Power to the people!

Do you agree with this idea? :gmonster:

  • Yay :wacky:

    Votes: 16 94.1%
  • Nay -__-

    Votes: 1 5.9%

  • Total voters
    17
I'll just make both and I know that would make all of you happy XD
And....
Keep adding suggestions!!! :P
EDIT: Added Cura and it has the following stats.
+Starting healing amount: 90
+Max Healing Amount: 250
+Miss Percentage: 10% or 1/10 casts :P
+Max Spell Limit: 4

Scheduled Date to be added: As soon as I test it :P
 
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Alright, I wonder how long it will take for the Cura spell, I am excited about it. Leveling up Cure doesn't seem to do much good, do you think that leveling up Cura could be made to make it stronger? Otherwise it seems pointless to level it up. :/

Where will the spell be available? Magicus Palatium (I think that is what it is called... <.<)? Rabanastre?
 
EDIT: Added Cura and it has the following stats.
+Starting healing amount: 90
+Max Healing Amount: 300
+Miss Percentage: 10% or 1/10 casts and lowered by 1 per Level Up :P
+Max Spell Limit: 4

Scheduled Date to be added: As soon as I test it :P
Will this suffice?
Main reason why the max restore is 300 is because most of you all already over 300 HP -__-
 
Well of course. >.> And yeah, that should definitely suffice, it will be a great improvement.

How much MP does it cost to cast it, though? I guess I'd see soon enough anyways though. :monster:
 
I set it to 60 and it will be reduced by 10 per level. So the maxed out version will cost 20. How's that?

Also added Full Potion. Restores 400 HP and 250 MP. It will cost 1000 gil and it will have an Alchemy Skill requirement of 60. I am not too sure about this potion though >__>
 
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How so? One thing, where did the name "Full Potion" come from? It is like a combination of Potion, and Full Restore. :P

Edit: I can't find Cura. <_< Is it not yet publicly added? The details of the spell are worked out right? So it should be ready to go.

Now I wonder how expensive it will be. :lol:
 
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It's ma potion and I have ze rightz to name it :gasp: :wacky: :P
But I could postpone it and think of a better name then :smartass:


Ok, I think Cura should be ok, besides, you all deserve something after all. I am still a little reluctant to open the new areas. Let me check a few things and I'll tell ya all by next Tuesday if good o'l fate is nice to me me :P
 
I think Full-Potion is nice :P
Ok Ok, can't wait for more news *Goes to play RPG*

EDIT - then Full-Potion* and Cura will aslo be only avaible on Tuesday?
 
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Now, I am sure at least one of these spells would already have been suggested in one thread or another, but certainly not this one, so here goes.

Protect: Increases DEF slightly. Level ups lower MP cost, chance of missing, and increases number of turns that the spell lasts.

Shell: Increases MAG DEF slightly. Level ups lower MP cost, chance of missing, and increases number of turns that the spell lasts.

Regen: Recover a small amount of HP each turn. Level ups lower MP cost slightly, chance of missing, and increases the number of turns that the spell lasts.

Death: Deals huge damage, meaning instant death, but costs a large amount of MP, and has a high chance of missing (is this too cheap...?). Level ups lower MP cost and chance of missing slightly.

Raise/Auto-Life: If spell is still in effect when casted, it will restore a fair amount of HP if user's HP drops to 0. Level ups lower MP cost, chance of missing, and increases the number of turns from when it is casted that it will last that it will recover some HP if death occurs.

There is 5 spell suggestions, hope one of them is useful. I know Alexander already has the Death spell, but all of the others don't exist yet, as far as I know. >.>

Oh, and are you talking about the Tuesday the day after tomorrow, or the Tuesday 9 days from now? Really wanting that Cura spell. :lol: I'm hoping it isn't over a week until it is added... <.< But whenever is convenient, and once the spell is how you feel is right to make available to the public.
 
Some suggestions:

Spell
- Scan, ensures MAX Dextery for your next attack.

Weapon - Deathbringer - Sword infused with Death elemental, %10 chance of K.O the enemy with a single hit.

Armour - Robe of the Lords - 100% chance of casting Mana Reboost each turn. This would be good for a Drop from a boss.
 
But you can't use Armour like a weapon, which is what is required for the equipment to possibly cast a spell...

And good idea with the scan spell, but don't you think Deathbringer is a bit cheap? A weapon that may cause the instant death of the foe, without even any MP cost. :P
 
Yeah your right, then it could be a weapon, dedicated especially to mages. Its not like Mana Reboost is a very poweful spell, it doesnt give many MP. Its useful for casting purposes only, I think it might be worth a chance.

Well its only 10% chance. The weapon could have some disadvantages, like being too heavy or/and be a drop from some Boss/Enemy, im not a big fan of powerful weapons you can easilly get in shop. If you want something, work for it :P
 
Agreed, but powerful weapons should be available for anyone, just you have to be quite skilled to get it, otherwise you'll get killed trying to get it. :P

There should be an Enchantment like the following:

[insert enchantment name here] (not sure what it should be named...sorry. <_<): Strength: 15. Defence: 15. Weight: 50. Enchant Points Required: 30. 15% chance of casting Haste.

You know something we don't have anything of? HP modifiers. Shouldn't there be some powerful, hard to get equipment that has an HP modifier?

There does have to be if you think that would be too good, but I think it would be just fair. :wink:
 
Protect, Shell, Regen and Death have been added in past RPG's. In the very first one, they were added late in the game. The above suggestions are a bit....on the epic proportional side - max level so far is 40, and no-one has maxed out any of their stats.

You could include old enemies such as: Ex-Death, Neo Ex-Death, Chaos, Braska's Final Aeon, Sephiroth, Incarnates and Bahamut in the Olympus Coliseium. (if it gets the go-ahead)

Most 'powerful' weapons should be added once the RPG has many explorable areas; unfortunatly, it doesn't. Perhaps its possible to add enemies that give huge EXP boosts, so that our stats look good?
 
Agree with the enchantment. HP Modifiers would be nice, so far i only have seen MP modifiers (that Omega blade you sold me is an example)

Well maybe this Tuesday we will have more places opened, and new/old enemies will be back etc...

Julius said, he couldn't open Admin's Island because of Braska's Final Aeon...

i will finish the Tunnels until then. :P
 
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It was a different 'Bahamut', besides, we could fight the summons in order to obtain them.

Another possibility to increase our overall stats without alot of work involved, is to add modifiers to weapons and armour.

Oh......and add Cookie Monster Attack. :monster:
 
But become very strong should require some hard work, it shouldn't necessarily just be a piece of cake for everyone to become really powerful...

So will Bahamut probably be obtainable, or not, do you think? I have my Taming skill up 4 levels so it is better than nothing.
 
I'm not talking about us, I meant the RPG Staff doing alot of work on the RPG. From all the suggestions mentioned, it would take a long time for them to create all of this. And at the moment, it doesn't look like the RPG will continue for long.
 
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