Square Enix has no plans to follow Dragon Quest IX's lead and move the main Final Fantasy series onto handhelds.
Final Fantasy XIII producer Yoshinori Kitase told Eurogamer that fans demand top-of-the-line visuals from the core series, leaving them no choice but to restrict the franchise to high definition machines.
"If you're talking about the main Final Fantasy titles, one of the strong focuses of the series is cutting edge graphics. That's what people enjoy and that's what people associate Final Fantasy with," he insisted.
"In that sense I would like to assure our users of this top quality artistic visual achievement. To do that we have to stick with high definition consoles."
Kitase added that Square will continue to concentrate handheld development on franchise spin-offs, such as the Tactics or Crisis Core series.
"Though the main Final Fantasy franchise has always been with top definition consoles, Crisis Core, for example, has been very successful on PSP. So those smaller projects we'll consider for PSP2 or 3DS."
The last entry in the franchise's primary timeline, the much-derided Final Fantasy XIV Online, launched last year, while Final Fantasy XIII-2 arrives for PlayStation 3 and Xbox 360 next year.
The main Dragon Quest series found huge success when it moved from PlayStation 2 to DS last year, with the acclaimed Sentinels of the Starry Skies shifting over six million copies worldwide since launch.
http://www.eurogamer.net/articles/2011-06-08-final-fantasy-xv-wont-be-on-vita-3ds
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Anyone else sees what's wrong with this?
The fact that they'll have less chances selling on handhelds, that I'll concede to. But can't they make their next game in a visual quality that it compatible with the main consoles as well as the VITA? The VITA has excellent graphical capabilities, and it's good enough to express the visuals artistically. Sadly, they're heavily focused on what people want, graphics that are out of this world. Big deal, that's going to get topped 3 years from now anyways. They could be focusing on improved game mechanics instead of struggling with such an unwieldy engine. Think about this for a minute. How does Final Fantasy X's visuals compare to today? And how does Vagrant Story's gameplay compare to today?
Final Fantasy XIII producer Yoshinori Kitase told Eurogamer that fans demand top-of-the-line visuals from the core series, leaving them no choice but to restrict the franchise to high definition machines.
"If you're talking about the main Final Fantasy titles, one of the strong focuses of the series is cutting edge graphics. That's what people enjoy and that's what people associate Final Fantasy with," he insisted.
"In that sense I would like to assure our users of this top quality artistic visual achievement. To do that we have to stick with high definition consoles."
Kitase added that Square will continue to concentrate handheld development on franchise spin-offs, such as the Tactics or Crisis Core series.
"Though the main Final Fantasy franchise has always been with top definition consoles, Crisis Core, for example, has been very successful on PSP. So those smaller projects we'll consider for PSP2 or 3DS."
The last entry in the franchise's primary timeline, the much-derided Final Fantasy XIV Online, launched last year, while Final Fantasy XIII-2 arrives for PlayStation 3 and Xbox 360 next year.
The main Dragon Quest series found huge success when it moved from PlayStation 2 to DS last year, with the acclaimed Sentinels of the Starry Skies shifting over six million copies worldwide since launch.
http://www.eurogamer.net/articles/2011-06-08-final-fantasy-xv-wont-be-on-vita-3ds
____________________________________________________________
Anyone else sees what's wrong with this?
The fact that they'll have less chances selling on handhelds, that I'll concede to. But can't they make their next game in a visual quality that it compatible with the main consoles as well as the VITA? The VITA has excellent graphical capabilities, and it's good enough to express the visuals artistically. Sadly, they're heavily focused on what people want, graphics that are out of this world. Big deal, that's going to get topped 3 years from now anyways. They could be focusing on improved game mechanics instead of struggling with such an unwieldy engine. Think about this for a minute. How does Final Fantasy X's visuals compare to today? And how does Vagrant Story's gameplay compare to today?