONT][FONT=&quot] dice:<o:p></o:p>[/FONT]
[FONT=&quot]either would do just fine<o:p></o:p>[/FONT]
[FONT=&quot]Koloth dice:<o:p></o:p>[/FONT]
[FONT=&quot]Somehow the weapon is destroyed because it was thought to be too powerful<o:p></o:p>[/FONT]
[FONT=&quot]Julius[/FONT][FONT=&quot] dice:<o:p></o:p>[/FONT]
[FONT=&quot]yes<o:p></o:p>[/FONT]
[FONT=&quot]Koloth dice:<o:p></o:p>[/FONT]
[FONT=&quot]Yes, that would work<o:p></o:p>[/FONT]
[FONT=&quot]Koloth dice:<o:p></o:p>[/FONT]
[FONT=&quot]In order to activate all this the player will need the madallions and be level 50<o:p></o:p>[/FONT]
[FONT=&quot]Julius[/FONT][FONT=&quot] dice:<o:p></o:p>[/FONT]
[FONT=&quot]yes, <o:p></o:p>[/FONT]
[FONT=&quot]Koloth dice:<o:p></o:p>[/FONT]
[FONT=&quot]I will help to test your monsters<o:p></o:p>[/FONT]
[FONT=&quot]Julius[/FONT][FONT=&quot] dice:<o:p></o:p>[/FONT]
[FONT=&quot]also players could be part of the Great War, an optional section. High Encounter, many enemies, teaming and all that<o:p></o:p>[/FONT]
[FONT=&quot]Koloth dice:<o:p></o:p>[/FONT]
[FONT=&quot]To make sure they are what they should be<o:p></o:p>[/FONT]
[FONT=&quot]Koloth dice:<o:p></o:p>[/FONT]
[FONT=&quot]You can make your guys level 50 on ot maybe 60 or 65... and kinda make it a bit hard if people don't have pets... but allows teaming<o:p></o:p>[/FONT]
[FONT=&quot]Julius[/FONT][FONT=&quot] dice:<o:p></o:p>[/FONT]
[FONT=&quot]They temporarily join Marcus' crusade and fight against the mages and magically animated armors<o:p></o:p>[/FONT]
[FONT=&quot]Koloth dice:<o:p></o:p>[/FONT]
[FONT=&quot]yes... looks good<o:p></o:p>[/FONT]
[FONT=&quot]Julius[/FONT][FONT=&quot] dice:<o:p></o:p>[/FONT]
[FONT=&quot]ok, I'll add the monsters of the third part of the forest, make them stronger if necessary<o:p></o:p>[/FONT]
[FONT=&quot]Julius[/FONT][FONT=&quot] dice:<o:p></o:p>[/FONT]
[FONT=&quot]by the way Neo Shadows reminded me of something important<o:p></o:p>[/FONT]
[FONT=&quot]Koloth dice:<o:p></o:p>[/FONT]
[FONT=&quot]I will test them for because I am about where the average player will be at this part of the game<o:p></o:p>[/FONT]
[FONT=&quot]Julius[/FONT][FONT=&quot] dice:<o:p></o:p>[/FONT]
[FONT=&quot]never carry all your money if you aren't sure of winning -_-<o:p></o:p>[/FONT]
[FONT=&quot]Koloth dice:<o:p></o:p>[/FONT]
[FONT=&quot]If you want, you could make yourself level 50 so you can test along with me<o:p></o:p>[/FONT]
[FONT=&quot]Julius[/FONT][FONT=&quot] dice:<o:p></o:p>[/FONT]
[FONT=&quot]Ok, let me add the monsters and I'll do that<o:p></o:p>[/FONT]
[FONT=&quot]Koloth dice:<o:p></o:p>[/FONT]
[FONT=&quot]Okies... This is going to be a really cool game<o:p></o:p>[/FONT]
[FONT=&quot]Julius[/FONT][FONT=&quot] dice:<o:p></o:p>[/FONT]
[FONT=&quot]I'll add an Ochu, I miss them :mon<o:p></o:p>[/FONT]
[FONT=&quot]Koloth dice:<o:p></o:p>[/FONT]
[FONT=&quot]I am really sorry I wasnt clear about your area<o:p></o:p>[/FONT]
[FONT=&quot]Koloth dice:<o:p></o:p>[/FONT]
[FONT=&quot]earlier<o:p></o:p>[/FONT]
[FONT=&quot]Julius[/FONT][FONT=&quot] dice:<o:p></o:p>[/FONT]
[FONT=&quot]it's ok :D<o:p></o:p>[/FONT]
[FONT=&quot]Koloth dice:<o:p></o:p>[/FONT]
[FONT=&quot]I think I got Tonberried<o:p></o:p>[/FONT]
[FONT=&quot]Julius[/FONT][FONT=&quot] dice:<o:p></o:p>[/FONT]
[FONT=&quot]Tonberries are funny, though dangerous<o:p></o:p>[/FONT]
[FONT=&quot]Koloth dice:<o:p></o:p>[/FONT]
[FONT=&quot]oh yes<o:p></o:p>[/FONT]
[FONT=&quot]Koloth dice:<o:p></o:p>[/FONT]
[FONT=&quot]I wonder how many are going to get Tonberry pets<o:p></o:p>[/FONT]
[FONT=&quot]Koloth dice:<o:p></o:p>[/FONT]
[FONT=&quot]I think Red Fox wants one<o:p></o:p>[/FONT]
[FONT=&quot]Koloth dice:<o:p></o:p>[/FONT]
[FONT=&quot]because they are tanks<o:p></o:p>[/FONT]
[FONT=&quot]Julius[/FONT][FONT=&quot] dice:<o:p></o:p>[/FONT]
[FONT=&quot]most of them will try to get the pets<o:p></o:p>[/FONT]
[FONT=&quot]Koloth dice:<o:p></o:p>[/FONT]
[FONT=&quot]Tiel's areas are cool<o:p></o:p>[/FONT]
[FONT=&quot]Julius[/FONT][FONT=&quot] dice:<o:p></o:p>[/FONT]
[FONT=&quot]yeah :D<o:p></o:p>[/FONT]
[FONT=&quot]Julius[/FONT][FONT=&quot] dice:<o:p></o:p>[/FONT]
[FONT=&quot]this game will be cool <o:p></o:p>[/FONT]
[FONT=&quot]Koloth dice:<o:p></o:p>[/FONT]
[FONT=&quot]A few people said they like this game a lot more than the last<o:p></o:p>[/FONT]
[FONT=&quot]Koloth dice:<o:p></o:p>[/FONT]
[FONT=&quot]The trouble with the last game was Mike<o:p></o:p>[/FONT]
[FONT=&quot]Julius[/FONT][FONT=&quot] dice:<o:p></o:p>[/FONT]
[FONT=&quot]yeah <o:p></o:p>[/FONT]
[FONT=&quot]Koloth dice:<o:p></o:p>[/FONT]
[FONT=&quot]Did you know that I did all the monsters until you guys showed up<o:p></o:p>[/FONT]
[FONT=&quot]Julius[/FONT][FONT=&quot] dice:<o:p></o:p>[/FONT]
[FONT=&quot]nope, I knew that you did Roda by yourself though...<o:p></o:p>[/FONT]
[FONT=&quot]Koloth dice:<o:p></o:p>[/FONT]
[FONT=&quot]My monsters never changed... But his bosses always needed to be modified<o:p></o:p>[/FONT]
[FONT=&quot]Koloth dice:<o:p></o:p>[/FONT]
[FONT=&quot]He was great with stories and NPCs<o:p></o:p>[/FONT]
[FONT=&quot]Koloth dice:<o:p></o:p>[/FONT]
[FONT=&quot]But he lacked the concept to get a balanced area<o:p></o:p>[/FONT]
[FONT=&quot]Koloth dice:<o:p></o:p>[/FONT]
[FONT=&quot]It is pretty tough<o:p></o:p>[/FONT]
[FONT=&quot]Julius[/FONT][FONT=&quot] dice:<o:p></o:p>[/FONT]
[FONT=&quot]yeah and he loved saying "No" to almost everything<o:p></o:p>[/FONT]
[FONT=&quot]Koloth dice:<o:p></o:p>[/FONT]
[FONT=&quot]Of course, I get lost with stories<o:p></o:p>[/FONT]
[FONT=&quot]Koloth dice:<o:p></o:p>[/FONT]
[FONT=&quot]yes<o:p></o:p>[/FONT]
[FONT=&quot]Koloth dice:<o:p></o:p>[/FONT]
[FONT=&quot]and his logic made no sense<o:p></o:p>[/FONT]
[FONT=&quot]Julius[/FONT][FONT=&quot] dice:<o:p></o:p>[/FONT]
[FONT=&quot]yeah....somehow his logic was weird....<o:p></o:p>[/FONT]
[FONT=&quot]Koloth dice:<o:p></o:p>[/FONT]
[FONT=&quot]What would be a good name for the place that the summon quests start from<o:p></o:p>[/FONT]
[FONT=&quot]Julius[/FONT][FONT=&quot] dice:<o:p></o:p>[/FONT]
[FONT=&quot]it could be a bridge, we don't have many of those....wait, do we even have a bridge?<o:p></o:p>[/FONT]
[FONT=&quot]Koloth dice:<o:p></o:p>[/FONT]
[FONT=&quot]yes a Bridge would be good<o:p></o:p>[/FONT]
[FONT=&quot]Koloth dice:<o:p></o:p>[/FONT]
[FONT=&quot]oh damn<o:p></o:p>[/FONT]
[FONT=&quot]Koloth dice:<o:p></o:p>[/FONT]
[FONT=&quot]brb<o:p></o:p>[/FONT]
[FONT=&quot]Julius[/FONT][FONT=&quot] dice:<o:p></o:p>[/FONT]
[FONT=&quot]ok<o:p></o:p>[/FONT]
[FONT=&quot]Julius[/FONT][FONT=&quot] dice:<o:p></o:p>[/FONT]
[FONT=&quot]By the way we could add "Esuna" to remove the effects of Curse, Really Bad Breath, Massacre, etc. Turn based negative spells. Esuna could be really expensive.[/FONT]
 
Warbourne's Bridge will be where the Summon area access NPCs will be located.
 
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