Splitting EXP

Warbsywoo

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Splitting EXP is how I describe it when you gain experience based on the number of characters you have in your party when you venture out to train, go on a hunt, or continue along the storyline.
The more members in your battle party, the less experience you'll gain after beating a monster.

Ex: 4 characters defeat a monster - 50 EXP
3 characters defeat a monster - 75 EXP

Why that difference?
I don't like it and maybe some of you don't.

Thoughts on it?
 
Because of the guests. I think it is ok since you have another party member which equals more pwnage. It has been fixed in the newly released FF12 zodiac job system as well as many other stuff such as job/board systems, controllable command style espers and guests and many other things.
 
I honestly liked it a lot. When a character was strong enough to handle a fight for themselves, I dropped two of the three main characters and just let one person kick ass and take names. I did that with all three of my main characters. It doesn't really speed up the leveling that quickly, I guess. But it does give one character a significant boost instead of leveling for hours with only mildly noticeable results.

I still like the idea of FFX, which is giving exp only to people who participated in the battle. In Final Fantasy XII, one character could walk up to a bat, slice him in two, and your other two party members benefited for doing just about as much work as the people off the field.

As I've said before, I hope in the future this doesn't even matter. I hope if you get a twelve member team then all twelve members will be on field at once. Whomever spots a monster in the distance can simply kill it while moving along with the group. No stopping to cast spells or attack anymore. That was lame.
 
I honestly liked it a lot. When a character was strong enough to handle a fight for themselves, I dropped two of the three main characters and just let one person kick ass and take names. I did that with all three of my main characters. It doesn't really speed up the leveling that quickly, I guess. But it does give one character a significant boost instead of leveling for hours with only mildly noticeable results.

Any good spots for training that you would suggest for a Lvl 27 party? xD
For that idea with just one character fighting, I mean. I'm at Mt. Bur-Omisace, so I probably won't do that in the Paramina Rift, so I don't risked getting torn apart by those Wyrms.

I still like the idea of FFX, which is giving exp only to people who participated in the battle. In Final Fantasy XII, one character could walk up to a bat, slice him in two, and your other two party members benefited for doing just about as much work as the people off the field.

I thought every Final Fantasy before XII and XI did that, what with who participated in the battle got the EXP.

EDIT: Oh, you mean if a character actually hits the enemy and not just a character being present in the battle. Got'cha.

As I've said before, I hope in the future this doesn't even matter. I hope if you get a twelve member team then all twelve members will be on field at once. Whomever spots a monster in the distance can simply kill it while moving along with the group. No stopping to cast spells or attack anymore. That was lame.

I love that idea. xD
Grand battles and strategy would enhance the battle system a lot.
 
Yea, I had like this vision of Final Fantasy XII where you would be running across vast open fields and while in full sprint, distance fighters would just draw back their ranged weapons and take out an enemy out of reach. The melee attackers would be leading the pack and just clearing everything out of their path. Larger enemies would be fought much like all the battles were fought in FFXII. But the smaller enemies would be taken out with little more than a nasty glance.
 
That system springs up a lot. :monster:
I know a lot of games that have this same thing, but I keep forgetting which games those are. >=(

Maybe it was Xenogears that had it....
 
For splitting EXP, I didn't get too picky with it. I just made sure I had 3 Ultra strong characters initially, then I leveled up my remaining 3 weaker ones, one at a time.

That way I could go into an area with 2 strong characters, one weak. The strong characters did all the dirty work, but the weak character leveled up fairly quickly.
 
Yea, I had like this vision of Final Fantasy XII where you would be running across vast open fields and while in full sprint, distance fighters would just draw back their ranged weapons and take out an enemy out of reach. The melee attackers would be leading the pack and just clearing everything out of their path. Larger enemies would be fought much like all the battles were fought in FFXII. But the smaller enemies would be taken out with little more than a nasty glance.

That idea is pure win, Aztec. It really is quite annoying that your character comes to a complete stop to make ANY move, even to toss a frigging remedy at someone. It's like the Resident Evil series, you cant run and gun. XII is aiming to be very realistic with seeing enemies on the field and being able to fight/move in real time, so i dont know why they didnt let you attack and run at the same time. Perhaps it would be too taxing for the PS2?
 
I always fight with one character usually to catch up to the levels of my other characters.
 
Perhaps it would be too taxing for the PS2?

Honestly I think that has a lot to do with it. I have a "fat" PS2 and it had difficulty running the game at times. Have you ever tried to cast multiple Holy's or high level spells at once? My system would slow to a halt. Multiple high level spells couldn't be cast at once and the gambit system just went to hell in a handbasket when things started freezing. It was bad.
 
Honestly I think that has a lot to do with it. I have a "fat" PS2 and it had difficulty running the game at times. Have you ever tried to cast multiple Holy's or high level spells at once? My system would slow to a halt. Multiple high level spells couldn't be cast at once and the gambit system just went to hell in a handbasket when things started freezing. It was bad.

Mine's a "fat" one too, got it back in...well, back when they first came out actually. I havent obtained holy yet, but just casting three Blizzaras on an enemy group will slow things.

Who knows, maybe they'll actually make it where you can run and attack at the same time in XIII and let the EXP only go to someone who attacks/kills something.
 
Who knows, maybe they'll actually make it where you can run and attack at the same time in XIII and let the EXP only go to someone who attacks/kills something.

That would make everything so much harder, to be honest. xD
If you can one-hit-kill a monster then only the person who slays him will get the EXP. Unless you're advocating a battle system in that when 3 character kill a monster, the total EXP that one character would receive would then split up into 3 parts.

In other words, one-third of the total EXP per character?
 
That would make everything so much harder, to be honest. xD
If you can one-hit-kill a monster then only the person who slays him will get the EXP. Unless you're advocating a battle system in that when 3 character kill a monster, the total EXP that one character would receive would then split up into 3 parts.

In other words, one-third of the total EXP per character?

Something like that... <.<

Oh hell with it, it wouldnt work. But i would like to see more EXP given from battle so i wouldnt have to spend so much damn time leveling.
 
I kinda like Splitting the EXP. It allows for you to get all of those who were in battle experience points. It's fair, in a way. You can just as well take off the other 2 characters and hae one person gaining all the EXP.

Maybe they should have it like FFX. Whoever participated gets the EXP and gets the amount stated above the monsters head instead of splitting it.
 
Fair or no, it's annoying when you see 400 points issuing from a marlboro corpse instead of the 300 you saw when Larsa was in the party on the journey to Mt. Bur-Omisace. :P
 
Maybe they should have it like FFX. Whoever participated gets the EXP and gets the amount stated above the monsters head instead of splitting it.

Yes. I loved that. Sin was the best place to go for that too, blind an Adamantoise or Iron Giant, then just switch everyone in and have them do crap moves like Jinx and Steal and Lancet and there ya go, everyone got a ton of EXP.
 
Haha. Yeah, It was quite simple to gain EXP within FFX.

FFXII takes forever for me to gain a level. It's so frustrating! I just got to level 79 for my main 3 characters.
 
I don't mind the leveling in FFXII but I still hate splitting exp. If you didn't contribute anything at all to the battle, why should it go to "active" teammates who didn't actually help at all?
 
I don't mind splitting the EXP for my party, but I'd prefer to train two characters at any one time. If I'm comfortable with the area I'm in, I'll take a run with a single character - but otherwise it's just two.


Might take a bit longer, but I don't like splitting it for everyone. I'll always have one character who's in the party the whole time, so I'm not really losing a whole lot of power there.
 
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