Dislike this game

Vincey_Vince

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I didnt like this game

TBH i didnt like this game at all. I dunno why but it was lacking...somehting maybe a good plot? Because it seemed to me just running from one place to the next doing little side-quests along the way
The start was great but then it became more repeditive and you saw less character development Like in VII and VIII you watched your characters develop new personalities anyway another that i felt was bad was the new combat system it just seemed bad i mean all you ahve to do is hold R2 and run at least in the others you had to fight in this its just well boring

Well thats my 2 cents again no hate post please
 
Yiazmat

Well, here it is, another FFXII hate thread. The plot was enthralling right to the end. I had no problems with that. The battle system had a few bugs, but was otherwise smooth as butter, and the annoying random encounters are finally gone. Also, it's possible that you completely missed the character development that took place. And as far as lacking, I've never seen another game with more content on one disk.
 
haha jeez a lot of people don't like this game. well i agree that the characters were about as developed as a 10 year old girl. and the game was pretty damn linear, also how can you say that there was more content in this game then there was in FFX? id say that game is much longer and deeper and it fit on one disc as well. but oh well i could talk about this game forever and nobody could change my mind so ill just end here.
 
I really didn't care for this game that much either. I've practically given up on it actually because I don't really care what happends to any of the characters or where the plot is going. It actually quite an overdone story tbh.

Maybe the story just didn't make a good RPG.
 
I like it when people say "the annoying random encounters are gone" and it gets me wondering that if they actually like RPG's? Because until recently, that was the basis of the majority of RPG's and I still think it is a great strategic system rather than button bashing or in FFXII's case, let the AI do it for you.
 
my thoughts exactly, and i really just cant understand how you can be a fan of final fantasy, which has been using random encounter battles since day 1, and say that you like FFXII's battle system better then the previous ones. its way too traditional and classic to just throw away, and why they would do that is just beyond me...whether theyre trying to make changes or not, this is not something that needs to be changed.
 
Yiazmat

haha jeez a lot of people don't like this game. well i agree that the characters were about as developed as a 10 year old girl. and the game was pretty damn linear, also how can you say that there was more content in this game then there was in FFX? id say that game is much longer and deeper and it fit on one disc as well. but oh well i could talk about this game forever and nobody could change my mind so ill just end here.

How can you say that the characters were underdeveloped?! And seriously, I never said that it had less content than X, I just said it had a lot. :mad: And, linear? No way. Every FF was linear, especially if that's how you define the word. X was an extreme example of this: At any given time, you could go in which directions? Why, back or forward, of course. In FFXII there are all sorts of directions to go in. The characters are much stronger than most of those in the entirety of gaming. The story is by far the best part as a result. Dr. Cid particularly was facinating, a Cid character as a villain was very innovative. All of them had traits that you both liked and disliked. All in all, when people say that this was a bad game, or that the characters were "Developed like a 10 year old", they are pretty much wrong.

Also, how can you be a fan of Final Fantasy and not appreciate this game for all the nostalgia? A fight with Gilgamesh? Omega? How about an airship called Garland, or the Queen Hilda? Random battles may be "traditional," but they are not nessicarily definitive.
 
There really didn't need to be a new thread for this subject. There are plenty of others floating around that you could have added this to.

Anyway, I thought the game had its good points and bad points. I didn't mind the battle system. It was an interesting change; it kind of reminded me of KOTOR. I liked the story. It wasn't perfect but it was a change from the normal "save the world" fare. I liked the villains. And this is a huge point for me since I am usually drawn to villains.

I will admit that some of the characters were kind of...meh. Vaan and Ashe in particular. Vaan I just found to be annoying and Ashe was just boring and lifeless. I think the fact that the game revolved around Ashe was its major drawback. She was far too uninteresting.
 
I was pretty disappointed in this game. I dont hate it...but it's just so damn boring. 50 hours into it and the most i'd learned about any character aside from a little of Ashe's past was the Fran was around 70 years old or something. The character development was just sorely lacking, VI and IX did much better jobs. I stopped playing at the Stillshrine of Miriam back in October, tried to get back into it last month...just couldnt get interested.

One thing that really irked me was the whole EXP/LP thing, it reminded me alot of Final Fantasy X-2. By that i mean that it was insanely difficult to level simply because most monsters that you could safely take on (and even those who were a challenge) gave pathetic amounts of EXP and LP, so it just takes forever to level. Another thing i disliked was that you had to constantly steal to make money. I've always been used to stealing every once in a while when i wanted rare weapons/armor from bosses. Maybe they were trying to add a new gameplay element, but to me, having to always remember to steal in a battle or set a gambit for it kind of kills the fun.

The license board also detracts from the strategy of the game, i think. In the oldschool games and IX, you had the job systems, which made the player learn to use his party's strengths and weaknesses in battle and work around them. In XII, you can make any single character a powerhouse. So instead of whaling away on a boss while making sure to protect your mages, you can just have a whole part of heavy-hitters who also triple as black mages and white mages. Kinda makes things boring.
 
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I for one really liked Final Fantasy XII. It's actually beaten out VII as my new favorite of the series. The story was kind of slow in the beginning, but it got pretty exciting near the end. The battle system was great. Gambits were a great strategical element and I had a lot of fun experimenting with them. But you raise a valid point there, there's something missing from this game, but I can't quite place my finger on what it is...
 
*rolls eyes* We need a stickied thread for haters, seriously. You don't exactly argue you yourself well when describing the battle system. The words "bad" "bad" and "boring" just make me laugh to be honest. I know not everyone isn't a grade A essayist, but a little effort in trying to prove your point would make me have a lot more respect for you.

my thoughts exactly, and i really just cant understand how you can be a fan of final fantasy, which has been using random encounter battles since day 1, and say that you like FFXII's battle system better then the previous ones. its way too traditional and classic to just throw away, and why they would do that is just beyond me...whether theyre trying to make changes or not, this is not something that needs to be changed.

The reason's pretty simple. All we've had is - random battles. Wait a minute or two for a character to take a turn. You wonder why people think of this system better then previous ones? It's a welcome change from the dreary system from previous games. Random battles/encounters don't make a Final Fantasy. You can have any sort of system, random or see enemies on sight - it would still be a final fantasy system if it had the traditional magic/weaponry/armour/summons etc built into it.
 
I can understand why some don't like the game. Compared to most FF games, the characters are on the limp side as far as development and backstory, and the story is on the anemic side. It's also incredibly unbalanced, considering that if you do the mob hunts (especially the big ones near the end), the rest of the game is a veritable breeze.

That said, I don't think it made FFXII a bad game. FF games are different, and this one was just more different than most, mainly in mechanics. That's going to happen when an entirely new development team works on it. Even with its problems, I had a good time with it, though I won't replay it nearly as often as I might IX or X.
 
I thought this game was great! Just my opinion but I did.
I adored the battle system although I I feel the same way about turn-based. I thought the story was very deep and so were the characters but some may disagree.
 
The reason's pretty simple. All we've had is - random battles. Wait a minute or two for a character to take a turn. You wonder why people think of this system better then previous ones? It's a welcome change from the dreary system from previous games. Random battles/encounters don't make a Final Fantasy. You can have any sort of system, random or see enemies on sight - it would still be a final fantasy system if it had the traditional magic/weaponry/armour/summons etc built into it.

Totally agree with you there, it's not the random encounters and turn-based battles that makes a final fantasy, it's the other staples such as magic, summons, names, and other references. But i really see nothing wrong with turn-based and random encounters (provided, of course, that the random encounters do not happen at such an insane frequency like in VII, that just makes walking anywhere take forever and it's a pain). X did the best job of it i think, they didnt happen to frequently and while the battles were turn bases, you could take plenty of time to plan out your moves and such.

I've seen alot of people complain about the XII battle system by saying that it's too much like an MMORPG. Really i could care less, and it IS nice to be able to see what's ahead of you and know what to avoid and what to not avoid. It's just all the other little things i dont like, like always having to steal to gain any reasonable amount of money or how the gambit system completely takes away from the strategy the class system gave.
 
I cannot say I hated Final Fantasy XII... but I was dissapointed in it, to some extend.

The graphics were amazing and even if the story might not be the most epic of them all, I still felt it was quite entertaining and unique. When it comes to the characters, I was pleased with the majority of them... the biggest letdown being Vaan (such a horrible character) & Penelo. What I did not enjoy was the new battle system. I think they should stick with the turn-based approach, while I believe there is still room for improvement. The Esper's new "role" was ridiculous... completely pointeless and the fact that you had to buy things like magic did not feel right. To a certain degree, progressing into the game often felt somewhat redundant, as we had to go from temple to temple to get this or that. In conclusion, I did not like the fact that any character could end up using any weapon and whatnot... I prefer for them to have their respective classes, with their strenghts and weaknesses.

All in all... I would give it a 7 / 10.
 
How can you say that the characters were underdeveloped?! And seriously, I never said that it had less content than X, I just said it had a lot. :mad: And, linear? No way. Every FF was linear, especially if that's how you define the word. X was an extreme example of this: At any given time, you could go in which directions? Why, back or forward, of course. In FFXII there are all sorts of directions to go in. The characters are much stronger than most of those in the entirety of gaming. The story is by far the best part as a result. Dr. Cid particularly was facinating, a Cid character as a villain was very innovative. All of them had traits that you both liked and disliked. All in all, when people say that this was a bad game, or that the characters were "Developed like a 10 year old", they are pretty much wrong.

Also, how can you be a fan of Final Fantasy and not appreciate this game for all the nostalgia? A fight with Gilgamesh? Omega? How about an airship called Garland, or the Queen Hilda? Random battles may be "traditional," but they are not nessicarily definitive.

ok buddy first off i never said you said it had less content, i was just giving an example how there have definitely been bigger games to fit on one disc, since you said it had the most content youve seen on one disc.

it IS linear just as X was. for example in VII, you could go to any town that your transportation allowed via the world map right after you left midgar, where in X and XII you were given a point on a map and you had to go either to it or to somewhere you already were. sure it's not as linear as X, but its nowhere near as free as VII, VIII, or IX.

How exactly does strong characters make the story by far the best? unless you mean that theyre strong as people, cause if your talking about their fighting ability then that statement made no sense whatsoever so ill just leave that alone.

haha and the characters are BY far the least developed characters ive seen in any final fantasy. vaan, what role does he play in the story? he's basically along for the ride, the only significance he has is that gabranth killed his brother. thats it. penelo sucked, flat out, and the only reason she was even there is cause she got kidnapped and they had to save her.
ashe and basch were the only ones with a full backstory. balthiers only significance besides being the best personality in the game is that his dad was cid and he used to be a judge. if you take these characters and compare them to characters like cloud or zidane, there's just no comparison whatsoever.

random battles are better in my OPINION, as in i dont care what you or anybody else thinks im accustomed to the random encounters and thats what im a fan of. so next time you try to debate with someone, try not to tell them their opinion is wrong, because opinions are opinions buddy.
 
ok buddy first off i never said you said it had less content, i was just giving an example how there have definitely been bigger games to fit on one disc, since you said it had the most content youve seen on one disc.

it IS linear just as X was. for example in VII, you could go to any town that your transportation allowed via the world map right after you left midgar, where in X and XII you were given a point on a map and you had to go either to it or to somewhere you already were. sure it's not as linear as X, but its nowhere near as free as VII, VIII, or IX.

How exactly does strong characters make the story by far the best? unless you mean that theyre strong as people, cause if your talking about their fighting ability then that statement made no sense whatsoever so ill just leave that alone.

haha and the characters are BY far the least developed characters ive seen in any final fantasy. vaan, what role does he play in the story? he's basically along for the ride, the only significance he has is that gabranth killed his brother. thats it. penelo sucked, flat out, and the only reason she was even there is cause she got kidnapped and they had to save her.
ashe and basch were the only ones with a full backstory. balthiers only significance besides being the best personality in the game is that his dad was cid and he used to be a judge. if you take these characters and compare them to characters like cloud or zidane, there's just no comparison whatsoever.

*nods* X and XII are pretty damned linear. XII isnt quite as linear as X, but if you dont go to towns in certain order you wont be able to do shit in them, half the time you arent even able to get better items or spells they offer till you visit a couple other places first, which is REALLY annoying as in many cases visiting those other places would be made alot easier if you were able to get better stuff first.

Character development...is just terrible. As you said, Ashe and Basch are the only ones with backstories. They COULD have revealed much more about the others...but my theory is they kept information out on purpose so that we'll buy Revenant Wings.

Zidane was a wonderful character, he was just your average guy that people could relate to, then as his story unraveled you found out things about him you never expected. Vaan is...well...Vaan really sucks, as you said he's just a tag-along with no real use or significance at all...and my god how i HATE penelo. She's blonde, her hairstyle is bad, her outfit is hideous, and she's just plain annoying.
 
Hmm. Dunno, I thought she was kind of cute.

I thought it wasn't the huge leap we all were hoping for but having completed it I decided to play 10 again, MY GOD! you can really see the improvement then.

Square-Enix have been tinkering with the system since 7 and I admire them for that but Im old school, I love turn based combat and a simple level-up system.

I think they tried too hard to make 12 more like Neverwinter nights. Which is a BAD idea, we love FF because its FF. Thats why agree with Cab with his statement about weapons. It should be great that we can give any weapon to any character but it just isn't. Remember getting that cool weapon in 9, or 8, or 7 etc? I Just didn't feel that in 12.

So, room for improvement. And with voice acting and character design (except for Vann) I think they suceeded.

My final point? .... if it ain't broke, don't fix it.
 
Hmm. Dunno, I thought she was kind of cute.

I thought it wasn't the huge leap we all were hoping for but having completed it I decided to play 10 again, MY GOD! you can really see the improvement then.

Square-Enix have been tinkering with the system since 7 and I admire them for that but Im old school, I love turn based combat and a simple level-up system.

I think they tried too hard to make 12 more like Neverwinter nights. Which is a BAD idea, we love FF because its FF. Thats why agree with Cab with his statement about weapons. It should be great that we can give any weapon to any character but it just isn't. Remember getting that cool weapon in 9, or 8, or 7 etc? I Just didn't feel that in 12.

So, room for improvement. And with voice acting and character design (except for Vann) I think they suceeded.

My final point? .... if it ain't broke, don't fix it.

I never could put my finger on it, but you are so right about the weapons. It's no fun at all when everyone can use the same weapons. What about Zidane's kickass double blades (not the two single ones, the ones like Darth Maul's lightsaber), those were friggin awesome, but imagine if Freya or Vivi had been able to use them. There never woulda been anything special about the blades then. Also it just seems unrealistic when a lightweight girl can swing around a giant broadsword.

But i fail to see the improvements over X though, aside from voice acting. Auron's voice was fine, and Wakka's suited him....but most of the others were just terrible, especially Tidus's whiny prepubescent voice.
 
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