Class Areas are now opened

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It sounds then like the assassin area is the most balanced xD I'm not having any real trouble so far. I just find that spell Kain has to be annoying as hell :rage:

If players set up their stats properly, they shouldn't have problems with the areas they choose.
 
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So we're getting major nerfs yet Warriors and Mages aren't? .... How is that fair? =/

We're the weaker class to begin with. Why single us out further. x_x
 
Koloth, warriors don't use magic. How can the enchant require 35 arcane ? :sad3:

I don't use magic. It won't be going up :gonk:
 
Warriors and Mages aren't going to complain if they're powerful enough to easily walk over an assassin, Prom. XD

My point is. The Warriors and Mages are getting all the benefits yet Assassins... nothing. What have we done wrong? It's not like we're powerful to begin with. We're average at best and now we're being singled out and made to be even worse.
 
Well the warrior attack type requires 150 combat. 40 is quite low compared to 150.
 
I would say Assassins are probably the weakest class so far, Warriors just got some good stuff to maybe even make things interesting against the Mages. :D

Currently working on getting Welding to 50, but darn, item farming could be going better. And 100 Welding skill level requirement is completely ridiculous. X_x
 
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Warriors and Mages aren't going to complain if they're powerful enough to easily walk over an assassin, Prom. XD

My point is. The Warriors and Mages are getting all the benefits yet Assassins... nothing. What have we done wrong? It's not like we're powerful to begin with. We're average at best and now we're being singled out and made to be even worse.

Aye, but the assassins would complain about them being OP and then the nerfing would come.
 
Well I AM complaining about them being OP'ed. I'm tired of the Assassins always getting the short straw. We don't even get daggers in the shop? What is with that?

And yes, 40 combat is low but there's no DECENT attack type for us to have gotten sooner to LEVEL combat without putting 40 points straight into it when we need said points for Welding/arcane too. =/
 
Well if you got an axe and used the slash attack type til you hit 40, it shouldnt take too long.
 
If anything needs to be reduced, it's the 40 combat requirement for the assassin's attack type. We don't have an attack type to level it up with.

Warriors have been overpowered enough.
 
.. So.. er... a warrior bitches once and something gets lowered, but when several assassins try to argue.. nothing happens? That doesn't feel right =/

And, I'm a warrior, so no class favoritism there, either. I just don't think that's how things should work, that's all. Sounds unfair :gasp:
 
If anything needs to be reduced, it's the 40 combat requirement for the assassin's attack type. We don't have an attack type to level it up with.

Warriors have been overpowered enough.

Umm....Vikki-kins, you have Strike. Its the assassin attack type you can get in the Ruins entrance :) Please don't kill me :gasp2:
 
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Sean. It's an attack type that LOWERS the stats the assassins specialise it. Therefore, it's NOT an assassin attack type.

.... I agree with JEssica 100%... It just isn't right. It's making the RPG unfair on us and damn near impossible to get through. =/
 
.. So.. er... a warrior bitches once and something gets lowered, but when several assassins try to argue.. nothing happens? That doesn't feel right =/

And, I'm a warrior, so no class favoritism there, either. I just don't think that's how things should work, that's all. Sounds unfair :gasp:

Well warriors were not encouraged to use spells. While Assassins had the options of single welding and using slash. I do not see a problem. Assassins is not my area either. Its up to Damon.
 
Now the welding requirement is outrageous. 100!? That's a little over the top :sad3:

Can't this be lowered?
 
I just beat the Assassin Boss to see if I could do it.

Why didn't Assassins complain that the boss gave no gill or item drops?

As for the welding, that stays.
 
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