So I'm going to explain this and this will probably she'd light on what I believe makes an amazing character in video games.
First is their personality shows in the game play. Sort of like how Rydia wasn't able to use fire magic because she was traumatized by the fire attack to her home village.
Unfortunately this one isn't touched upon as a personality trait. But if it's ever done and expanded it would be great trait. So I'm moving on to what I expect strictly on cutacenes.
For characters, I expect them to show traits that work as both strengths and weaknesses both in the main story and just general side questing. Its great to see character feel strong or weak and not feel out of place.
I expect showing off both a large array of situations. Characters don't all react the same with everyone. Some piss off others and some make them more vulnerable.
This is more closer to what I expect from story though. A game can have great characters but story holding it back from having it shine. Pushing personalities and seeing the outcome and seeing that create the story (not the other way around) is what builds great characters. They are all individuals not this unanimous accepted group.
This is why I hate FF13, because after they reunite, the characters just start acting like a boring unit that does nothing to challenge any of the personalities enough to leave an impact. They act like they do, but they don't in the end. In the end they say the same stuff any of them would've said.
When personalities shiftis occurring they need to earn it. The ff13 characters have a small mini revelation and gain an eidolon. That is what kissed me off about ff13. None of the characters earned the personality changes. Having Cloud smile at the end of Advent Children felt real and not forced because it was building uo and even then it was small.
A good character in video game doesn't have to do anything epic, or be the main protagonist. Heck they don't even have to be relevant.
That is why I enjoyed Vaan in FF12 along with other characters. I saw a lot of character interaction and reaction. They we're a unit but they we're all fulfilling different roles because of their personalities. I forgive Vaan a lot more than te average gamer because he was for the most part consistent. He was obnoxious but not the typical obnoxious, he had his fun moments and he had his serious moments. Just by his personality it was clear he wasn't the leader but he still influenced and challenged other more relevant characters.
First is their personality shows in the game play. Sort of like how Rydia wasn't able to use fire magic because she was traumatized by the fire attack to her home village.
Unfortunately this one isn't touched upon as a personality trait. But if it's ever done and expanded it would be great trait. So I'm moving on to what I expect strictly on cutacenes.
For characters, I expect them to show traits that work as both strengths and weaknesses both in the main story and just general side questing. Its great to see character feel strong or weak and not feel out of place.
I expect showing off both a large array of situations. Characters don't all react the same with everyone. Some piss off others and some make them more vulnerable.
This is more closer to what I expect from story though. A game can have great characters but story holding it back from having it shine. Pushing personalities and seeing the outcome and seeing that create the story (not the other way around) is what builds great characters. They are all individuals not this unanimous accepted group.
This is why I hate FF13, because after they reunite, the characters just start acting like a boring unit that does nothing to challenge any of the personalities enough to leave an impact. They act like they do, but they don't in the end. In the end they say the same stuff any of them would've said.
When personalities shiftis occurring they need to earn it. The ff13 characters have a small mini revelation and gain an eidolon. That is what kissed me off about ff13. None of the characters earned the personality changes. Having Cloud smile at the end of Advent Children felt real and not forced because it was building uo and even then it was small.
A good character in video game doesn't have to do anything epic, or be the main protagonist. Heck they don't even have to be relevant.
That is why I enjoyed Vaan in FF12 along with other characters. I saw a lot of character interaction and reaction. They we're a unit but they we're all fulfilling different roles because of their personalities. I forgive Vaan a lot more than te average gamer because he was for the most part consistent. He was obnoxious but not the typical obnoxious, he had his fun moments and he had his serious moments. Just by his personality it was clear he wasn't the leader but he still influenced and challenged other more relevant characters.