Old vs. New rpgs

nikkuchan

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I’ve been making a list, so, being bored, I decided to post it here. I’ve been playing games since I was a wee pup with the NES. As far as rpgs are concerned, I was raised on games like Dragon Quest (formerly Warrior) Phantasy Star and the original Final Fantasy. These games were hard, strategic, punishing, and anything but linear. Beginning with (at least I think) Final Fantasy IV (II as we knew it back then), rpgs started focusing more on story rather than actually playing the game, and slowly but surely, rpgs got easier and easier and more and more linear. It’s not that I’m complaining, the change is fine (because the games are fun), but I sometimes masochistically long for an rpg to give me hell. Anyway, I started making general comparisons between the rpgs of old (and the oldschool ones of now) and new:

Old: You got 100 hp, you’re buff
New: You got 1000 hp, you better heal.

Old: Putting enemies to sleep is a useful (and sometimes necessary) life-saving tactic.
New: Sleep is only useful against a small handful of enemies that are harmless anyway.

Old: Reviving a dead party member costs nearly all your money. Maybe one character has a resurrection spell, but it costs all their magic points and has a %25 chance to work.
New: Death is merely a status affliction that can be cured by anybody because you have an abundance of revival items.

Old: Your party could very possibly be wiped out in a random encounter.
New: 90% of random encounters can be won with just the “fight” command.

Old: By the time you get to a dungeon boss, you have probably exhausted most of your inventory of potions and have half your magic points left. One or more of your characters may also be dead.
New: There a save and recovery point right before the boss, but you probably don’t need it because the boss is not very powerful.

Old: Stopping at every town to gather money and get the best available equipment is essential if you want any chance to survive.
New: You can safely assume that you will always have enough money for all the best equipment whenever you reach a new area, but you’ll probably find better stuff in dungeons, so don’t waste your money.

Old: Getting poisoned is a big deal; you’ll be dead very soon if you don’t have any antidotes left.
New: Poison may cure itself after battle, but even if it doesn’t, you got 4000 hp and 99 antidotes.

Old: If you don’t have a map, you’ll be wandering around for a loooooong time.
New: The path may branch one or twice, but they always lead to dead ends, many times with treasure.

Old: Talk to people and interpret clues to figure out what to do next. Your next destination may be on the other side of the world.
New: If you are not automatically taken there, your next destination will be mentioned many times, and may appear as highlighted text in the dialogue.

Old: Any item with an ominous or evil sounding name is cursed. If you wear it, you will become incredibly weak and will need to pay a hefty fee to have it removed.
New: There are no cursed items, and the more evil sounding an item is the better.

Old: Your hero is stoic, brave, righteous, and often times mute.
New: Your hero often times suffers from at least one serious mental or social disorder, if not both.

Old: The villain is either a god-like vessel of destruction or a megalomaniacal wizard.
New: The villain is either a god-like vessel of destruction or a megalomaniacal wizard who also has many of the same traits as the hero and may have a personally relationship with him/her.

Old: Each party member has their own limited inventory space.
New: Your party has a community inventory that is nearly bottomless.

Old: Each character differs vastly and their roles are strictly defined.
New: The difference in characters is often times almost entirely aesthetic, as they are all able to learn almost every spell and ability available.
 
tl;dr j/k

Yeah I noticed alot of that two and I loved the fourth new from the bottom. It made me laugh. Also if you're 24 and I'm twenty makes me wonder how early I actualy started gameing. The fist system I remember is the atari 2600.
 
tl;dr j/k

Yeah I noticed alot of that two and I loved the fourth new from the bottom. It made me laugh. Also if you're 24 and I'm twenty makes me wonder how early I actualy started gameing. The fist system I remember is the atari 2600.

Well I was 5 when my family got an NES (and it was like $200).

Also, I feel the need to mention (for no apparent reason), that when Dragon Warrior (the first RPG on the NES in the US) was released Nintendo Power Magazine sold the game, the strategy guide, and a years subscription to the magazine for $20. I wish they had deals like that nowadays...
 
This seems more appropriate for Rocket Town, so I'll move it there. ;)


::Thread Moved::
 
The revive spell with a low chance of working got me- I can't even remember what game it was but I was like omg, how dare it not work, and when it DOES, uyou only get 1hp recovered and you could end up dead again as soon as your are revived. D:

The differences are so painfully clear when you point them out like that, it makes me wanna go play FFII just to prove myself, seeing as I gave up after half an hour <_<
 
Moon trust me DON'T play FFII. Just take it and burn it while dancing naked around the fire. But yeah I remember that spell don't remember that game. Also as for Dragon Warrior two did anyone else find that game to be a pain in the arse?
 
RPGs have obviously gotten easier over time. You're right that older games were far more strategic and difficult than newer games... but newer games have the potential for far more detail than old RPGs. I'm not just talking graphics. I'm talking story, characters, music, everything... there is simply more content in modern games. Times may have changed and developers have sold out their tough mentalities in order to adopt a larger fan base but I can't say games lost all the qualities that made them good either.
 
RPGs have obviously gotten easier over time. You're right that older games were far more strategic and difficult than newer games... but newer games have the potential for far more detail than old RPGs. I'm not just talking graphics. I'm talking story, characters, music, everything... there is simply more content in modern games. Times may have changed and developers have sold out their tough mentalities in order to adopt a larger fan base but I can't say games lost all the qualities that made them good either.

Quoted for truth.

I think difficulty in games in general is missing in this day and age. I mean, a few months ago I was playing Super Mario Galaxy, and yes, while challenging at points it's hardly impossible to beat it single player (when you play with 2 players it's easier I find). Couple of days later, I stuck in a copy of my good ol' copy of Super Mario 64. WAY more challenging, even lower levels. I mean, I think that's a pretty distinct example of the evolution of gaming getting easier over time.

It doesn't apply to all games of course, but I just find it to be a general trend in gaming. Though it's quite apparent in RPGs, I must admit.
 
Some of those examples were amazing. xD

I can only think of The Legend of Dragoon and Breath of Fire as examples of older RPGs but they still confirm this general trend. Unless you planned forward at least 5 battles, you were going to run into a hiccup relatively soon...between the horrible shitty enemies who pop up where they shouldn't and battles that were impossible without certain requirements and set-ups, newer RPGs are definitely more adaptable and, thus, more easy to complete. I think there's less exploring needed, now, too - FF1, for example, requires you to look EVERYWHERE without a clue of where to go, whereas in X you can only really go in one direction - the other is going backwards. xD
 
Yeah, I miss exploring in a game. Most games are linier not just in story now adays but in gameplay too. I liked running into an area I maybe shouldn't be and trying to excape before my entire party died. Now adays that's gone. They even taken it away in remakes of classic games. Most games just aren't challenging anymore.
 
I have to agree with Aztec Triogal. I never intended this thread to be a put-down to newer rpgs; I really like the immersive and detailed stories, and I also like the fact that they aren’t hard as sh** because for those games I’m much more concerned with story progression. However, I am disappointed when I want to use my new ultra destructive super limit break triple attack and the boss dies before I get my chance.
 
I wouldnt say that rpgs have got easier at all, the older you get and the more used to playing them are i believe you are naturally gonna become better at playing them.
My first rpgs were the shining force games which i adored i wouldnt say they were more difficult than final fantasy, some aspects weer but overall there isnt a trememdous gap in the difficulty. rogs noiwadays seem to take on the form of a modern game, usually set in a futuristic world where as the older ones were almost always set in a renaisance/medieval era.
 
I think that Japanese RPG's in this day and age have in general become a bit too formulaic. I suppose it is because Japanese developers tend to think that it is easier to tell a story if you make the gaming experience as smooth as possible. The problem is that in many cases we've ended up with something that is more an interactive anime than an actual game, offering little in the way of gameplay apart from running from A to B on a predesignated route where nothing can possibly go wrong, and the occasional random battle. I'm sure this more formulaic and filmic approach has its followers, but personally I'm not big on it.
 
I prefer older RPG's because I generally do think they are harder, it's like in II you could be in one area leveling up then a second later, right next to the are you're in, you'll get your arse kicked (like Kelly xlolx). Plus, I actually use things such as sleep in older RPGs because to me it actually helps quite a lot whereas in the newer ones such as X/XII I never touched sleep or anything like it...for some reason. Though...even though I said I prefer older ones I'd probably say for a challenge, on the whole, I probably like newer ones better. :wacky:
 
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