FFXII Tonberry's?

The tonberry kings can be challenging, mainly because they break the damage limit with one stab. I do wish they had a Tonberry king and a Jumbo cactuar hunt, that would be fun. Keeps some old favourites in there. Though I understand that changes are bound to happen as a series like final fantasy continues, though classics that have lasted with the series should remain. Sure, they vandalised moogles forever and changed the summons into airships but hopefully they will come back as monsters in ff13. (the tonberrys not the summons, though that's an idea)
 
I think the creatures in FFXII are brilliant, it doesnt need Tonberry's. The optional bosses as well are great, why bring something back that has been done so many times before.
 
Think while you are deep in the Henne Mines looking for Zodiark, and in the distance you can see the slight glow of a lantern... You itch closer thinking it's the lead to a path and as you draw near you notice the light glowing from the lantern is also moving...closer to you. You are curious to find out what is peculiar about this moving light, when you realize that holding the lantern is the famed and dreaded Tonberry.

You wonder if you are the next victim to fall fate to his small but deadly dagger, but as you turn to run your legs turn heavy and you findyourself taking a swing at the Tonberry in self-defense...

You slice him across the face but do not kill him; he's angered.

1 Everyone's Grudge later, and you find yourself with a "Game Over" screen.

That's how Tonberry should have been added into Final Fantasy XII.
 
Think while you are deep in the Henne Mines looking for Zodiark, and in the distance you can see the slight glow of a lantern... You itch closer thinking it's the lead to a path and as you draw near you notice the light glowing from the lantern is also moving...closer to you. You are curious to find out what is peculiar about this moving light, when you realize that holding the lantern is the famed and dreaded Tonberry.

You wonder if you are the next victim to fall fate to his small but deadly dagger, but as you turn to run your legs turn heavy and you findyourself taking a swing at the Tonberry in self-defense...

You slice him across the face but do not kill him; he's angered.

1 Everyone's Grudge later, and you find yourself with a "Game Over" screen.

That's how Tonberry should have been added into Final Fantasy XII.

That idea is made of win :monster: They totally would have fit into that area.
 
As an ubeatable foe, he could have worked. It's also a nice way to set boundaries in the game without creating walls, and gives the illusion of a world outside the one your playing. If you go that way; you die.

And since someone brought up the design of moogles: It hasn't changed. The moogles of Ivalice have already been established with this apperance through other games also set in the same world.

So there is no reason why they couldn't change back in another.

But there have been many requests to make a moogle a part of the fighting force once again, and on that regard it's easier to make the moogles of Ivalice belivable as fighters than those of FFIX.
 
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But there have been many requests to make a moogle a part of the fighting force once again, and on that regard it's easier to make the moogles of Ivalice belivable as fighters than those of FFIX.

Not so. In VI all the moogles seem to be well-versed in fighting, they carry spears and some even carry flails. Later in the game if you follow a little sidequest, you can get Mog in your party. And the IX moogles are of the same kind as in VI, so I see no reason why they couldn't be fighters.

But I do like the idea of the Ivalice moogles being in your party. I think they'd be best suited as gunners given their roles in XII and TA.

Are we talking about tonberrys or moogles here? xD You know...another place that would have been PERFECT for the tonberry is the Necrohal of Nabudis.
 
Haha, I agree. The Necrohol is freaky enough without finding one of those things prowling its halls.
 
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