La Guerre de Cent Ans

Noblesse Oblige

The Dawn of a New Chronicle
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La Guerre de Cent Ans
Strana Fantasia Reale


Story:
Erusea, a land that stands strong and powerful, with notions of courtly love that give rises to an era of nobility and chivalry. The legacy of the Charlemagne and Carolinians still resonate within nobles and commoners alike. It is a land of riches and is the true symbol of Christian might in the Usean Continent.
The lands of Western Usea are like those of Eastern Osea, divided by mistrust and centuries of violence, with new trade routes bringing warriors from faraway lands in search of land, glory and power, and the ideals of chivalry and honor are tested time and time again.
One such nation is the mighty United Kingdom of Emmeria, which despite the death of the original leader of the Kingdom in 34 SC, has managed to remain together. The King’s trusted son, young Aurelius IV of Gracemeria, now of age to rule in his father’s wake has come to claim such glory for his Kingdom.
In 12 SC, Aurelius’s father, Aurelius III of Gracemeria married a member of the House of Capet Isabella and bore his son, Aurelius of Alma. Capet, a royal Erusean family composed of a race native to the region, an elf-like race known as Elveans. Because of this marriage, it meant that any children that he would bore would not only become King of Emmeria but also King of Erusea as well.
Isabella’s father, King Valentin IV died 2 years later, leaving his three heirs to the throne of which all three of them died within 14 years after their father’s death. This gave Aurelius IV, now the King of Emmeria a chance to usurp his claim.
But the Erusean nobility balked in the idea of a foreign king, much less those from Emmeria. They believed, according to the Law of Saren concerning succession that royal inheritance should not pass through to a woman of the family or their children. The nobles wanted to put the most senior of the Capetians that follows these guidelines, Valentin of Valais.
The death of the father of modern Emmeria as well as the threat of losing his claim made Aurelius a bit unhinged, and secretly amassed a large army, led by the King himself to claim the throne.
And so, the War of the Erusean Succession, the Centennial War has begun…
The Factions:
House of Angevin-The United Kingdom of Emmeria:

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A Kingdom of people from multiple backgrounds and races, united together at the end of the Emmerian Wars 4 years prior. However, with the death of the founder of this confederation of kingdoms, the legacy of the empire, as well as a desire to rule even greater, falls in the hands of the Half-Elvean King, Aurelius IV of Gracemeria


House of Valais-The Kingdom of Erusea

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Considered to be the true successors to the House of Capetia, this house of Elvean Kings rules over Erusea, considered the most powerful of the Erusean Christian Kingdoms. The current ruler, King Valentin VI and the first Valaian King, seeks a united Erusea, free from foriegn influence, but to do so would mean that a war must be fought.


In addition, other factions would come to want to involve themselves in the war, it is up to you to decide whether you want to help one of the royal houses claim the Erusean throne. These houses will be revealed in time.....


The Map
EruseaLGCAMap1.jpg

Erusea is primarily furtile farmland and forests to the east and central portions of the country, to the northeast and southeast it is primarily mountainous (the large mountain pass between the two mountain ranges are more forests and farmland) and the northwest is dominated by rocky fjords. The cities labeled are the major cities in the Kingdom, with those underlined where court is held (aka the capital city). (Only the areas marked in orange and blue are available for traversing, please ignore the areas bordering it.)

Bio Template:


Name:

Age:

Race:

Gender:

Position: (Initial Position, be it Emmerian, Erusean or Merc, note that you need not remain in this position throughout the RP, but don't be jumping from one faction to another every 5 posts)

Appearance:

Personality:

Job/Class:

Weapon:

Abilities:

Story:

Accepted Characters:

Emmeria-
Mary Waltham-Archer (Kevin/Strigon Leader)
Tamara Edgeling-Black Mage (Diar/Necron)

Erusea-
Jean Dreux Montfort-Paladin (Kevin/Strigon Leader)
Leitha Cucuhulain Diancecht-Guardian (Viktoria)
Quartz Aurora Borealis-Pegasus Knight (Viktoria)

Other-
Shinichirō Issei
-Samurai (Sho Minamimoto)

 
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I'll start off by making a bio of my two main characters.

For Emmeria:

Name: Mary Waltham

Age: 17

Race: Human

Gender: Female

Position: Emmeria

Appearance:
FFXI_Ranger_by_locke20.jpg

Mary has short blond hair and blue eyes. She is not to tall, not to short at 5'5". Mary wears a green archers uniform with straps protecting her left side of her upper chest area. She also wears a Green Miniskirt and Brown pants that extend to halfway down her thigh. Her sleeves are tan colored with leather armor on her lower shoulder, elbow and wrists. Mary also wears long that extend almost to her knee and is attached to leather armor to protect her knees. She also wears brown fingerless gloves.

Personality: Loyal to the King, Mary is a Squire who is close friends with the son of Aurelius IV, known simply as the Black Prince. She is not comfortable speaking to others unless she knows them well (in that case, her family, the King Aurelius IV and the Black Prince). Mary is willing to fight for her King's cause and is willing to die for it as well.

Job/Class: Archer

Weapon:
Longbow.png

Gracemerian Longbow: Made of wood with a leather string, this Longbow was used as the primary ranged weapon of the Archer of the Kingdom of Gracemeria during the Emmerian Wars.

Mythrilknife.jpg

Mythril Knife: A Knife, roughly 5 inches long from tip to the bottom of the handle, made from Mythril, making it very light yet sharp enough to cut through dragon skin.

Abilities:
Aim: By holding down the arrow and precisely waiting for the right moment to fire, Mary can fire off arrows with increased accuracy and power.

Story:
Born in Gracemeria, Mary was raised in the horrors of war. His father, the Duke of Marte, died in battle and his mother died when the city of Gracemeriawas sacked. She was raised in an orphanage headed by the Queen Isabella and the future Aurelius IV. It was also at the time she met the "Black Prince", and developed a friendship and close bond with the boy.

After the war, and seeing that the female's noble lineage and her friendship with his son, Aurelius IV had her trained in the art of archery, and after 4 years she became a master archer, being able to make precise shots with ease. Her performance was what let her join Aurelius and the Black Prince in his campaign in Erusea.
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For Erusea:

Name: Jean Dreux Montfort

Age: 20

Race: Elvean

Gender: Male

Position: Erusean

Appearance:
FFXI-Elvaan-Paladin.jpg

Jean has long pointed ears (roughly 3 inches long) black hair and tanned skin. His eye shape is ovaled and has red eyes. Standing at 6'2", he is at around normal height by Elvean standards. jean wears ornate White Armor, with a Chestplate, protruding Shoulder Armor, and Gauntlets to protect his wrists. He also wears Leg Armor protecting his Upper and Lower Leg with a seperate armor protecting his knees. Underneath the armor, Jean wears a crimson colored Iron Chainmail Suit.

Personality: A Pragmatic knight who believes in Chivalry, yet sees reason as the best course, Raphael are often at odds with the more chivalric Valentin VI and his Stepbrother and current Duke of Rainier, Jean III.

Despite this, he shows contempt to his family and the people of his Duchy, whether Elvean or otherwise, and while some more radical Elveans see it as "getting soft." Raph sees it as an advantage.

Job/Class: Paladin

Weapon:
Claymore.png

Celtic Claymore: A Greatsword with a 3 1/2 foot blade and a foot long grip. This two handed weapon was designed mainly for hacking and slashing opponents with powerful strikes.

Abilities:
Yac'haat (Heal): Heal's Minor wounds (Up to 15% MP), coust 5%MP
Difenn (Protect): Halves damage from physical attacks, can be used for himself or for a specific target.

Story:
Born in Naoned, Jean is the son of Pierre and Alice Dreux, at the time the Duke and Duchess of Rainer. As a boy, he was taught in the skills of swordsmanship and chivalry and was taught to be a good leader in case his would be sucessor died before he had a child.

While he was taught in the art of warfare, he started to think that some of the strategies were flawed because they were going to charge headlong into battle according to a multiple chivalric rules. Disappointed in this, he decided not to delve to heavily on the chivalric ideals and focus more on innovative strategies that would eventually made him sought after by Valentin to bring Erusea as a united kingdom again.
 
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Emmeria

Name: Tamara Edgeling

Age: 20

Race: Human

Gender: Male

Position: Emmerian

Appearance: Small at five foot six inches, Tamara has close cropped brown hair and lightly tanned skin. She possesses a small, false-silver ring bearing her family's insignia. She has narrow brown eyes and a slightly long, hooked nose. Her lips are thin and pale, and she has a few freckles here and there.

She is thin and a little underweight, giving her a delicate appearance. She wears white trousers and a short sleeved white t-shirt over more feminine clothes, such as a dress or robes, and wears no shoes most of the time in order to channel her abilities better.

In battle, Tamara wears armour emblazoned with the Emmerian Crest. She also wears a few crystals into her neck to channel her magic.

Personality: Bubbly and excitable, Tamara is opposite to Mary in that she will speak to anyone gladly with kindness and interest. It is rare to catch her without a smile around her face when she goes on her daily walks, and she has time for everyone and every problem, no matter how small it may be.

Tamara can even be considered to be a little too naive. She would often believe that there is no chance of violence or war occurring, even when the evidence is right under her nose. She really has no time for violence unless it is as a last resort, or if it is commanded by someone higher than her.

However, in battle, Tamara is utterly ruthless, employing a calm facade throughout the battle, regardless of the inner turmoil she may feel as she takes a life. She is fiercely devoted to the Prince and to Emmeria, and many times, her principles and beliefs come second, even in her eyes. This can result in her becoming stressed and conflicted inside.

Class: Black Mage.

Weapon: http://farm4.static.flickr.com/3094/3196865484_97465f0902.jpg

For a Black Mage, this is a very unusual primary weapon. She wields it because the noise it makes drives enemies away, preventing her from having to kill them. She makes it spin like a machine with magic, and it can cut through armour, flesh and bone. It is mainly used for slashing purposes, though can be grinded into the enemy for heavy damage.

Abilities: Fireball: Requires three seconds of charge time to get to max power; enough to set a house alight. Small only causes small burns and has a small drain. Full power can kill and has a moderate drain.

Ice Crystals: Forms shards of sharp ice and propels them at the enemy. The more she charges, the larger and sharper they will be and the further they will go.

Gaia Eruption: Causes the ground to erupt from beneath the feet of the enemy, impaling or impeding them.

Story: Born and raised in Emmeria, recently became a mage, and rose to the rank of head mage quickly.

Very short, but I will add to it as the RP goes on.
 
hunterfh4.jpg

Name: Leitha Cucuhulain Diancecht

Age:
221

Race: Fey
(A race of Elf like people with longer than normal life spans. Have the typical elven characteristics but each has a unique birthmark across their back signifying their role within their kingdom. Closer to the Gods, this elf like race matures at 500 years old, earning their wings)

Gender: Female

Position: Erusean

Appearance: Leitha is the more intimidating of the two women when it comes to looks. With raven black hair and silvery green eyes, she stands at 5'8'', a full five inches taller than her friend. Her body is a little less curvy, but certainly no less womanly. Her armour is darker with almost branch like designs decorating it. Her armour mask is perhaps what gives her the intimidating appearance, along with the flowing gauze cloak that ripples out behind her

Personality:
Leitha is a very driven young with the desire to protect the wildlife she fights for. She is fiercely passionate about nature and with a steely determination that borders on almost inhuman, Leitha is not an easy one to sway. Once her mind is set upon something, this young Fey (young by her peoples standards at least) does not back down until she has achieved her objective.

Job/Class: Guardian

Weapon:
The Nightingale
ElvenLongBow.jpg

Crafted from the most durable of trees, The Nightingale is designed specifically for Leitha's hand. The design, ornately carved into the wood, is hand etched and the string made of elastic but tough fibres. With the capability to nock three arrows at once, the longbow is truly a special weapon to the Fey who wields it.

Tiger Fangs
DualBladeSword.jpg

Pronged Sai given to Leitha by Quartz on their first meeting. These blades were handcrafted by the finest Blacksmiths, forged for a guardian. Quartz gave them to her friend upon granting the young woman the title of her guardian.


Abilities:
Triple Shot
Leitha is able to nock three arrows into her bow and fire them as easily as she does one. Of course, this costs triple the arrows and she only uses it if she really feels the need to.

Guardian Blood
Due to the ritual undertaken by Leitha and Quartz, Leitha's blood is capable of healing Quartz of most poisons and injuries that are not life threatening. However, in order to heal these injuries, Leitha must give herself a similiar wound as a sacrifice.

Guardian Strike
A dual attack by Leitha and Quartz. Quartz imbues Leitha's arrows with the element of ice. Ice bursts out around the arrow, making it appear as if more than one arrow has been shot.

Story: Leitha was born the second oldest to a Fey lord in the kingdom bordering Quartz's. She was never like her older brother, always preferring to be out amongst the wildlife rather than training in the military camp to become a warrior. She had just entered her first century when she decided to take up the role of Forest Warden.

She would patrol the forests and plains of her lands, saving the animals from hunters and trappers. It was during this time she happened upon an injured white tiger ....

(carried over into Quartz's history)


----------------

Name: Quartz Aurora Borealis

Age: 523

Race: Ice Elemental/Anthromorph (White Tiger)/Fey
(Mother was an Ice elemental anthromorph. Father a Fey.)

Gender: Female

Position: Erusean

Appearance:
Quartz takes on the form of a white tiger most of the time. This form is a strong, lean animal with white fur and dark gold stripes that shimmer black under certain lights. Her piercing ice blue eyes are still her most defining feature.

In her true form, Quartz is an almost angelic looking woman with long, pale gold hair and chilling cold blue eyes. With womanly curves and a figure that is toned due to years of fighting, she is a rather attractive woman by normal standards. She wears her Pegasus Knight armor (in the picture, it'd take me too long to actually describe it). Her soft white wings are not always out as she only uses them when needing to escape. At 5'3'', she is shorter than her comrade.

True Appearance: Here

Personality: Quartz is a natural warrior and it is hard to tell what emotion she is currently feeling. However, she is incredibly motherly and protective, especially towards Leitha. A Knight, Quartz has a stoic and loyal streak and a tendency to think more in tactical terms than her younger comrade. Due to her Animal form, she is also very cattish and can sometimes come across as playful and kittenish. Once you break through her ice queen facade, Quartz is a loving and intriguing woman.

Job/Class:
Pegasus Knight

Weapon:
Pegasus Blades
istockphoto_4771315-sword-cross-swords.jpg

Dual swords forged for Quartz once she completed her initiation as a Pegasus Knight. Made from the strongest silver, the blades glitter under the light, making them appear truly majestic.

Frozen Sting
ninja-blade-whip.jpg

Quartz's choice of a longer ranged weapon. The whip is made of several butterfly like segments, each with two deadly sharp edges. The final segment ends in a spike, giving it it's name. This weapon is best utilized with Quartz' ice abilities.


Abilities:
Ice Manipulation
Quartz has complete mastery over the element of ice. She is able to imbue her weapons with it, create ice weapons from the cool air particles, etc.

White Tiger
Quartz's ability to shift into a white tiger. Her physical speed and strength are increased in this form, but she loses the ability to use weapons and the Guardian Strike technique.

Guardian Blood
Due to the ritual undertaken by Leitha and Quartz, Quartz's blood is capable of healing Leitha of most poisons and injuries that are not life threatening. However, in order to heal these injuries, Quartz must give herself a similiar wound as a sacrifice.

Guardian Strike
A dual attack by Leitha and Quartz. Quartz imbues Leitha's arrows with the element of ice. Ice bursts out around the arrow, making it appear as if more than one arrow has been shot.


Story:
Quartz was born into an unknown realm far from Erusea. Her mother, the Queen of this Queendom, had lain with a Fey man, resulting in a mixed race daughter. For this, Quartz was scorned and frowned up. She was an abomination in the eyes of others, would never amount to the status of a true Pegasus Knight (A rank that Queendom was well known for). However, her mixed blood elevated Quartz to the Commander of the Pegasus Knights before she was even a century old.

Discontent with her life, Quartz took to traveling at as she entered her four hundreds. She would travel most often in her animal form, prefer the speed and power given to her. However, she was shot by a poisoned arrow in this form and left by the side of the road to slow die and rot.

It was Leitha who saved her. The Fey woman tended to the wound, withdrew the poison and stayed with the tiger as her body fought against the aftereffects. Once Quartz was recovered, the Knight revealed her true form to the Fey woman. At first, the situation was a little awkward for both woman, but as time passed, each become more and more comfortable in the others company. Quartz would stay in her animal form for most of the time, as the two traveled, protecting the wildlife that was endangered in Leitha's realm.

A couple of years into their friendship, the two woman were bathing under the light of the full moon when Quartz noticed the birthmark that spread across Leitha's back. Recognizing it for what it was, the older woman bestowed the Tiger Fangs upon Leitha and asked her to become her guardian. Not realizing the royal blood that flowed within Quartz's veins and not knowing then that this would mean they would be bound for life, Leitha agreed. The Knight then explained to Leitha that the birthmark around her left eye was the same marking as the one upon the Fey's back.

Knowing the truth, the pair completed the Guardian Ritual beneath the watchful moon.

Once Quartz matured and her snowy white wings emerged, the woman decided it was best to leave their lands. And so they traveled, eventually finding themselves in Erusea. Pledging their allegiance to Erusea, the two women began their new life.


((hopefully that's long enough =[ ))
 
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I'm going to try and have a small role in this RP. I'm not very good at RPing, but I want to try and improve my RPing skills. I might sometimes not be active, and there is a very small chance that I might even drop out. Anyway, if you're okay with that, then here is my character:


Name: Shinichirō Issei

Age: 24

Race: Human

Gender: Male

Position: Mercenary/Neutral

Appearance:

08c0c074.jpg


3.jpg


1.jpg


Height: 176 cm (5'7'')
Weight: 70 kg (154 lbs)

He is a very handsome man and is also very athletic, possessing superior agility.
He sports long, beautiful blue hair which matches his blue eyes.
He refuses to wear armor, saying that with his agility, armor is not required - thus, he wears an outfit with good mobility.


Personality: His personality is very calm. He rarely changes the expression on his face, which is usually either expressionless or with a faint smile. Always maintaining a serene state of mind, he is very focused, and mental interference has little to no effect on him.

Job/Class: Samurai

Weapon: Mono-Hoshi-Zao
MonoHoshiZao.png

A very long katana with a sharp edge and a blue handle. By itself, it is just an ordinary katana with no special powers. However, it possesses a supply of magical energy that is put to use when Issei uses his sword techniques.

Abilities:

  • Katana Mastery
    His skills with a katana are exceptional. His moves are almost impeccable and he is rarely left open, parrying most attacks. This is the result of many, many years of training.
  • Hiken Techniques
    Issei's Hiken Techniques use 'Second Magic: Multi Direction Refraction'. Originally a technique that allows communicating and interacting with parallel universes, all Issei can do with Second Magic is to call forth another instance of his blade, which him to strike multiple times in a single slash - sometimes even from different directions. However, summoning a second instance of Monohoshizao drains a lot of his magical energy, while maintaining it active also constantly drains. By employing the use of additional mana, he can use the special Hiken techniques.
    • Hiken/Enbu
      Dashes at the enemy, breaks his guard with a fast slash, and follows up with numerous quick slashes coming from multiple directions. Second Magic makes escaping mid-technique almost impossible, however the first hit isn't easy to land.
    • Hiken/Tsubame Gaeshi
      Channels Issei's magical energy, striking the enemy three times from three different angles, at the same time. Very powerful, but leaves a great opening if it misses, and can sometimes be hard to land.
    • Hiken/Kaze Nagashi
      Uses Second Magic to do a feint strike, but using the second instance of the katana to block any attacks that are meant to take advantage of his false opening. After that, he can use his first instance to counter.

Story: Determined to be the world's greatest swordsman ever since he was a child, he trained for many years in the art of swordsmanship, attaining an excellent level of katana mastery. After managing to defeat his master, he began travelling the world, perfecting his fighting techniques, searching for great warriors, fighting them and winning against them, also attaining a large amount of fame. However, after he was defeated by an unknown warrior, his fame dropped and he started working as a mercenary. He does not take just any jobs, carefully choosing and refusing most of them, as he does not want to stain his dignity by taking unjust jobs.

Yeah, that's all. It seems a bit overpowered to me, but I'm going to wait to see what you say about my character.

I just hope this RP will go well, since previous attempts at RPing were... not so good.
 
I accept your character. And don't worry, all you need is a little confidence and diligence, and you'll get good, I promise you that.
 
Okay done. Starting to get tired towards the end so I hope they're long enough >.<

Hate running low on inspiration right near the end -__-
 
Due to the fact so many RP's are active and many of them are dying off, I will postpone this RP until further notice.

People can still sign up for this RP if they wish to do so.
 
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