Terrible Idea?

Aztec Triogal

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Say you sit down to play an FF game. Anyone one will do. It's the first time you've played this particular game and your very excited. You play through the game, collecting items and weapons, having new characters join your team, and learning more about the world as the main plot unravels before your very eyes. However, out of the eight or so characters that join your team, you probably only ever use four of them. The other four simply sit on the sidelines and watch quietly as their teammates slowly save the day from certain doom.

Why not sell them? You don't use Quina? I'm sure someplace could use a chef. Sell the teammate and get lots of gil for it. Fuck it, I'm sure Kuja could use her. Sell the it to him and make five times as much. This idea would work even better if you had slavery as an issue in the game. Sell your teammates into slavery for gil. Why not? Were you ever going to use them? Hahahaha
 
Maybe you could use your other crappy party member as a means of making it harder. Like trying to fight the last boss as them
 
I have a tendency to vary my teams a lot. Although for the likes of XII, where everyone can essentially be identical, I stuck with those with personalities and appearances I preferred. Same for X, although that doesn't apply for a large portion of the game. I switched party members around there a lot.


I do wish inactive team members could have some use though. Like some kind of junctioning effect, where one active member could benefit from, say, a bonus one inactive character may have. Them just sitting there offering no benefit... blah.
 
I liked how in XII I could get through the game without making me use one of my crap members.
EX. FFVIII made you use all your teammates without warning.


But I liked how FFX made you use all your teammates because it was more efficient for you to win battles that way.

I like games though, where you get to try out the character, then you can deny them if you dont want them so the XP stops splitting.
 
Well sometimes your party does split up and it would really suck if they did that when four of your characters are above level 60 and the rest are under level 20. The game would be quite difficult too. and if you did just get rid of them and you have to split your party up, then you'd only have two on a team which could make the game really hard.
 
A junctioning effect would be nice, as Saix suggested. I dunno just something to make them worthwhile. It would be nice to see all the availble characters out on the battlefield though. Now that we're in the "next generation" of consoles it shouldn't be too difficult. You could easily take a game like Final Fantasy XII and allow all your characters to be on field at the same time, all with set gambits, all attacking in perfect formation like a miniature army at your command.
 
Whoa! Slavery...!? Evil. ^_^

Well,I wouldn't sell them.I would just rather have everyone all together instead of splitting up so that EVERYONE knows what's going on at the same time,even if it is only a game...maybe there should be something where they pop out and do a really powerful move when someone's badly hurt.Hmm...and maybe something like getting to pair up with someone to do your limit breaks.
 
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It's a lot worse when one of your main party members walk away from the group with the best equipment on. Then you have to play the game with out them for the next few hours. Your forced to choose one of your weaker members, and waste gil to update thier armor.

With FFX it was easier to switch party members around. It helped equal your party members.

It's nice to have inactive members leveling along. In FF7, inactive members were only 5-10 levels lower than your main party members. Anytime during the game you can choose an inactive member, and replace them with a active member.
 
Haha, slavery? Methinks not, that's just evil. :P
But maybe more ways in which you could use them, or you being forced to use them in boss battles or other tough battles. In that way, FFX's system was great because you could use every single character equally.

Anyways, I agree with Aztec's last post. Why not have a plethora of characters in a single battle? Surely it wouldn't be too much? But it would have to be somewhere along the lines of ATB or CTB, not XII's battle system. xD
 
Anyways, I agree with Aztec's last post. Why not have a plethora of characters in a single battle? Surely it wouldn't be too much? But it would have to be somewhere along the lines of ATB or CTB, not XII's battle system. xD

It sounds like a strategy game to me or FF tactics. >_< I rather just keep the ATB system and switch characters during in combat.
 
Yes, I do wish you had the choice to completely eliminate some of the characters you’ve been givin with the span of the game, especially if it didn’t effect the storyline (a good example is Quina), but yeah, it would be nice to shed of the ones that you felt didn’t belong or just plain hated for some large amount of gil…
 
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