The perfect FF Solution

Howl

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What's your ideal Final Fantasy title? Don't mention a pre-existing game; that's not what I'm asking for. Give a run-down of what you think the perfect final fantasy would be using specific aspects of existing FF titles.

My ideal Final Fantasy Game would be:

+ A storyline equivalent to FFVII or FFIX with perfect translations. A thick plot with murder, mystery, and madmen.

+ Character development similar to FFVII; all characters with solid backgrounds and historical accounts. No random, emotional, or pointless characters.

+ Soundtrack composed by Nobuo Uematsu.

+ A battle system similar to FFXII.

+ An attribute system similar to FFX's sphere grid; build your characters classes to your own liking.

+ An ability system similar to FFVI's espers: you learn magic and abilities by junctioning certain espers.

+ A junction system similar to FFVIII; but with advantages and dissadvantages to junctioning magic and summons.

+ Refinement and/or weapon alteration system similar to FFVIII or X.

+ A villain equivalent to Sephiroth and Kuja; wicked and twisted but still classic. =]

+ Overworld option.

+
Sidequest options similar to FFX; plenty plenty plenty.

+ No lack of moogles or chocobos.
 
My ideal FF:

~a realistic story, maybe a combination of the religious sideline of X and the hard reality of VII.

~the main character being a sort of combination of Squall and Cloud, who faces incredible challenges both present and past. I kinda liked it more that way, when the past interferes with the present.

~ the characters are incredibly dynamic, not just stand-bys.

~ the atmosphere of every location is unique, and no repeats of same cities

~ includes the ATB system.

~ Limit Breaks, not Trance modes like in IX

~ not quite fantasy, but not quite reality. Maybe a mix between VII and VIII.

~ ah yes, a thick plot. ^_^ It has to have many twists and turns, yes, but not too much to render the thing redundant and predictable.

~ A+ soundtrack, one that we'll remember forevermore.

~ introduction of new summons and the return of the old ones like Ifrit, Shiva, and Bahamut.

~ no Marlboros! :lol: Actually, I'd love to see those back. >.>
 
I liked having a main character with personal challenges, but...I like my leading man to find his own realizations. It's okay for him to rely on his allies, but being pushed and told what to do (like in FFVIII) is really nerve wrecking. XD

I think FFVI had the best selection of summons. How many summons did that game have anyway?

As much as I hate FFVIII, the marlboros were decent.
FFX had amazing marlboros as well. XD
 
No madmen, no stupid Sephiroth clones, no "overworlds", period. None of this moogle crap (the most unimaginative, worthless characters in FF history), and for gods sake, do NOT allow Uematsu or any other FF composer since FF 5 to make the soundtrack!

The perfect FF game MUST a multiplayer option (online), should be on the Nintendo DS, and have a similar "worlds" setup as Phantasy Star (both a multiplayer AND a single player world). The sound should be a combination of classic 8-bit remixes and heavy techno beats. Basically, if it sounds ANYTHING like the music in Dirge of Cerberus or Advent Children (sorry DB), then it is not acceptable.

The gameplay should be battle focused- the player should technically be able to make a maxed out character without starting a single quest or storyline. However, since the best items will only be available to players who DO quests, this course of action would be suicidal. For this to happen, 90% of the entire playing world must be open from the start- no story driven "walls" designed to block the player from important areas until the developer wants the player to go there.

The actual battle system would be something like a cross between The Legend of Zelda and World of Warcraft. Even a battle system like Lost Magic (if you ever played that game) would be acceptable, though thats a rather bad comparison. The storyline would be more like 24/Batman Begins and a lot less like Pokemon/FF 1.

I can see this selling millions.
 
I forgot to mention that there must be hidden character sidequests. =]
Not too many.
A good FF game has like 8 characters.
I think 6 is too few. XD
 
-storyline about war, with some love

-main character who is a emotionally challenged and is female

-turn based combat, with overdrives or "force abilities"(see Wild ARMs 4)

-chocobo's

-a villain like Seymour(mysterious fella who is insane)

-controllable Summons(like FFX Aeons) that are able to fight on their own and can be learned new spells

-chocobo's

- a lot of water in the world, traveling by boat and airship

-leviathan as a major "villain" (like Sin was to FFX)

-an advancement system that doesn't require you to buy spells and every character can unique abilities and spells

-magic is as strong as melee and isn't worthless in "end-game sidequests"

- did i say i want chocobo's?

-and a final boss battle that isn't staged..

-only 2 gear slots(weapon and off-hand) and weapons/off-hands in FFX style(so you don't have to keep on renewing your gear everytime you advance in the game :/)

-dual wield for the thief character


that's about it i think
 
Oh yes, I totally forgot about the war aspect. :O
I like those kinds of stories, with a grand battle in the midst of something else, I find that it heightens up the suspense a lot and contributes more to the storyline than any other event can. ^_^

Also, I would like to add that it should also be more a bow and arrow type of game. I don't like it when they try to mix guns and swords together, but mind you, I liked VIII try though.
 
I prefer to be able to modify my characters to my own liking. In games like FFIX (as great as it was), the characters were already strategically designed. For example, I loved having Eiko in my party, but she was virtually useless with Garnet as my white mage.

FFX was very likeable in that aspect; as was FFVI. I thought the battle system was too easy in X, but I liked being able to develop my characters any way I so pleased. ^__^
 
I prefer to be able to modify my characters to my own liking. In games like FFIX (as great as it was), the characters were already strategically designed. For example, I loved having Eiko in my party, but she was virtually useless with Garnet as my white mage.

FFX was very likeable in that aspect; as was FFVI. I thought the battle system was too easy in X, but I liked being able to develop my characters any way I so pleased. ^__^

well, i really like it that my character take on their storywise role... but then again, the only RPGs i've played that really gave character "specific" spells were Dragon Quest and Wild ARMs 4, and there you can use all your character(4) on the battlefield..

but i would already be happy if i didn't have to go buy my spells with gil.. that's just so stupid
 
No, buying spells with gil doesn't make sense.
I think learning them by having summons junctioned to your characters like in FFVI is the most logical solution.
 
* Memorable Villains. Not just one antagonist, but an array of them that play their own part to the story, and they have their own motivations and back-stories. Both Male and Female. Some kick-ass fight scenes and FMVs with the protagonists would be pwnage :D

* A plot that involves a grand war, not between an empire, per se, but maybe neighbouring kingdoms in a fantasy (no sci-fi) land. It has a subtle love story, not blatent, but not as subtle as XII (I've definitely seen some Vaan/Penelo interactions). A battle that includes royalty, and characters of many social status and races. Magical power plays a nice, strong role in the plot too. Villainy and treachery take the plot on a roller-coaster ride of twists and turns.

* FFXII's battle system or X-2's, but with a four-man party, and make the characters changable like FFX's system. Magic should be able to be cast on multiple allies/foes at any time. A system that combines Overdrive and Trance. A bar fills up, but you can choose when to activate it. When you do, you can choose an ability and it costs MP. It is usually a very powerful ability. However, you can keep using these abilities until the bar is emptied. No Limit Breaks :P

* Learning magic and abilities in many different ways.

- White Mage/Summoners: After learning how to summon the summon from holding an artifact that represents them, you can junction the summoner to the summon and learn spells from that summon. E.G:

If a summoner was to junction to "Phoenix", you can learn how to cast "Life". If they were to junction to "Shiva", you can learn "NulFrost". And by 'learn', I mean it takes time to master the spell. Not instantly learning it.

(I think a White Mage/Summoner is better than a Black Mage/Summoner. Because then their wouldn't be much point in having the summoning powers, since it is essentially black magic.)

As the summons become more powerful, you can control them more. At first, they are spells, in which you summon them, they blast your enemy, and they disappear. Then, when they gain a few levels, you can summon them like FFXII Espers. They are uncontrolable, but they attack the enemy for longer and learn new abilities/spells. Then, after they level up more, you can control them like FFX Aeons. They can level up and learn new abilities/spells, and new ultimate attacks. But, these spells and abilities are mostly unique, with a few being similar for each summon. It takes away the unique-ness if they're all the same.

For spells that aren't learnable from summons, you can buy magical tomes (not the actual spell) to learn spells from. Spells like Cure and Esuna, Same goes for Black Magic.

- Black Mages:

There could be hidden spells you can get from collecting tomes. E.g: if you keep a Fire, Fira and Firaga tome, you can combine them to make Firaja. There are also other hidden tomes for top tier spells like Flare, Ultima and Doomsday. And introduce some new, mind-blowing spells :P Something to do with end-game elements like Holy and Shadow? Holy is already in the game, but a "Shadow" spell would be ace, like a counterpart to "Holy".

Instead of making Aero and Water stronger, later-game spells, have them as the same level as Fire, Blizzard and Thunder. Introduce a ground-based spell too:

Water, Watera, Waterga, Waterja - Water
Aero, Aera, Aeraga, Aeraja - Air
Gaia, Gaiara, Gaiaga, Gaiaja - Ground

- Non-Magic users:

Learn abilities from Equipment. If a warrior was to use a powerful attacking ability, he should learn it from the weapon he is equipped with. Back-up abilities (like Speed +10%, for the ATB bar) could be learned from things you're equipped with, like boots. After learning (after a while) these abilities, you can choose which back-up ability to equip or not to equip.

FFIX's system, basically :P But the abilties/spells/summons need less AP to learn. Some were ridiculous.

The equipment is as follows:


Head

Weapon Body Off-hand/Shield

Hands Hands

Feet


* Character designs. Nothing outrageous or completely absurd. So, nothing by Nomura. Don't let him near weapon design either.

* Music directed by Uematsu.

* Main characters: either have no 'main' protagonist, or have a female protagonist. (Nothing like X-2's Yuna ...) Each character should have their own back story, motivations and character development throughout the story. 8 or 9 characters should do. 6 or less is too little in my opinion. They should all tie into the plot at some stage or another.

* Mini-games. Not so many that they drive you insane, like X-2's, but enough to keep you entertained if you want to take a break from the main story. They shouldn't be one-offs either.


... I've had far too much time to think of this ...
 
an ideal FF for me is simply:

~ a cross between FF1 and 9.. something very traditional (but not strictly all in European setting)
~ with some modern elements of FF7, 8, 10 and 12. but doesn't ruin the original elements of FF.
~ wouldn't miss: FF jobs, a crystal that maintains the world, recurring characters and monsters
~ CTB system like in FFX
~no random battles. something like in chrono cross would be great
 
The perfect Final Fantasy for me would be...........

*A great development system for abilities and magic which gives you complete control over characters development.

*I know I just said "complete control" but I love the job system!

* A story with loads of plot twists.

*A vilain that thinks he knows what he's doing until you kick his ass at the end of the game!!!
 
One with Final Fantasy XI and XII mixed together sort of.
(XI has much better music etc)
Also, you should get Bangaa or Seeq or Moogle party members, like in other Final Fantasy games.
but still probably not my ideal game...
I think it would be a game that everyone can understand, love the storyline, has Uematsu doing the music again, fights with some of the major bosses from previous ones (tougher Kefka?)
I know there are Exodus and Zeromus and others in FFXII, but they just feel coincidental. It's just a name.
 
- A brilliant and long, I mean LONG complex storyline. One that spans several worlds, cultures and time, making for a much longer game. A mixture of FFVIII’s brilliant use of a Time Paradox coupled with FFXII’s use of a mature complex political struggle.

- Several different alternate endings depending on what actions your characters take during the game.

- A well done and realistic love story.

- No Spin-off’s…..Prequels…..or Sequels. ALL loose ends are tied up leaving nothing to interpretation…

- Good, solid characters that grow as the story progresses. All characters have complex backgrounds supported with a well interwoven cast of supporting characters.

- Multiple leading villains to uncover and defeat, some obvious and some not so obvious.

- A highly detailed world(s) map with the ability to move around and explore every square inch of the land.

- Sound Track… Without a doubt, Nobuo Uematsu’s style and talent!

- Tons of interesting sidequests.

- Battle system… Not to picky here as long as it doesn’t become boring in a short amount of time and makes full use of your GF’s by tying them into almost ever part of the battle system. I think I’d like to see a mix of VIII’s junction system mixed with XII’s newer active dimension battle system.
 
for plot, something thats deeply interwoven. That takes multiple twist and turns. Kinda something like FF9 and FF7 where you end up fighting to stop one thing but turns out to be a diffrent one later on, but not something completly new at the end.

More then just one main villian. More like a cast kinda like KH2's organization XIII but with some crazy lunatic person like Kefka as thier leader.

Character more then 6 but less then 10, maybe like 9. Shouls have deep backround stories. Some could know one another from child hood but not all. Each should have thier own diffrent reason for fighting not i just want to make a diffrence, but something more personal.

Battle system a cross between FF8 and FF12. One where you can see you enemies but do have restrictions to an ATB system.

Magic and GF's something more of the line of FF7,FF8,FF9 where you have to have something equiped to learn first off, and can use while learning. Then have to junction it to let it stay with you as you learn something else and each spell has its benefits and cons for being junctioned.

Transportation Chocobos and airships, also you must have a huge and i mean huge expansive and exploable world map.

Music done by no other then Nobuo Uematsu’s himself.

Enemies that get smarter as you do. Kinda like FF8 where they got stronger but not entirely, im talking more like if all you do is just attack the enemy might make it more difficult by casting blind and what not. This way you just cant strictly over power anything and must constantly change your way of fighting.
 
I've always wanted to play the game through the eyes of the bad guy, for some reason Square always makes the "hero" the underdog but I would like to see a hero that is a badass from the beginning and knows it. No more crying and bitching while the bad guy keeps his cool all the way till the end.

For a magic system i'd like to see FFVII return with the materia system, I liked the fact that you place materia on your armor and weapons to make them stronger, it just seems more real.

For stats and attributes i'd rather just have the characters level up how their suppose to, i'm tired of making my own characters and have them all turn out to be the same. The game would have a Warrior class, Black Mage, White Mage and for optional characters you'd have a thief, a big strong guy with huge defense that uses fists, and a shooter.

No more esper, gf, or whatever their called. Every character can summon one or 2 "Summons" but only ones that pretain to the characters "element" like have one character have the element of water, and another with the element of lighting. Along with that for replay value at the beginning of the game depending on what element you choose for the hero everyone elses change.

And definatly a new game + for when you beat the game you keep all of your stats and magic but if you have like Firega it reverts back to Fire and you have to work back up to Firega it keeps its strength but you still have to upgrade it because the mobs start at the same level that the hero is at. and in the new game + you can go beyond level 99 and up to 150 as do the enemies lvls with bosses being level 160 to make it more challenging.
 
The perfect FF game needs.......

Chocobos, moogles and cactuars.

A Cyberpunk/Steampunk backdrop.

Varied and interesting characters.

Excellent voice acting.

Humour.

A simple yet rewarding levelling up system.

Hidden characters.

A good card game and a good sports game you can play as a distraction from the main plot.

A main character who doesn't look like a ladyboy.

A huge collection of weapons, all taken from mythology.

Gilgamesh.

Stunning soundtrack.

Amazing plot twists that you didn't expect.

No religious bullshit or neo-pagan undertones.

Tifa Lockheart.

Yep, that sound's pretty perfect to me.
 
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