Storyline
It has Been 400 years since the last Blight was Ended, The Betrayal by the Grey wardens at Ostagar that resulted in King Cailin's Death became a fabled Story in history, and it took many years for the Grey wardens to regain the Trust of the people, Even after the Archdemon Fell Atop Denerim Castle to the hands of a Grey warden Who's name was lost to history.
the Story is a great one, and taught to all young Children even in recent times, the Only two remaining Grey Wardens and a group of Companions United Ferelden against the Blight and won, in a battle that tore apart the Great City of Denerim. The Final Blow given to the Archdemon Consumed the one known simply as 'Grey Warden' in light, and when the light faded, he was gone without a trace, Alastair the Other Grey warden went onto become King of Fereldon, Morrigan Left the night before the final battle and was never seen again, rumors say she left for Orlais and never came back, Leliana and Sten both Returned to their home nations, Oghren returned to Orzammar, and died Battling darkspawn in the Deeproads. Wynne Returned to the tower of the Magi to Aid in the re-build. Zevran the assassin Died in the Final fight, as did the Warden's Mabari war hound. As For Shale, she returned to her thaig, where she planned to stay until she was needed again, Being a golem, she has no lifespan.
The Blight has returned, and it is once again up to the Grey wardens to Unite the Lands of Ferelden to Defeat the Archdemon once again, but if the Wardens fail at the great task ahead of them, then all of Thedas ,not just the continent of Ferelden, would fall, and the Darkspawn would rule and bring about the end of Civilization.
those Recruited Receive a letter by personal messenger and must Travel to the Warden's Keep, a fort inhabited by the Grey warden's, it is almost like a City for the Wardens, there is Training facilities, Weapon and Armor Smiths, and a general Vendor who sells all the Health poultice's and Lyrium potions you could ask for.
This Archdemon is the Smartest in history, to try to weaken the Grey Wardens, he called upon his four Generals to attack the four leaders of the Grey Wardens, each of the three Races Main noble Family's had a Grey warden in them, the Prince of Denerim who was Second in line to the thrown, the Arl of Redcliffs Daughter, the master Hunter of the Dalish Elves, and the Master Smith From Orzammar. This Left the Warden's in chaos, waiting for somebody to take the reigns.
General Info
You can be either a Grey warden, a Grey warden recruit who is yet to go through the joining ritual (good luck with that one), or a Companion to the Grey Warden.
There is a Cannon Character available in the Form of Shale the Golem, post a Bio for HER like you would a normal Character and i will approve or Deny it, but it will be first acceptable Bio gets the part. . . NO RESERVATIONS
Relationships are allowed (like the game, you could hook up with your companions) as Long as both Characters involved agree.
a Quick note about the Heritage section of the Bios Sheet,
Human's can be Nobles, Commoners or a Magi
Elves can be Dalish, City elves or Magi
Dwarves can be Nobles or Commoners
The Armour you have in your Bio will be the Armour you use through the RP, it will grow Stronger as you do, and any dents or cracks you get in the armor through game play will heal as your wounds left by the breaks do.
Races
Human: Human's are the most common race in Ferelden, Ranging from 5-7 Feet in Height at Adult age, Human's are predominantly of an Athletic build and have no Class restrictions.
Elf: Elves are the Second most common Race in Freleden, with either a city Background who are usually Servants for Rich Humans, Or Dalish who live in the forests of Ferelden, they Range from 4-6 feet in height (elves are shorter in the game so i am keeping them shorter) and are generally thinner than Human's and have no Class Restrictions.
Dwarfs: Dwarves Live in the underground City of Orzammar and range between 3-5 feet in height, they are generally stocky in build and more often than not are Extremely Hairy men. due to living near Lyrium Veins, Dwarfs can not be mages but are a more physical race anyway.
Classes
Warrior: Relying on Physical Strength Warriors Specialize in fighting with either Long Swords with a shield in their off hand, or 2 handed Great swords. Wearing heavy Armour and being able to take a lot of damage makes them able to charge at the enemies without getting murdered.
Rogue: Relying on Dexterity and cunning, Rogues aren't as physically Strong as Warriors, but with the ability to pick locks, detect traps and Sneak around behind Enemies, they are just as deadly, they can wield either Bows/Crossbows or Duel Wield Daggers, they wear Leather Armour and can take a medium amount of Damage so they tend not to charge into battle.
Mages: Relying on magic power, Mages are able to cast powerful magics and wield Staves only, they wear Robes most of the time, and cannot take much damage before they fall in battle, so they Stay far away from the Frey and cast their spells from range, without interference from the enemy hordes.
Specializations
[SPECIALIZATIONS WILL BE COMING LATER IN THE RP AND SO YOU MUST WAIT AND SEE FOR THIS SEGMENT TO BE FILLED]
Darkspawn
Genlock: Genlock's are the smallest and least physical of the Darkspawn, due to their size they tend to be the Rogue class of Darkspawn, focusing more on archery and accuracy to fight their foes.
Genlock Alpha : Genlock Alpha's are slightly Stronger than their Genlock Brothers, which is their reason for being promoted to their Alpha Status, they tend to wield two bladed weapon's be they Axe's, maces, swords or a combination of these
Genlock Emissary: The Genlock answer to a mage, they use low to mid level spells, and wield Staffs that cause Nature damage, they have a similar build to a regular Genlock, but their Armour is slightly heavier and the Obvious difference of the spells that fly when your fighting them.
Hurlock: Hurlocks are taller and stronger than Genlocks, they normally wield Swords and are most capable as Warriors because of their greater builds. Send predominantly with Swords and Shields, they aren't afraid to hammer someone with their Shield.
Hurlock Alpha: Like the Genlock Alpha's, Hurlock Alpha's are physically stronger than the Regular Hurlocks, favoring Greatswords or Mauls, they throw their Strength Behind each blow, knocking most who are hit by the monstrous weapon's on their back.
Hurlock Emissary: Hurlock Emissary's cast mid to strong magics, also wielding Staffs they are better mages than the Genlock emissary's their Staffs are stronger than their Genlock Alter-ego's, but still Deal Nature damage.
Ogre: Monstrous Creatures, Bordering on 10 feet tall, their muscular Body and powerful Blows stops them needing weapons, their ability to lift human's up and Snap their spines in one hand makes them the most devastating Darkspawn on the battlefield, and a single Ogre cannot be taken Down by one Grey warden, or any other Human for that matter.
Armored Ogre: these are just like Ogre's, but they are armed with Steel Armour that is difficult to Penetrate, they are more Barbaric than Regular Ogre's when they Sprint into the Battlefield they are close to impossible to stop.
Character Bio
Name:
Age:
Gender: please keep between 20 and 45
Affiliation: Grey warden, Recruit or companion
Race: Human, Elf, Rogue
Class: Warrior, mage or Rogue
Weapon Type: longsword, Greatsword, duel Wield Daggers, Bow/Crossbow or Staves (Class Restrictions)
Specialization: (leave Blank for now, fill in later)
Heritage: Noble or commoner ? Dalish or City? Magi? what are you?
Appearence:
Personality:
History: your character's Backstory, how did they Join the GW's, or how they were recruited. or even why they chose to work with the Grey wardens.
Available Noble positions: will be Deleted when they are taken
Human: Denerim/Ferelden's Prince/Princess
Dwarf: Paragon's Child
Shale
Accepted Characters:
Snow Villiers - Stephen Hownam - GW
Cardiac Kid - Theron Enderson - GWR
GalaxyFlare - Ascalon Ecthelion - GWA
.Meg - Desmelda Fairwind (Dessa) - GW
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