What about if each member could obtain a signature weapon?

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Aerius Sygale

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I think it would be neat that if, after completing a certain given task (that is quite difficult), that the person can earn himself/herself a, one and only, unique to the user, signature weapon with their choice of the name of it.

Does anybody think that could work? I am unsure of how each user's signature weapon could be made in that only that user could get it, but I'm sure it wouldn't be that hard to work around if it was worth doing.

If this was done, then I'd want my signature weapon to have the following details.

Name: Death Defender.
Description: Deals Death, and defends against it. Bahamut Fury's signature weapon.

Btw, Bahamut Fury is my RPG name, for any of you who may not already know. As for the stats, whatever you'd consider fair for a user's ultimate weapon, I think the stat boosts should be generous though, because acquiring it should take some time and skill.

Do you guys think this could work out? I've always wanted to have a Death Defender, I made it up myself, I know it's not hard to think up, but it's pretty cool, while this dark blade has superb power, it also defends the wielder by raising Defense.

If user's could get their own signature weapon, what might I have to do to get mine, for example? What would be the kind of things that would be required to do to earn it?

Possibly getting through to the end of the RPG, or is that not tough enough? Right now just progressing through Sapphire Forest 3 seems pretty darn challenging to me (which I'm glad it isn't something you can just blow through like everything else).
 
In the RPG, you can take 2 items, and craft your own weapon. You just have to have a certain Welding level. That is similar to what you are saying. It is your own sword, and you can choice a name for it and its stats depend on the 2 items you mix together. For example, Monsters drop Mithril and Iron and such, you weld those together to make an item. Each component has its own special attribute. Some are made more for armour, and some for weapons. Thats why you need to scan them.
 
Well, that does have similarities, but weapons that are crafted aren't the most powerful of weapons, are they?

I understand that if you get the right material, you can make some pretty powerful weapons, but surely there would be room for significant improvement, wouldn't there?

Having posted this before knowing all of this, I could understand why the idea of getting powerful, user unique weapons that are earned, not crafted, would not be done.

But I just thought I'd make the suggestion since I read that they are welcome, though it's alright if this doesn't seem necessary, a substitute for me could be making a weapon out of the very best material and give it the name I want.
 
Yes, they can be more powerful then the ones you can buy. Later on, enchantments can be added to it so that when you attack something like beserk could haev a chance to be casted on you. Or even possibly cure.
 
I know you could probably make weapons with a handful of different materials that would make them better than the best weapon you can buy, but the very best weapons are gotten in tournaments, aren't they?

Then any signature weapon might be weak in comparison... <_<

If I may ask, what are some of the other enchantments (assuming that there are others)?
 
Signature weapon huh?
Might as well make a weapon yourself.. Literally it becomes your "signature" weapon..
 
IMO, giving people signature weapons wouldn't really work seeing that you already can make your own weapons with any combination of materials.

Anyways, that can't be done really, this would mean the rpg mods would have to make every single person their own custom weapon and give it to them personally. NPC's don't recognize between different people. So if there is a sword meant for player A at NPC X, player b could get one too because the npc can't distinguish between who is who.

My opinion. If player beat a abnormally difficult area, don't give give them a special sword, give them a special component. Let them decide what to make with it. That way the mods won't be over-loaded with players requests for cutsom weapons :O
 
Well, I guess that's best, though I don't really understand how to craft weapons, it looks like it wouldn't be too hard to make a pretty strong one, but I don't know how to actually have the weapon I want to craft to actually be created...

Sorry if some of that was at all confusing, I'm just saying that when I pick how much of what components I want to use to craft an item, then select "Craft", it doesn't create the item, and I still have the same amount of all of my components.
 
Well you could always buy it from another player. Other players could make you a powerful weapon for a small fee. Or large :P But Tiel is right, to make that we would have to do so much that the next area wouldnt be open for like a year LOL! When you can just make weapons which is the same.
 
Okay, I really don't want to wait that long for more areas, I've already reached the "dead end", Rabanastre is the latest place I gained access to, and there's nothing I can do there but buy stuff, rest at an inn, or go to the bank, which it takes way too long to get interest from...

Anyways, Well...who here can craft the best equipment possible up to this time? I don't know how much Gil it would cost to have the person make the equipment, but I'd be willing to get more Gil together if I need to, to pay for it, right now I have a little over 25,000 Gil.

Anyways, I don't want to distract from my main question, who here could I request to craft me equipment, that would be willing to craft me some for a price that has the best material and excellent Welding skill?

Even though I got a bit better equipment at Rabanastre, I really could use some equipment that is much better, not just a few points better in STR and/or DEF.

Oh, and some of the members here seem to have stats higher than they should be able to get them for their level, is there another way of permanently increasing your stats other than just using Attribute Points from level ups?

Sorry about all of these questions.
 
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Believe me, crafted weapons are ALOT more powerful than ones that you buy in the shops. Especially once you reach the Lv 100 - 200 mark. (If this RPG will reach that far) By that time, you will have enough enchantments to overwhelm shop created ones. Therefore, I see no point in signature weapons.

As for permanently increasing your stats.....no. However, modifiers from shop and event made Weapons and Armour increases your stats when equipped. But if you unequip them, your stats return to their original values. Also, there aren't many Weapons or Armour that actually have modifiers. (Unless the RPG team begin to introduce them more)

I recommend increasing your Welding skill every time you level up now.
 
I'll probably do that, Welding seems to be one of the most important skills to be at a high level of, allowing to make superior weapons.

And as far as when reaching the Level 100-200 mark goes, I have a feeling we can forget about reaching those marks for a while, unfortunately...

I really hope more areas are added soon, those Cockatrice just aren't good enough for leveling up anymore, I get like 1 or 2 exp per battle now, I'd have to have nearly 100 battles for one level up, more areas with tougher monsters are greatly needed. >_>

Of course a fun and effective way of getting more exp would be if I could find someone that is pretty much equal to me overall, that I could have just one fight with, it'd be a good challenge, and I could really use the level up that would likely come from it.

So there's no way to permanently increase your stats other than by using the attribute points gotten from level ups...well after a while my stats should get up there pretty good, I guess I could really use more STR, but I want balance among most of the stats, I don't want a huge weakness.

Too bad there isn't really any good materials around the available areas to craft equipment even if my Welding skill was higher... :P
 
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Increasing your exp purposely by fighting against other players is forbidden unfortunately. The Lv 100 - 200 mark does take a long time to get to. But once at that stage, battles become far more interesting; considering you have over 40 spells, around 5-20 attack types and a different arrangement of your base stats.

I don't know if it's possible to increase your stats during an event. Eg: You talk to some random NPC, and you have the choice of increasing either STR or MAG. It could be possible. Ask an RPG mod.
 
I know increasing exp by fighting others is forbidden, I'm not saying I want to have several fights with someone, from what I gathered, you were allowed, however, to have a match or two with someone.

Anyways, yeah, I might ask about that, I have to wonder if there's another way to permanently increase some of the stats, because the stats of some users seem just slightly higher than they should be able to be from only the attribute points from the amount of level ups they've had.

I certainly have the Gil to pay for such a thing as an NPC increasing one of your stats, I have well over 30,000 Gil, and wouldn't have much trouble getting a decent bit more than that, either.
 
Far as I know, there is no trigger that raises a stat point or grants them. It might be available through custom triggers, but that might be very messy and time consuming to get it right. Never tried doing it that way because it seems unfair to be able to buy your way to better stats. To me, that is just as bad, if not worse, than powerleveling because it gives you a advantage just because you have money to spend -__-

Earning those stats by fighting to level up is way more fun than buying stats anyways, and you don't get the perks you do in battle if you buy stats (ie: components).
 
I understand what your all getting at but there is a point in having a special weapon that you make yourself that is a signiture weapon and has powers that are unich to them and by powers unich to them I mean things like the Shell Bulit.

I dont know if you have heard of Kazuma the ShellBulit but when he got his shell Bulit power he had to rip the back bone out of Crystal to get it.

Either way that is his signitur power and it is a bit painful to use but the point is it is the only shell Bulit ever and it attached itself to his arm old power and became a second power.

That is what SSBmaster is talking about that sort of weapon or power.
Id go with a power that allowes me to use any power from any of the final fantasy games in battle.

But failling that Id settle for a pair knife's that have the powers of hast, barrier, cura and beserk on them that increase in power as I do.

But that is only since I am an assasin who will not just stike to one style of combat but will shift to another if the situation calls for it.

But untile such things are in the RPG you can all stop by my shop The Eturnal Amroury.
I sell a tune of weapons and armours that are good for fighting and am planning on adding more and improving what lines I have now when I get to the next area but in the mean time I am planning to add more lines so stop by and brouws and if you want by something.
 
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I know what he's talking about but, it would take far too much time for the RPG mods to do it manually. And RPG inferno does not have the capabilities of creating one yourself.
 
Yeah, I guess it isn't really worth the trouble, when you can craft your own weapons anyways (which I didn't know about at the time of this thread's creation...).
 
Crafting is just soo much easier and putting more pressure on the rpg mods just isn't fair to them, who have to work on this game to keep all of us happeh.

I know from experience, it's a bitch to coordinate everyone to get a few places done right and not have any miscommunication.

If ya need help with crafting or anything feel free to ask, i have a pretty good understanding of ow it works ;)

ohh, btw, make sure you get the best crafting tool you can for your level to get their stat boosts added to your weapon. Using all one component isn't always best, but it usually is. If you got extra components, it's fun to experiment, but make SURE you calculate the weight ( weight of component x how many you need for the item) to make sure you can weild the blasted thing after you make it, otheriwse, try changing the item class your making.

Lastly, be sure to click the little magnifying glass next to the component to see what item class it is best suited for ( ie, Iron probably is best suited for making armor, so it's gets a extra boost when used to craft armor).
 
I think I'm finally catching on to this whole crafting thing, and you know what I think of it? Take a guess...I think it's crafty. :P

Seriously though, I just crafted myself some good Wolf Claws out of 5 Wolf Fangs, with both equipped at once, I can attack twice, and they have 18 STR, and 12 DEF, they're very satisfactory, just need to raise my Claws compatibility, I am already dealing big damage with them.

I also made a pretty good piece of Medium Armor out of 8 Steel Ores, that is called Black Steel Armor (if you saw the image of it, you'd get why it has that name).

That Armor has 12 STR, and 17 DEF, it's working well for me so far, even though I haven't had many battles since I crafted it, since that was just now.
 
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