RPG concept Idea

Fail or Awesome?

  • Awesome

    Votes: 3 50.0%
  • Fail

    Votes: 3 50.0%

  • Total voters
    6

Drognar

Ex-Soldier
Joined
Nov 10, 2006
Messages
92
Gil
0
Story-The game starts like a normal RPG, you walk around town and talk to everyone, until you can exit the village. Suddenly, a mysterious wanderer comes into your town, he threatens to destroy it, you attempt to stop him but have not the strength, so your town is abolished. You lie there sulking miserably when you see a spirit or Fea of sorts, It tell "Go find the other 4 Chosen Ones". Leaving town, you encounter 4 towns in almost identical situations, you take the sole surivor from each town with you and they join your party, peremantly. Each character has a unique personality, 2 abilitie and similar but not exactly the same statistics.(currently their all pathetically weak) After the final asembling, the spirit contacts you and tells you to enter the temple to the north. The spirit there tells you can't fight the wanders on your own and gives you 5 Gemstones each containing a Warrior Spirit.

System-
Ruby-Fighter
Safire-Priset
Topaz-Theif
Diamond-Red Mage
Emerald-Black Mage

Now, of course you notice these as basic jobs or :holyshit: the classes from FF1, again?! No, not really because when you assign a character a gemstone(which is also perament) he/she fuses it with, thus awakening hidden abilites depending on the gemstone, the character might be a really useful as that job:holyshit:(how useful is a matter of opinion). Gemstone assignment also affects out of battle abilites allowing say sovling a puzzle much quicker if assigned to the right character. All characters are much better as Jobs then say their freelancer prefix, so yes the game is impossible without assigning gemstones. So Wha' da ya think?
 
What about the battle system, Character descriptions, weapons, and general abilities?

Not to bust your bubble or anything, but those are very important areas that get copyrighted. like Cura it is copywrited by Square Enix. The use of it is prohibited by law.

As for the storyline it is a very common type of one. You lose everything you had and get sent on your way to save the world. As for the class system way to go it would be great to see how it turns out.
 
What about the battle system, Character descriptions, weapons, and general abilities?

Not to bust your bubble or anything, but those are very important areas that get copyrighted. like Cura it is copywrited by Square Enix. The use of it is prohibited by law.

As for the storyline it is a very common type of one. You lose everything you had and get sent on your way to save the world. As for the class system way to go it would be great to see how it turns out.

Classes/Copyright-I used the classes as examples, the class names nor spells won't be called anything like that in actuality. You must know every practically ever MMORPG rips off an FF1 class system.

Characters
-As for the characters descriptions, they are all around the age of 16, you would start with vague intros but find out more as the story progresses.

Weapons
-what of it? You'd buy them at a normal shop like any RPG. The game's battle system would use typical turned combat.

Abilities
-Finally general abilities, I think I explained that enough in the system part.
This game isn't actually being made, I just wanted to know what people would think of the idea.
 
Last edited:
This idea could be made using one of 3 systems by you if you can get to.
They are: Inferno v3, RPGMaker, and one other site hack.
 
RPG Maker is a relatively easy way to make games. I'd suggest RPG Maker 2003 or RPGMaker VX.

I own both of those and they work relatively well. If you like to create your own content (graphic wise) it is easier to do it in 2003 than on VX though, but still possible on VX with the right coding. I'm not a coder, but VX is easy to copy and paste other peoples codes/scripts into your own project so long as you put the name of the scripter in your credits.

As for the story, it has potential, though you have only told us the begining of the game. If the characters and plot are good it could do well. Job sytem sounds promising.
 
Well, I'm not exactly a coder, but I'll give it a shot. Anyone want to help?
 
Well, I'm not exactly a coder, but I'll give it a shot. Anyone want to help?

I could help occasionally with making sprites and stuff. I was usually ok at doing that.

I'm not a coder though, but if you use VX I could link you to some places where people write script, and you can use their scripts. With VX it really is a simple cut and paste job and in most cases they will (don't ask me how) magically work in your game. This is good for time systems, job systems (would be good for your game) etc.

With RPGmaker 2003 a lot of this is still possible, but requires some coding / scripting knowledge to carry them out properly. But on the other hand with RPGmaker 2003 you can have as many tilesets (map pieces) as you like whereas in VX it is more limited (unless you use a lot of "event" peices to take up the space). I dunno if any of that made any sense but if you gave any a try you'd see what I mean, lol.

It's just down to personal preference and what you'd find easier to use. For simple RPG's then RPGmaker 2003 would be the easier option. But for something more complex then VX would do wonders.
 
Last edited:
I remember trying to make an RPG with RPG Maker Postality Knights Edition which was some what of a rip off from the original? I never understood that story well...

On another final fantasy forum they were trying to create an RPG based on the forum itself, quite an interesting ideia.
 
Back
Top