[14/06] More FFXIII-2 bits from Dengeki

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Planning to pierce your "Xbot" friends with some stinging disc count jokes when Final Fantasy XIII-2 comes out? Not this time! In an interview with Dengeki PlayStation this week, XIII-2 director Motomu Toriyama says that because the game's event scenes are mostly real time this time, it's possible that the 360 version will end up having fewer discs.

Source: Andriasang


...here's some of the new Final Fantasy XIII-2 details that are leaking out from Dengeki PlayStation's interview with director Motomu Toriyama this week.

Noel, the new guy who saw his debut in the E3 demo and trailers last week, appears to have a more prominent role than FFXIII main character Lightning. Toriyama says that rather than the game having dual heroes in Noel and Lightning, in terms of time spent under your control, you advance through the story mostly with Noel and FFXIII heroine Serah.

Snow, another primary character from FFXIII, will be appearing in XIII-2. Toriyama notes that he's not the type to be worried about the relationship between Noel and Serah.

The new Mog Clock encounter system and the new cinematic action system help make battles shorter, Toriyama said. You can read details on the Mog Clock system at the FF Wiki which has a surprising amount of detail already.

You might have read something about the game having multiple endings. The game will also have an interactive conversation system called Live Trigger. Each time you play, the possible selections during dialogue will change. Toriyama says that this system is in place more for enjoying conversation rather than for the branching story.

One of the other major points learned at E3 is that the game will have towns. Toriyama says in the interview that the town residents will have individual AI.

Another major E3 surprise was that the game will have monster raising components. During battle, you can have one monster join your party. That party can consist of three party members, although there will be times when you'll have a guest character as well.


Source: Andriasang

EDIT: EXPANDED INFO

Dengeki PlayStation has an eight page feature on Final Fantasy XIII-2 this week. While most of the content was announced at E3, the magazine does have a lengthy interview with director Motomu Toriyama and producer Yoshinori Kitase.

We covered a bit from the interview earlier, but here some additional details from Sokuho's super detailed writeup.

ON CHARACTERS
Newcomer Noel knows little about Cocoon and Gran Pulse. Toriyama says that he wanted to have Noel in a similar position to a newcomer player to FFXIII -- that is, someone who doesn't know about the world and story.

As mentioned earlier, Lightning is a major character, but Noel and Serah are main in terms of characters you control. Just in case you're doubting the central role of Noel, Toriyama's closing message in the interview was something along the lines of, while the strong female character Lighting was the draw of the previous title, XIII-2 features Noel, a cool male main character.

During battle, Toriyama said to think of Noel as fighting in the front and Serah supporting from behind. Noel's job image is hunter. He hunts monsters in Gran Pulse.

I assume you've heard about Serah's Moogle weapon already...

ON THE E3 DEMO
The E3 demo was like a digest version of two chapters with most of the story sequences cut out. When playing the game, you'll see how Noel and Serah meet.

ON MUSIC
The game's main musical component is from Masashi Hamauzu, the composer from the original FFXIII. They're doing an experiment where Hamauzu will retain the same feel of the FFXIII music while a different composer (Or possibly composers? ... curse you vague Japanese language!) will work delivering a new world view. Toriyama said to look forward to the staff's announcement.

ON MONSTER RAISING
The game's new monster raising component, which lets you gather and bring monsters into your battle party, will give the game greater strategy, Toriyama said. There are Defender monsters, Attacker monsters and so-forth. There's also a growth element to the monsters.

Sokuho's writeup says that your party can consist of at most three characters, including the monsters (this is different from some of the earlier leaks). However, you will also sometimes have one guest character come in.

OTHER BITS AND PIECES
Other points mentioned in the interview include:

Your party members will move around town and get into conversations
When it rains, people in town will gather under covered areas.
The weather will have some effect on battle.
There will be search/exploration element involving Moogles.
The save system will in general be auto save.
Separate from FFXIII-2, Toriyama said that the upcoming Easy Mode patch for the PS3 version of FFXIII will be just that -- a patch, and not download content (I presume the difference is that it will be free). In case you're unfamiliar, Easy Mode was included in the Japanese Xbox 360 version of the game. Square Enix is timing the PS3 version's patch with the 7/21 release of the game's Ultimate Hits budget version.

Kitase commented briefly on Sony's new PSP Remaster program which takes PSP titles and remasters them in HD on PlayStation 3. He said that he's interested in this program, but because they're placing their full effort on Final Fantasy Type-0 and XIII-2, they currently don't have anything decided.

Source: Andriasang

My thoughts:
-Good news for Xbox users (like me), because there may be less discs for XIII-2
-As much as I don't mind less Lightning bits, there will surely be complaints from Lightning fans from this.
-Snow is "not the type to be worried about the relationship between Noel and Serah." Really? After all that "SERAHHHH" every few seconds in XIII, I can't believe this statement. Hopefully they give a good explanation as to why Snow lets them go together. But it's good to hear he is at least returning (for a potential love triangle?).
-If live trigger is more for conversation purposes, then what decide the ending branching? Percentage completion? I hope not, because I don't usually play a game for perfect completion...
-Although mentioned before, good to hear the return of towns and the improvement in NPCs
-Guest character ala FFXII? do they have paradigm roles?
-great news about weather effect in battle
-I love how party members interact with NPCs themselves, and NPCs shelter themselves when it rains.

Looking forward for more information~
 
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Well, 20 discs is fewer, I guess.

Also, FF is pretty much dead. Whatever this is, it's not it. Everything I don't want to see in it is made as prime course of the series.
Auto-save? Characters collecting info?
You fucking mad?
 
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Noel, the new guy who saw his debut in the E3 demo and trailers last week, appears to have a more prominent role than FFXIII main character Lightning. Toriyama says that rather than the game having dual heroes in Noel and Lightning, in terms of time spent under your control, you advance through the story mostly with Noel and FFXIII heroine Serah.
THANK CHRIST.
...I'm glad that they realised that Lightning had about as much personality as a dead squirrel and decided to ditch her in favour of someone else. As a protagonist, Lightning is even more uninspiring than Cloud was, because she's a female clone of him. She had no real backstory, no emotions to speak of, and her character development was, like every other character's, inexistent. Ditching her for someone else is good.

Snow, another primary character from FFXIII, will be appearing in XIII-2. Toriyama notes that he's not the type to be worried about the relationship between Noel and Serah.
*sigh*
This means there either won't be one, and the bland, stereotypical and thoroughly disturbing relationship between Snow and Serah will continue, or Toriyama approves of polygamy or The Golden Rule. I'm willing to bet its the former, since they are incapable of thinking outside the box when it comes to relationships.

The new Mog Clock encounter system and the new cinematic action system help make battles shorter, Toriyama said. You can read details on the Mog Clock system at the FF Wiki which has a surprising amount of detail already.
So, you don't have to watch the game play itself for as long as you did in FFXIII. Good.

You might have read something about the game having multiple endings. The game will also have an interactive conversation system called Live Trigger. Each time you play, the possible selections during dialogue will change. Toriyama says that this system is in place more for enjoying conversation rather than for the branching story.
:ffs:
Of course. Square Enix could never implement the system properly. What is the point of talking to NPCs if it does absolutely fuck all for you in the grand scheme of things? This makes that entire addition pointless.

ON CHARACTERS
Newcomer Noel knows little about Cocoon and Gran Pulse. Toriyama says that he wanted to have Noel in a similar position to a newcomer player to FFXIII -- that is, someone who doesn't know about the world and story.
He'll be the convenient "what the hell is going on" character that will allow other characters to explain this tedious world works, then. Well, at least we'll actually get an explanation this time, rather than being expected to immediately understand the terminology and what is supposed to be the story, like we were with the first game.

As mentioned earlier, Lightning is a major character, but Noel and Serah are main in terms of characters you control. Just in case you're doubting the central role of Noel, Toriyama's closing message in the interview was something along the lines of, while the strong female character Lighting was the draw of the previous title, XIII-2 features Noel, a cool male main character.
Cool? He looks like a female version of Fang. He might as well have "stereotypical effeminate Square Enix lead" painted across his forehead in neon paint. He's about as cool as Lightning is strong.

During battle, Toriyama said to think of Noel as fighting in the front and Serah supporting from behind. Noel's job image is hunter. He hunts monsters in Gran Pulse.
Newcomer Noel knows little about Cocoon and Gran Pulse.
:ffs:
I love consistency, don't you?

The E3 demo was like a digest version of two chapters with most of the story sequences cut out. When playing the game, you'll see how Noel and Serah meet.
...otherwise people would have been there all day, watching cutscenes that made no sense whatsoever.

ON MUSIC
The game's main musical component is from Masashi Hamauzu, the composer from the original FFXIII. They're doing an experiment where Hamauzu will retain the same feel of the FFXIII music while a different composer (Or possibly composers? ... curse you vague Japanese language!) will work delivering a new world view. Toriyama said to look forward to the staff's announcement.
:ffs:
Unless this is either Uematsu or Sakuraba, the music is going to be second rate. But then, if its trying to mimic FFXIII's "music" then it can't be anything else...that game had an atrocious OST.

ON MONSTER RAISING
The game's new monster raising component, which lets you gather and bring monsters into your battle party, will give the game greater strategy, Toriyama said. There are Defender monsters, Attacker monsters and so-forth. There's also a growth element to the monsters.
Can you sacrifice your weaker monsters in order to summon stronger ones, I wonder?

Sokuho's writeup says that your party can consist of at most three characters, including the monsters (this is different from some of the earlier leaks). However, you will also sometimes have one guest character come in.
Pointless cameos FTL.

Alas, the more I hear about this game, the less I like it. They're obviously making an effort to disguise the fact that this is exactly the same as the previous game, only with bits and pieces stolen from other Western games that aren't even RPGs.
 
I expected Snow coming back, of course. It is odd that he will not be jealous though. I thought they were going to get married.. Snow and Serah that is. Oh and I do not find Noel cool at all, Square Enix. :hmph: So basically the Mog clock is supposed to make battles end faster... unless you get it in the red. Not liking the Mog clock much because battles should be battles and not make anything easier for Christ sake. Lightning will be a major character in the game again... well it was to be expected. Noel and Serah... and Snow reappearing. Now that is an interesting thought.
 
Well I was looking forward to this game.... Now they ditch Lightning for some lame, typical "guy that looks like a girl" character.
 
I really have no idea how i feel about tis game. It's probably not a good thing though... Well, I'll continue to try and think positive.
 
I'm almost convinced to finish playing the first FFXIII just to gather the storyline...now that they've mentioned moogles and towns. The whole monster thing is new; I mean, beaten to death by other games, but it's new to FFXIII...I wonder how it'll turn out.
 
I personally hate Noel as a main character. He looks like a modified serge from Chrono Cross. His dress is anything but cool, like his whole "monster hunter" thing.

I'd rather there be more than just two leads -__-. I can take Serah, but just having her, Noel, and random monsters in battle just wont cut it.

The battle changes dont seem extreme and feels kind of lazy to me. The way moogles are just randomly added to the game kind of feels like a cheap last minute decision to make the game feel more Final Fantasy like.

I'd love to be able to play with Serah but I dont think she's worth picking this one up. So far the only good improvements I like are the open maps, Serah, and the npc/weather thing. The rest of it kind of shoots my expectations in the face...
 
Uh that's what I said about Noel...

I personally hate Noel as a main character. He looks like a modified serge from Chrono Cross. His dress is anything but cool, like his whole "monster hunter" thing.

I'd rather there be more than just two leads -__-. I can take Serah, but just having her, Noel, and random monsters in battle just wont cut it.

The battle changes dont seem extreme and feels kind of lazy to me. The way moogles are just randomly added to the game kind of feels like a cheap last minute decision to make the game feel more Final Fantasy like.

I'd love to be able to play with Serah but I dont think she's worth picking this one up. So far the only good improvements I like are the open maps, Serah, and the npc/weather thing. The rest of it kind of shoots my expectations in the face...

that he reminded me of Serge.

I don't think we know enough yet to say what purpose the Moogles serve or if it's worthwhile for them to be in the game.We have a long time for Square to release more info about the game before the TGS.

I 'll probably buy it although I was disappointed in FFXIII.
 
that he reminded me of Serge.

I don't think we know enough yet to say what purpose the Moogles serve or if it's worthwhile for them to be in the game.We have a long time for Square to release more info about the game before the TGS.

I 'll probably buy it although I was disappointed in FFXIII.

Actually we already know some purposes the moogles have, based on E3 footage and interviews:
-it transforms into Serah's weapon
-it glows when there are hidden treasures
-it helps to find and make these treasures visible
-he shows the mog clock whenever there is monster encounter. Google ffwiki for mog clock. It'd kind of a hybrid between traditional random encounter and FFXIII encounter system.
-he seems to be knowledgeable about time/alternate dimensions, which seems to be the main theme in the game
-it was said in some interview that he may serve other purposes later on
 
Safe to say - definitely not buying FFXIII-2, with all the information that I've read floating around and the last trailer it looks and sounds shitter than XIII if that's actually possible. With all the AAA titles coming out Q4'11/Q1'12 I genuinely don't have a clue how Square-Enix churn out what they do and that it actually sells in numbers.
 
Safe to say - definitely not buying FFXIII-2, with all the information that I've read floating around and the last trailer it looks and sounds shitter than XIII if that's actually possible. With all the AAA titles coming out Q4'11/Q1'12 I genuinely don't have a clue how Square-Enix churn out what they do and that it actually sells in numbers.
That's strange, this game has passed Skyrim and maybe even Skyward Sword as my most anticipated upcoming game. That sucks that you feel like that, cause from my perspective it looks like they took an already great game, and improved on it. Too bad you'll be missing out.
 
I already knew about the Moogle becoing a weapon.I think that's kind of silly.
I am more interested in the moogles as a race and if they are a part of the game as a whole.Of course I am also interested if there are other nonhuman races in the game.

I don't buy many games and I don't see a lot coming out in the near future that I am interested in anyway.Plus I only play rpgs.I don't play other types of games.

So I will be buying this game although I expect to be disappointed.

My guess is that the Japanese are very provincial and buy a lof of games made by the Japanese companies. Hence Square doesn't have a lof of competition in their major market. So they sell a lot there even if the series has diminished from the days of Squaresoft.
 
That's strange, this game has passed Skyrim and maybe even Skyward Sword as my most anticipated upcoming game. That sucks that you feel like that, cause from my perspective it looks like they took an already great game, and improved on it. Too bad you'll be missing out.


The only thing that I am not looking forward too is the characters. I wish Lightening was back- as she was the best character in 13. Sera is not really an intriguing character nor does she seem like she would break a nail to fight. Also I thought they were done with male "tough" guys who look and sound like females as main characters? Haven't we had enough of those (hope, vaan, tidus, etc.)?
 
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