Adamant is planning on doing a totally different game because he feels the present game has a lot of flaws. I would like to know how the players feel about it.
The following are his proposed ideas.
Do you agree with these plans. Do you really feel the game has the flaws he mentions.
How do you feel about the game being reset?
The following are his proposed ideas.
There isn't much left to do with the RPG, as we all know, yet there are still quite a few new players that would probably be interested in the RPG if it wasn't so complicated and party oriented. The RPG we designed was based on what we could do in the Beta release- we have a lot more tools now, and we can make the game a lot cleaner. Plus, you have some other major problems going on with the game, like the following:
-NPC's are not coordinated, meaning many conversations do not make much sense
-Monsters stats are over-inflated because of the enormous advantage dual wielding gives
-Stats are enormously unbalanced away from HP and MP
-PvP battles result in mostly one hit kills
-Depending on the world map to move everywhere is a major pain
Here is my "solution" to some of these issues:
Players should start with the following stats:
HP:100
MP:100
STR:10
DEF:10
MAG:10
MAGDEF:10
DEX:10
EVA:10
SPD:10
The max stats should be as follows:
HP:1000
MP:1000
STR:100
DEF:100
MAG:100
MAGDEF:100
DEX:100
EVA:100
SPD:100
The attribute increments should be as follows:
HP:10 per attribute point
MP:10 per attribute point
STR:1 per attribute point
DEF:1 per attribute point
MAG:1 per attribute point
MAGDEF:1 per attribute point
DEX:1 per attribute point
EVA:1 per attribute point
SPD:1 per attribute point
Each player should get 5 attribute points per level. The theoretical max level should be Lv. 100.
Hand equipped weapons will almost ALL un-dual-wieldable, except perhaps a very weak weapon that a player can gain far into the game. A player should not be able to EVER do over, say, 200 damage with equipped weapons. Spells should do a maximum of 600 damage, and up to 1000 if it is a poison effect.
Spells would be virtually ONLY damaged based spells, though they could have other effectors, like a "poison gun" could lower the opponents DEX. Potions will come in permanently limited quantities- they will serve as “ammo” and “medipacks”, and will come only from NPCs, but players can hold an unlimited supply of them. The only inn will be at the very beginning of the game, it will be expensive, and it will be relatively far away from a location you can get to from the world map.
NPC's would function only as "advisers" that tell you basic info about your mission, and possibly give you bonus items. They would ALL be controlled by variables set by a "master NPC" at the beginning of the game (which would be further controlled by a "has not visited location X" condition.
Components, enchantments, and pets should be completely removed. They are not necessary and complicate a perfectly fine battle system. Defensive armor will come in “sets” and will ONLY serve as a means to increase the player’s DEF after certain story events. Attacking weapons will also be limited but will mostly be found through non-essential NPC’s.
The majority of locations will be hidden. There will be a few specific “warp rooms” in strategic locations that players can access any time through the world map. A helper NPC will appear in each of these rooms. They will unlock new warp rooms once the player has fulfilled specific mission objectives.
Enemy monsters will follow EXACTLY the same level scheme as players do. If an area needs to be tougher, more bots can be added. Honestly, making bots that have tougher-than-player stats is completely unnecessary, even for bosses.
Do you agree with these plans. Do you really feel the game has the flaws he mentions.
How do you feel about the game being reset?

