Is it just me or ....

Yeah, everyone's right, it's because you can name him. It may sound stupid, but one of my favorite FF features was that I could name everyone, and now with V.O I can't adventure with my friends anymore.

It does sound odd that they never mention his name. Oh, but do they in dialogue that isn't voice overed. It seems like I remember one of the characters saying it.
 
padmelover said:
Oh, but do they in dialogue that isn't voice overed. It seems like I remember one of the characters saying it.
If memory serves me well, I believe they do mention his name in text dialogue (that isn't voiced).

To be honest I was a little annoyed that they never mentioned his name. I never rename my characters so I felt kinda 'meh' about it. I ended up pronouncing his name wrong because of it and it was only until Dissidia that I realized how shit his name sounded.

But I guess I would have appreciated the absence of his name in spoken dialogue if I was one of those people who liked to rename their characters.
 
Tee-dus < Tie-dus

In FFx-2 Rikku calls him "you know who" so much it annoyed me. I think that they were meaning for you to be tidus and it just didn't work. Kind of like fftactics advanced where the main character was sucked into a final fantasy world.
 
It was a stupid idea on Square's part. I can sort of work out why they left him technically nameless in the dialogue- so the player can edit the name to their heart's content. I think Square allowed that because usually fans were able to edit the names in the previous Final Fantasy titles. Also, I think Square did this to keep Tidus as a persona of the player. A player can place any name for Tidus and therefore become part of him. Tidus's journey throughout Spira is of discovery and the unknown to him- just like the player. To a first-time player, what Tidus doesn't know, the player doesn't know. What Tidus discovers, the player does so too. In a way it makes Tidus close to the player.
 
^Right. Like Link in the Legend of Zelda games, Tidus is meant to be you, the player. If they said his name, then you wouldn't be as immersed in the experience. The reason it worked so well in the Legend of Zelda and not here is because of voice overs. Zelda is entirely text (besides a few grunts here and there) so they have no problem using your name as many times as needed. Final Fantasy X is almost entirely voiced, so there were many times when they had to use a filler instead of your name (Jecht's son, you know who, you, the boy, etc).
 
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