Tedius Zanarukando
Banned
I was raised in a Jehovah's Witness household. My mother was also raised in such household, but my father became a Jehovah's Witness after high school. My parents are also Christian fanatics. My brothers accept that religious group, but I do not. They believe that it is a religion, but I believe that it is a cult of Christianity. Are Jehovah's Witnesses a religion or cult?
I blame Jehovah's Witnesses for my controversial viewpoints, as described in the "My Viewpoints" thread. Jehovah's Witnesses promote strict Christian upbringing. They hold their beliefs as truth (hence the word "tenet"). They do not celebrate any holidays or birthdays, but they do celebrate wedding anniversaries and commemorate the death of Jesus Christ. They are nontrinitarian. They do not vote, salute flags, or run for political office. They believe that Jesus did not die on a cross. They skew statistics in favor of their beliefs.
I believe that Jehovah's Witnesses are an overly restrictive Bible-based cult. They do not teach historical or Biblical Christianity in any way.
About four years ago, I gave up Jehovah's Witnesses because their stance on electronic games was too restrictive. Therefore, I gave up religion for Final Fantasy. I also coined term for such gamer, which is "apostate gamer." An "apostate gamer" is defined as a electronic gamer player who has given up the religion of one's parents because the religion disapprove of that person's gaming interests.
Here is the cult checklist:
I strongly denounce Jehovah's Witnesses as a Bible-based cult because:
1. The religious group's stance on video games, motion pictures, elevision programs, et cetera is too restrictive.
2. The religious group's stance on video games, motion pictures, television programs, et cetera is based on laboratory research and ignores long-term research.
3. The religious group teaches that everyone is impressionable and ignores the social context of media use.
4. The religious group has unorthodox and contradictory beliefs.
5. Some things that the religious group denounces as harmful are actually beneficial.
6. The religious group has subtly promoted prejudice against the opposite sex.
7. The religious group has a strong, negative attitude toward other religions.
8. The religious group has refused to participate in any interfaith relations.
9. The religious group has taught unfufilled predictions.
10. The religious group has a Bible translation that was altered solely to conform to its doctrine. The committee that made the New World Translation wished to remain anonymous even after death with the intent to ensure that glory belongs to God and not to mankind.
I blame Jehovah's Witnesses for my controversial viewpoints, as described in the "My Viewpoints" thread. Jehovah's Witnesses promote strict Christian upbringing. They hold their beliefs as truth (hence the word "tenet"). They do not celebrate any holidays or birthdays, but they do celebrate wedding anniversaries and commemorate the death of Jesus Christ. They are nontrinitarian. They do not vote, salute flags, or run for political office. They believe that Jesus did not die on a cross. They skew statistics in favor of their beliefs.
I believe that Jehovah's Witnesses are an overly restrictive Bible-based cult. They do not teach historical or Biblical Christianity in any way.
About four years ago, I gave up Jehovah's Witnesses because their stance on electronic games was too restrictive. Therefore, I gave up religion for Final Fantasy. I also coined term for such gamer, which is "apostate gamer." An "apostate gamer" is defined as a electronic gamer player who has given up the religion of one's parents because the religion disapprove of that person's gaming interests.
Here is the cult checklist:
- 1. The group displays excessively zealous and unquestioning commitment to its leader and (whether he is alive or dead, or whether he is a human or God) regards his belief system, ideology, and practices as the Truth, as law.
2. Questioning, doubt, and dissent are discouraged or even punished.
3. Mind-altering practices (such as meditation, chanting, speaking in tongues, denunciation sessions, and debilitating work routines) are used in excess and serve to suppress doubts about the group and its leader(s).
4. The leadership dictates, sometimes in great detail, how members should think, act, and feel (for example, members must get permission to date, change jobs, marry—or leaders prescribe what types of clothes to wear, where to live, whether or not to have children, how to discipline children, and so forth).
5. The group is elitist, claiming a special, exalted status for itself, its leader(s) and members (for example, the leader is considered the Messiah, a special being, an avatar—or the group and/or the leader is on a special mission to save humanity).
6. The group has a polarized us-versus-them mentality, which may cause conflict with the wider society.
7. The leader is not accountable to any authorities (unlike, for example, teachers, military commanders or ministers, priests, monks, and rabbis of mainstream religious denominations).
8. The group teaches or implies that its supposedly exalted ends justify whatever means it deems necessary. This may result in members' participating in behaviors or activities they would have considered reprehensible or unethical before joining the group (for example, lying to family or friends, or collecting money for bogus charities).
9. The leadership induces feelings of shame and/or guilt iin order to influence and/or control members. Often, this is done through peer pressure and subtle forms of persuasion.
10. Subservience to the leader or group requires members to cut ties with family and friends, and radically alter the personal goals and activities they had before joining the group.
11. The group is preoccupied with bringing in new members.
12. The group is preoccupied with making money.
13. Members are expected to devote inordinate amounts of time to the group and group-related activities.
14. Members are encouraged or required to live and/or socialize only with other group members.
15. The most loyal members (the “true believers”) feel there can be no life outside the context of the group. They believe there is no other way to be, and often fear reprisals to themselves or others if they leave (or even consider leaving) the group.
I strongly denounce Jehovah's Witnesses as a Bible-based cult because:
1. The religious group's stance on video games, motion pictures, elevision programs, et cetera is too restrictive.
2. The religious group's stance on video games, motion pictures, television programs, et cetera is based on laboratory research and ignores long-term research.
3. The religious group teaches that everyone is impressionable and ignores the social context of media use.
4. The religious group has unorthodox and contradictory beliefs.
5. Some things that the religious group denounces as harmful are actually beneficial.
6. The religious group has subtly promoted prejudice against the opposite sex.
7. The religious group has a strong, negative attitude toward other religions.
8. The religious group has refused to participate in any interfaith relations.
9. The religious group has taught unfufilled predictions.
10. The religious group has a Bible translation that was altered solely to conform to its doctrine. The committee that made the New World Translation wished to remain anonymous even after death with the intent to ensure that glory belongs to God and not to mankind.
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that, i thought wasnt too good. shouldnt the elders or her parents be encoraging her to get a career or something??