Final Fantasy XII International Zodiac Job System

Prince Oberyn Martel

The Red Viper of Dorne
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Does anyone know anything more about this version that has been released in Japan, such as will it be avalible in the west?

Apparently the game includes 12 Licence Boards instead of the original one, each corrosponding to a diffrent Zodiac sign and Job. Battle system has been tweaked, guest characters and Espers are controllable by the player. Other new features include new Licences, Magiks and Gambits aswell as a New Game+ among more.
 
Guys, please try and flesh out your posts a bit more...

And i think it's not getting released into the west, if one remembers correctly. And i heard that Larsa becomes a permanent character....

Sounds interesting though, 12 unique license boards would help you make the characters more unique instead of just copies of each other <_<
 
And i think it's not getting released into the west, if one remembers correctly. And i heard that Larsa becomes a permanent character....

I'm pretty sure there are no plans to release this outside of Asia. And Larsa becoming a permanent character? :O I totally want this now. I love Larsa!

The voice acting is still in English but the subtitles and menus are in Japanese, I believe.
 
Doesn't anyone know about it?
It's been out for a month :/
All guest characters are playable, espers are playable, 12 new boards, hard and easy mode after you complete it, 2 new bosses, damage limit counter removed, quickenings now use their own bar (not your mp cost) more weapons and items, Weapons and armour have different stats and much more.
 
I haven't heard anything at all about this, this is a first that i've heard ofit, but it sounds cool!
 
I have heard a fair amount about this, and plan on getting it as soon as I can afford a Japanese PS2...

Yes, there are four different license boards, each of which corresponds to a different job, and the choices are: knight, monk, time mage, breaker, archer, black mage, samurai and thief. Once a license board is chosen for a character, that character MUST keep that license board.

Quickenings and espers no longer use up MP, but they rather use up a "quickening bar" which fills when attacking or being attacked (save crystals also fully fill up the bar)

There are two "New Game +" options:
Hard mode - all characters are at levels 1, 2, 2, 3, 3, and 3. And there are no EXP.
Easy mode - Characters begin at level 90

Chests respawn after moving one screen away (yay!)

A lot of magicks and technicks are now in treasure pots instead of in stores.

Trial mode - Series of 100 battles (available from title screen?)

Guests and espers are now directly controllable (even Espers' finishing moves). This is probably where the Larsa myth came from.

L1 speeds up game significantly while wandering around.

All gambits available after Barheim passage in story mode.

And there are plenty of other changes ranging form additional gambits to item/weapon changes and additions.

I think/hope that I hit all the major changes though.
 
I already made a thread about this ages ago and mentiond how exited I was. It'll be fun to have control of the espers especially but it would also be good to have control of the guests as it's annoying when they go off and do their own thing!
 
Good god, this actually sounds loads more fun than the original version. I'm so glad they're expanding on the notsogood elements of the game. Might actually get some use out of the Espers this time around, hah.
 
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