The Four Heroes of Light: Worth getting?

Emerald Fire

Final Fantasy Novelist
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Nov 30, 2006
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I've been umming and ahhing over this game for a while now, since before it came out.

Normally I don't hesitate to buy Final Fantasy games. I'm a collector and I try to make it a point to give every game a go. But there have been a few where the gameplay has just put me off. Like Revenant Wings. I play it because I like FF12 and want to see more of the storyline but the battle system is just so annoying. Same for Echoes of Time, where only certain magics will kill certain monsters and I find it nigh-on impossible to create those magics on a one-player system.

So I'm just wondering what The Four Heroes of Light is like and if it is worth trying out.

Opinions.
 
In short, I bought it, got stuck, got bored, forgot about it.
The battle system is turn based like the other games :3

Well as you can tell there are 4 people you follow on a story. At the beggining all 4 characters stay together for a little but then they separate and each of them go on thier own little story. They pair up occasionaly... but I found it really really hard at many points in the game. There was this one point where one character turned into a cat and I had to keep running around the area constantly escaping random encounters. I'm amazed I got as far as I did, but eventually I just gave up due to irritation.
 
I thought this game was pretty good. It isn't the best RPG on the DS, but it's still worth a look in my opinion. The developers said when they set out to make the game, that they were aiming at a more classic FF approach, and to a certain degree they accomplished this. It feels in a similar vein to the Nintendo generation FFs, particularly the first three, and therefore a lot of people have commented that it has perhaps a weaker focus on storyline than some of the more recent instalments. The characters aren't the most interesting ever, but I'd say there is still a little more to them than Luneth and co in the FF3 remake.

Concerning the gameplay itself, it was actually a lot better than I thought it would be. No you can't select targets, which is a little irritating at times, but you'd be surprised how much that helps you blitz through random battles. The skill/spell system is also fairly simple, but that doesn't necessarily make the game easy. In terms of difficulty, I didn't find it too tough, but at the same time I didn't feel I was just automatically winning everything, it did require some degree of thought at parts. Despite the cartoonish graphics, don't assume it's like FF:Mystic Quest or something, the game doesn't really hold your hand as you progress.

I'd say it's worth trying out for anyone who likes FF or J-RPGs in general, but don't expect a super deep story, that isn't really what this game is about.
 
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