Squigsquasher
Lout with a Pencil
One of the main criticisms of modern Final Fantasy is that too long is spent on the (admittedly brilliant) graphics, and not enough on the gameplay, making a large, explorable world, etc. Now obviously we want big open worlds and developed battle systems, but we don't want a game that looks pants either.
So, I was thinking, maybe cel-shaded graphics, like those in Legend of Zelda: The Wind Waker, Okami, Jet Set Radio and XIII (Not FFXIII, this is a completely different game) would help. Cel-shaded games are much less graphics-intensive and a lot easier to make than photo-realistic games (I assume) due to the more simple textures and less emphasis on being realistic, meaning ol' Squenix could invest less in graphics and spend longer making a great game.
Also, I think the style would suit Final Fantasy really well. It wasn't until FFX that we started down the "realistic" look with the style, and I think an exaggerated, stylized, almost hand-drawn looking aesthetic would both inject some new life into the series and be a nice homage to the older games.
Anyway, what do YOU think?
So, I was thinking, maybe cel-shaded graphics, like those in Legend of Zelda: The Wind Waker, Okami, Jet Set Radio and XIII (Not FFXIII, this is a completely different game) would help. Cel-shaded games are much less graphics-intensive and a lot easier to make than photo-realistic games (I assume) due to the more simple textures and less emphasis on being realistic, meaning ol' Squenix could invest less in graphics and spend longer making a great game.
Also, I think the style would suit Final Fantasy really well. It wasn't until FFX that we started down the "realistic" look with the style, and I think an exaggerated, stylized, almost hand-drawn looking aesthetic would both inject some new life into the series and be a nice homage to the older games.
Anyway, what do YOU think?
