Name
Shadow Card, commonly called Shadow
Race
Moogle. Little white creatures that have normally red pom-poms on their heads and small wings.
Gender
Male
Appearance
Looks like a normal moogle. Same body height as most, which is about 3 feet, same hair style, same weight, which is about 50 pounds at a guess, etc. Only difference is the coloring, with a grey pom-pom, black fur, and glowing dark green eyes.
Attire
Wears a black robe only usually, plus his basic magic resistant cloth and his necklace to invoke his last resort. The necklace is made of copper painted black, and in the middle it holds a jet which, if looked into, seems as if it's holding the embodiment of darkness.
Personality
Shadow is a serious kind of moogle. He takes everything seriously, and listens to what people mean instead of what they say. In battle, he talks a lot to distract his opponent.
Equipment
Shadow tends to have his weapons and armor always on hand, as well as a few of his "experimental" potions and ones that he knows what they do.
Shadow's "experimental" brand of potions: when he has time, Shadow experiments with potions that he finds in stores, various different chemicals, and his own concoctions. as such, he doesn't know what these potions do. course, nobody does, so the effects of these potions are totally random for each person and race. Shadow doesn't normally test these potions on himself, because a close encounter with a wolf caused one of these brands of potions to fall onto it, and the wolf dissolved in front of Shadow's eyes. as such, he normally tosses these at opponents.
Smoking potion: Shadow created this potion as an escape item, for when he breaks the bottle holding this potion, a smokescreen appears. he doesn't know what the liquid inside of the potion does to living beings, and he doesn't want to find out either.
Umbra elixir: an extremely restorative potion, Shadow brews this potion with the added effect of shadows, as such no one can use these but himself. not unless they want convulsions wracking their body and utterly killing them anyways. Shadow only uses these potions to heal himself, and they heal quite a bit, at a guess 75% of his total vitality. as these things are hard to brew, Shadow only carries one or two.
Darkening Winds: a securing potion, this potion summons shadow winds to surround a battlefield, forcing Shadow's foe to not get any reinforcements or flee. however, it seems to be proving ineffective at restraining powerful fighters. (RP people can flee, they just can't call reinforcements.)
Basic herb: Shadow needs herbs to brew his potions, so he tends to have a lot of them. he can restore only 5% of his vitality with them, but that 5% might make the difference between death and life.
Weaponry
Shadow wields only two weapons: a scythe forged of the shadows themselves, and a gem sword made of the blackest of all gems, jet. The scythe can do many things to people, such as blinding them or poisoning them, and can cut through to people's very soul. The scythe is as black as night, and the steel of the blade is colored the same as the wood. His sword is a bit stronger than his scythe, but it doesn't do anything other than physical damage. The gem itself was flattened enough so it could be the blade of a sword. his weapons are actually very light, allowing him to move nimbly throughout the battlefield.
Armor
His armor would be cloth made of silk and shadows. Because of the contact with shadows during the creation process, the silk became the same color as his weapons, so he can easily conceal them on his body. It is resistant to most magics, and offers a decent amount of protection from physical attacks as well. His necklace also adds to his magical resistance, as well as allowing him to enter a shadow form that is twice as powerful as his normal form. However, he only activates it as a last resort or when he extremely pissed off.
Fighting Style
Shadow, when in his normal form, takes fight as if it is a joke, something he does everyday. Whenever he encounters a powerful opponent, he becomes more serious, and as such deadly, and isn't reckless. When he is in his shadow form, he is calculating and calm, and it is almost impossible for him to be surprised or tricked. Also, when he is in shadow form, he tends to ignore all wounds on his person, except when they are very serious.
Abilities
Shadow has many abilities with his weapons. One of them, a universal weapon ability he has, is to fade into the shadows and have his shadow fight for him so he can sneak around and surprise attack his foes. Another ability, used with his scythe, is to summon a giant ball of shadow and encase the battlefield in it. It tends to blind the foes on the field and also allows Shadow to unleash a flurry of attacks without the fear of being seen too well. Also with his scythe, he can drain part of a foes soul, healing himself and damaging his foe. Usually unblockable, his soul drain ability can be blocked by someone who is very resistant to magic. With his sword, he can unleash a quick flurry of attacks from a distance with his powers over shadows. By using these shadows, he fires beams of shadows at his opponent from a distance, making his fighting a bit safer for him. Also with his sword, he can step into a shadow and reappear in another, allowing him to easily avoid attacks. Another universal ability he has is to become somebody else's shadow, fighting with their abilities and techniques.
DETAILS ABOUT ABILITYS
Shadow Fighter: Whenever Shadow doesn't feel like fighting, he has the shadows do it for him by having them assume his likeness and wielding the scythe. As the shadow fights his opponents, Shadow uses his inherent ability to walk through shadows to appear behind one of his opponents and hit them in the back. It is only half his power than normal however, since the shadows are using his shadow which contains half of his power. After he strikes, his shadow rejoins him, and Shadow is once again whole. This only drains a little from him for his vitality, as the shadows use their own energy to power this ability.
Shadow Possession: Using this power, Shadow assumes the form of his opponent, except he's colored like a shadow. During the time he does this, he can use all of his opponent's abilities and magicks that his opponent has used so far, making it a one-on-one with the opponents self. As his opponent uses new abilities and magicks, Shadow learns them and uses them against him. This drains a lot from Shadow however, as he must perfectly become his opponents shadow, with his current vitality and everything.
Umbra Orb: A rarely used ability, Shadow draws shadows in together into the form of an orb. once it has gotten big enough (over the course of actually a second) he launches it at the battlefield, encasing it in darkness and usually harming his foes by the force of the impact. While the field is encased in the shadow, Shadow unleashes multiple attacks upon his foes in the relative safety of the darkness. This move is actually quite draining, as Shadow has to move quickly in order to unleash his attacks and to conjure the orb, for the orb disappears after a limited amount of time. that time period usually varies with the time of day. If it's night time, it'll end when dawn comes. If it's day, it'll end within a minute.
Soul Drain: By using his scythe, Shadow cuts through an opponents mental forces to his soul and cuts away part of it,and, if it's successful, absorbing it to heal himself. This doesn't drain him in any way, however Shadow sees this as a breach of someone's personal thoughts. As such, this isn't an often used ability.
Shadow Strike: While wielding his jet sword, Shadow unleashes beams made of shadows that are formed like slashes at his foes at a distance. This allows him to hit his foe from multiple different angles, all the while keeping his distance from his foe. This technique, although not very draining, is one of his few ranged attacks. As it requires him to aim, there is a very brief period in between a volley of 6-10 beams. During that brief time, a smart foe could attack him.
Shadow Dance: While using this technique, Shadow walks in and out of shadows all around the battlefield, confusing his opponent and making him hard to hit. At the end of his technique, he appears behind his opponent and unleashes a flurry of attacks at his backside. This technique drains as much energy as running around the battlefield would, however it also drains his mana as he needs it to enter the shadows and come out of them very quickly.
Magic
Shadow, wishing to see his dead family and friends, decided to study necromancy shortly after the death of his village. he now knows enough to summon undead creatures to fight for him and teach him.
summon skeleton (fighter): Shadow can't fight alone, but he doesn't like to associate with people who shun the shadows more than he has to. With his study of necromancy, he found that he doesn't have to. when outnumbered, Shadow summons skeleton fighters to aid him. although powerful, this ability drains half of Shadow's magical ability, plus it's unreliable, as it doesn't work when there are no corpses nearby.
summon skeleton(archer): Shadow doesn't have any ranged attacks, which hurts his fighting ability a ton. however there are those in ages past who do use bows, so Shadow uses this to his advantage. this ability drains as much from him as the skeleton fighter and is also as unreliable.
summon magi ghost: Shadow doesn't like to rely on magicks, so he gets those who do to aid him. ghosts are nearly impossible to hit with anything but magic, so they tend to wield magic themselves, as they can't really uses physical objects. as such, magi ghosts give Shadow support. this ability is almost always a success when used, but it drains a bit more from him then when summoning skeletons.
History
Shadow is somewhat unique among moogles. When he was born, a power outage mysteriously went throughout all of the cities of the world, and it was nighttime, as such the world was encased in shadow momentarily. When he reached age six, he found that shadows seemed to follow him and he talked to them, with them being the only friend he had as other moogles avoided him due to his weird origin and the fact that he was colored like a shadow. At age ten, monsters invaded his home village, forcing all those who could fight to do so. Shadow joined those who could, as the shadows had made him a scythe and presented it to him as a gift. During the fight, he fought with his scythe and the shadows summoned creatures to help him. As the battle waged on, other moogles were killed, and as Shadow noticed this, he began to get angry. When his father fell, fatally wounded, he went berserk, and the shadows surrounded him. As they did so, Shadow felt a new power awakening within him, so he used the power and finished off the monsters that were attacking. When the monsters were only corpses on the ground, the shadows left his body, and he ran over to his father. Shadow's father saw him, and told him to protect the village. As he said this, he gave Shadow his personal sword, the gem sword forged of jet. Shadow promised to fulfill his father's wish, and continued to protect the village with the aid of the shadow. One day, when he was out hunting, he heard screams from the village. As he rushed back there, he saw men using machines to destroy the moogles and their home. Furious once more, Shadow entered his shadow form again and slew all of the men except a few which escaped. He vowed to bring justice to these men, and ever since he wandered the earth and alternate dimensions, never growing older because of the tragedy allowed the shadows to stop his aging process at that specific age, so he stayed physically fit. A little before he entered a new dimension the first time, he found a source of jet and copper. With these two metals, he forged his necklace, which held his shadow form within it. Sometime in the second dimension he entered, he stole some silk and with the silk, enhanced by his shadows, he created his robe and armor. In that same dimension, he found that there was a type of sorcery, necromancy, that could revive the dead. When he found this out, he began to study necromancy, looking for teachers across the dimensions. Shadow now knows a bit of it,enough to summon the undead and to have them fight for him and teach him, but he doesn't know enough on how to revive them. Now he just wanders all of the dimensions, seeking those who attack moogles, and killing them.
let me know if i made any mistakes on the bio and if it's accepted. also let me know if it's to long.
EDIT: ok well i have edited it now, according to what needed to change, so could you tell me how it is now.
EDIT 2: ok, i have taken away the black magic part, i can't think of any spells that haven't already been used in a game, so Shadow is going to become a necromancer. also, i am fixing the copys of FF to original ideas i came up with last night.
side note for Shadow's "experimental" brand of potions: whenever Shadow figures out what a potion does, i'll add it to his list of potions. whoever I used it against can name it if they want, i'll let them have first pick of names.
Shadow Card, commonly called Shadow
Race
Moogle. Little white creatures that have normally red pom-poms on their heads and small wings.
Gender
Male
Appearance
Looks like a normal moogle. Same body height as most, which is about 3 feet, same hair style, same weight, which is about 50 pounds at a guess, etc. Only difference is the coloring, with a grey pom-pom, black fur, and glowing dark green eyes.
Attire
Wears a black robe only usually, plus his basic magic resistant cloth and his necklace to invoke his last resort. The necklace is made of copper painted black, and in the middle it holds a jet which, if looked into, seems as if it's holding the embodiment of darkness.
Personality
Shadow is a serious kind of moogle. He takes everything seriously, and listens to what people mean instead of what they say. In battle, he talks a lot to distract his opponent.
Equipment
Shadow tends to have his weapons and armor always on hand, as well as a few of his "experimental" potions and ones that he knows what they do.
Shadow's "experimental" brand of potions: when he has time, Shadow experiments with potions that he finds in stores, various different chemicals, and his own concoctions. as such, he doesn't know what these potions do. course, nobody does, so the effects of these potions are totally random for each person and race. Shadow doesn't normally test these potions on himself, because a close encounter with a wolf caused one of these brands of potions to fall onto it, and the wolf dissolved in front of Shadow's eyes. as such, he normally tosses these at opponents.
Smoking potion: Shadow created this potion as an escape item, for when he breaks the bottle holding this potion, a smokescreen appears. he doesn't know what the liquid inside of the potion does to living beings, and he doesn't want to find out either.
Umbra elixir: an extremely restorative potion, Shadow brews this potion with the added effect of shadows, as such no one can use these but himself. not unless they want convulsions wracking their body and utterly killing them anyways. Shadow only uses these potions to heal himself, and they heal quite a bit, at a guess 75% of his total vitality. as these things are hard to brew, Shadow only carries one or two.
Darkening Winds: a securing potion, this potion summons shadow winds to surround a battlefield, forcing Shadow's foe to not get any reinforcements or flee. however, it seems to be proving ineffective at restraining powerful fighters. (RP people can flee, they just can't call reinforcements.)
Basic herb: Shadow needs herbs to brew his potions, so he tends to have a lot of them. he can restore only 5% of his vitality with them, but that 5% might make the difference between death and life.
Weaponry
Shadow wields only two weapons: a scythe forged of the shadows themselves, and a gem sword made of the blackest of all gems, jet. The scythe can do many things to people, such as blinding them or poisoning them, and can cut through to people's very soul. The scythe is as black as night, and the steel of the blade is colored the same as the wood. His sword is a bit stronger than his scythe, but it doesn't do anything other than physical damage. The gem itself was flattened enough so it could be the blade of a sword. his weapons are actually very light, allowing him to move nimbly throughout the battlefield.
Armor
His armor would be cloth made of silk and shadows. Because of the contact with shadows during the creation process, the silk became the same color as his weapons, so he can easily conceal them on his body. It is resistant to most magics, and offers a decent amount of protection from physical attacks as well. His necklace also adds to his magical resistance, as well as allowing him to enter a shadow form that is twice as powerful as his normal form. However, he only activates it as a last resort or when he extremely pissed off.
Fighting Style
Shadow, when in his normal form, takes fight as if it is a joke, something he does everyday. Whenever he encounters a powerful opponent, he becomes more serious, and as such deadly, and isn't reckless. When he is in his shadow form, he is calculating and calm, and it is almost impossible for him to be surprised or tricked. Also, when he is in shadow form, he tends to ignore all wounds on his person, except when they are very serious.
Abilities
Shadow has many abilities with his weapons. One of them, a universal weapon ability he has, is to fade into the shadows and have his shadow fight for him so he can sneak around and surprise attack his foes. Another ability, used with his scythe, is to summon a giant ball of shadow and encase the battlefield in it. It tends to blind the foes on the field and also allows Shadow to unleash a flurry of attacks without the fear of being seen too well. Also with his scythe, he can drain part of a foes soul, healing himself and damaging his foe. Usually unblockable, his soul drain ability can be blocked by someone who is very resistant to magic. With his sword, he can unleash a quick flurry of attacks from a distance with his powers over shadows. By using these shadows, he fires beams of shadows at his opponent from a distance, making his fighting a bit safer for him. Also with his sword, he can step into a shadow and reappear in another, allowing him to easily avoid attacks. Another universal ability he has is to become somebody else's shadow, fighting with their abilities and techniques.
DETAILS ABOUT ABILITYS
Shadow Fighter: Whenever Shadow doesn't feel like fighting, he has the shadows do it for him by having them assume his likeness and wielding the scythe. As the shadow fights his opponents, Shadow uses his inherent ability to walk through shadows to appear behind one of his opponents and hit them in the back. It is only half his power than normal however, since the shadows are using his shadow which contains half of his power. After he strikes, his shadow rejoins him, and Shadow is once again whole. This only drains a little from him for his vitality, as the shadows use their own energy to power this ability.
Shadow Possession: Using this power, Shadow assumes the form of his opponent, except he's colored like a shadow. During the time he does this, he can use all of his opponent's abilities and magicks that his opponent has used so far, making it a one-on-one with the opponents self. As his opponent uses new abilities and magicks, Shadow learns them and uses them against him. This drains a lot from Shadow however, as he must perfectly become his opponents shadow, with his current vitality and everything.
Umbra Orb: A rarely used ability, Shadow draws shadows in together into the form of an orb. once it has gotten big enough (over the course of actually a second) he launches it at the battlefield, encasing it in darkness and usually harming his foes by the force of the impact. While the field is encased in the shadow, Shadow unleashes multiple attacks upon his foes in the relative safety of the darkness. This move is actually quite draining, as Shadow has to move quickly in order to unleash his attacks and to conjure the orb, for the orb disappears after a limited amount of time. that time period usually varies with the time of day. If it's night time, it'll end when dawn comes. If it's day, it'll end within a minute.
Soul Drain: By using his scythe, Shadow cuts through an opponents mental forces to his soul and cuts away part of it,and, if it's successful, absorbing it to heal himself. This doesn't drain him in any way, however Shadow sees this as a breach of someone's personal thoughts. As such, this isn't an often used ability.
Shadow Strike: While wielding his jet sword, Shadow unleashes beams made of shadows that are formed like slashes at his foes at a distance. This allows him to hit his foe from multiple different angles, all the while keeping his distance from his foe. This technique, although not very draining, is one of his few ranged attacks. As it requires him to aim, there is a very brief period in between a volley of 6-10 beams. During that brief time, a smart foe could attack him.
Shadow Dance: While using this technique, Shadow walks in and out of shadows all around the battlefield, confusing his opponent and making him hard to hit. At the end of his technique, he appears behind his opponent and unleashes a flurry of attacks at his backside. This technique drains as much energy as running around the battlefield would, however it also drains his mana as he needs it to enter the shadows and come out of them very quickly.
Magic
Shadow, wishing to see his dead family and friends, decided to study necromancy shortly after the death of his village. he now knows enough to summon undead creatures to fight for him and teach him.
summon skeleton (fighter): Shadow can't fight alone, but he doesn't like to associate with people who shun the shadows more than he has to. With his study of necromancy, he found that he doesn't have to. when outnumbered, Shadow summons skeleton fighters to aid him. although powerful, this ability drains half of Shadow's magical ability, plus it's unreliable, as it doesn't work when there are no corpses nearby.
summon skeleton(archer): Shadow doesn't have any ranged attacks, which hurts his fighting ability a ton. however there are those in ages past who do use bows, so Shadow uses this to his advantage. this ability drains as much from him as the skeleton fighter and is also as unreliable.
summon magi ghost: Shadow doesn't like to rely on magicks, so he gets those who do to aid him. ghosts are nearly impossible to hit with anything but magic, so they tend to wield magic themselves, as they can't really uses physical objects. as such, magi ghosts give Shadow support. this ability is almost always a success when used, but it drains a bit more from him then when summoning skeletons.
History
Shadow is somewhat unique among moogles. When he was born, a power outage mysteriously went throughout all of the cities of the world, and it was nighttime, as such the world was encased in shadow momentarily. When he reached age six, he found that shadows seemed to follow him and he talked to them, with them being the only friend he had as other moogles avoided him due to his weird origin and the fact that he was colored like a shadow. At age ten, monsters invaded his home village, forcing all those who could fight to do so. Shadow joined those who could, as the shadows had made him a scythe and presented it to him as a gift. During the fight, he fought with his scythe and the shadows summoned creatures to help him. As the battle waged on, other moogles were killed, and as Shadow noticed this, he began to get angry. When his father fell, fatally wounded, he went berserk, and the shadows surrounded him. As they did so, Shadow felt a new power awakening within him, so he used the power and finished off the monsters that were attacking. When the monsters were only corpses on the ground, the shadows left his body, and he ran over to his father. Shadow's father saw him, and told him to protect the village. As he said this, he gave Shadow his personal sword, the gem sword forged of jet. Shadow promised to fulfill his father's wish, and continued to protect the village with the aid of the shadow. One day, when he was out hunting, he heard screams from the village. As he rushed back there, he saw men using machines to destroy the moogles and their home. Furious once more, Shadow entered his shadow form again and slew all of the men except a few which escaped. He vowed to bring justice to these men, and ever since he wandered the earth and alternate dimensions, never growing older because of the tragedy allowed the shadows to stop his aging process at that specific age, so he stayed physically fit. A little before he entered a new dimension the first time, he found a source of jet and copper. With these two metals, he forged his necklace, which held his shadow form within it. Sometime in the second dimension he entered, he stole some silk and with the silk, enhanced by his shadows, he created his robe and armor. In that same dimension, he found that there was a type of sorcery, necromancy, that could revive the dead. When he found this out, he began to study necromancy, looking for teachers across the dimensions. Shadow now knows a bit of it,enough to summon the undead and to have them fight for him and teach him, but he doesn't know enough on how to revive them. Now he just wanders all of the dimensions, seeking those who attack moogles, and killing them.
let me know if i made any mistakes on the bio and if it's accepted. also let me know if it's to long.
EDIT: ok well i have edited it now, according to what needed to change, so could you tell me how it is now.
EDIT 2: ok, i have taken away the black magic part, i can't think of any spells that haven't already been used in a game, so Shadow is going to become a necromancer. also, i am fixing the copys of FF to original ideas i came up with last night.
side note for Shadow's "experimental" brand of potions: whenever Shadow figures out what a potion does, i'll add it to his list of potions. whoever I used it against can name it if they want, i'll let them have first pick of names.
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