Over the last couple of days, noted Games Journalist Jason Schreier posted an article documenting how CDPR have implemented mandatory overtime for this final stretch of Development on Cyberpunk 2077.
www.bloomberg.com
This comes a year or so after an announcement from CDPR about a commitment to reducing the volume of crunch.
This isn't the only aspect of crunch here, however: allegedly multiple times across CDPR have been working at crunch for months, if not years.
A key aspect to note: Poland is subject to EU labour laws, so overtime has to be paid (unlike in the USA), which can very much change someone's perspective on a topic like this.
What do you think about this? How do you feel about crunch and overtime in the games industry?

Cyberpunk 2077 Publisher Orders 6-Day Weeks Ahead of Launch
Polish video game developer CD Projekt Red told employees on Monday that six-day work weeks will be mandatory leading up to the November release of the highly anticipated Cyberpunk 2077, reneging on an earlier promise to not force overtime on the project.

This comes a year or so after an announcement from CDPR about a commitment to reducing the volume of crunch.
This isn't the only aspect of crunch here, however: allegedly multiple times across CDPR have been working at crunch for months, if not years.
A key aspect to note: Poland is subject to EU labour laws, so overtime has to be paid (unlike in the USA), which can very much change someone's perspective on a topic like this.
What do you think about this? How do you feel about crunch and overtime in the games industry?