Role-Playing Tournament 2009 - Sign-ups

Status
Not open for further replies.
I'll be using Hazema Yuron for this :mon: I'll post him when I can fookin' find him -__-



Found teh fooker -__- Hazema "Haze" Yuron"
 
Last edited by a moderator:
I created a character a short while ago and although it has not been approved yet, I got kinda carried away writing about the world and brief history, and society of where she came from. Then an self-RP post to maintain that she went to sleep one night, then woke up the following morning in a strange new place/world to free up what I want for a character and what the GM wanted for a setting.

So here are the posts:

World, History, Society
Character (In the correct format)
Story of the night before
Technical

The editing notes are on the bottom of each post, if they apply.
 
Last edited:
I have a few problems with this bio: Firstly you need to seriously elaborate on your Strength, Speed, Endurance, Reflexes, Fighting Style etc. You cannot just give simple explanations like you have given. You need to give a detailed explanation on these. For example in strength say how much damage you could deal to someone. We don't know how much "low" really is.

You need to also tell me what EXACTLY your abilities are. You need to give in depth descriptions for these and also energy costs. In you magic section you need to give detail and tell us about your magic exactly, for example what does it entail? Fire Talent could mean ANYTHING related to fire so it needs to be a LOT more detailed and you also need to tell us about how much energy they consume.

Sort these out but until then you are [UNAPPROVED]




Julius, your character is approved.
 
Last edited by a moderator:
I still cannot approve this bio, you HAVE to put how much energy it consumes from you, this is a vital part and must be sorted out before the battle, this is so we can judge how much a previous attack would take out of you so you can't make it seem as though you limitless energy.
 
[EDIT]

After some thought and serious consideration: I'm going to withdraw from the competition. I wish everyone else the best of luck.

Reason:
It's not as fun as I thought just to get started, and I wanna save this char for another project - related posts are deleted. - The whole purpose for me to try to sign up was to have fun.

Nothing personal
 
Last edited:
Because she's having net troubles atm she asked me to post this for her. Light Tifa's profile peeps

Name - Claret Xiong

Title - The Dragon Warrior

Class - Dragon Warrior: Similar to a typical warrior, but with the ability to manipulate the elements into their attacks through various dragon related skills.

Alignment - Chaotic Good

Race - Human

Gender - Female

Age - 17 Earth Years

Appearance -
With long, deep red hair and sparkling sapphire eyes, Claret is a strikingly pretty young woman - or so she is constantly told. Her deeps eyes are almond in shape, framed by thick and luxurious lashes. It is perhaps her eyes that are the defining feature of her face, for despite being human, her pupils are slitted much like a dragon; thus earning her the title of The Dragon Warrior. Her skin has a very slight tanned look to it, almost a soft and creamy caramel in color. With her hair brushing her rear, she tends to wear it loose and flowing in a fashion that has it feathering slightly around her delicate face. Her lips are a pale cherry in color, full and womanly is just the right way that they accentuate her natural beauty.

Her voice matches her looks – a crystal clear clarity that could sing the birds from the skies and calm the wildest of waves if she so desired – yet she does not use it at her weapon. She tends to use it to calm her brothers and to soothe them to sleep. Her body is naturally slim though she works out to keep her muscles strong. Her bust is womanly, curvy and large, tapering perfectly into the rest of her body. Her skin is flawless, not a freckle or blemish in sight.

Although her appearance can seem a little intimidating, Clarets’ face shows the true softness of the young woman and at a nice rounded height of 5’9’’, Claret towers over her mother and her friends. Because of her height, Xiong has long; slender legs that, as the saying goes, seem got go on forever. Said legs flow nicely into her rear, which like the rest of her, is toned to what she believes to be perfection. Although, deep down, Claret feels there is so much more she could work on.


Attire - Claret’s attire consists of a pair of short, white skirt, a dark tan belt around the waist. A top matching the skirt covers her upper body, tight around her chest. It is more a long strip of material, wrapped once around her bust before going over her left shoulder creating a sort of sleeve to the elbow on that side. A similar sort of belt to that around her waist wraps around her torso, just beneath her chest. Though roguish in appearance, the outfit has a distinctly Chinese look to it, decorative flowers showing up it in the right lights.

Claret wears soft tan boots that reach almost to her knee and she tends to hide her fans within them. A fingerless, dark glove covers her right hand and a strip of material in the same color wraps around her left wrist and over the palm of that hand. She also dons a simple, earthy cloak when in the wilderness or simply traveling. This allows her to hide her form, giving her a more childlike appearance. The rest of her attire is made up by her armor, which she wears all the time.

Despite being a warrior, Xiong’s armor is light and versatile. A thin plate covers her left hip, looking more decorative than practical, though Claret is the first to admit that is offers more protection that first noticeable. The girl wears bracers around the top half of her arm, though these appear to be nothing more than simple armlets. They are, however, as hard as steel and incredibly effective at protecting her arms in close combat situations.

To protect her head, a circlet; the design matching that of her hip guard. It was because of her run in with a highly skilled archer that Claret decided the need to protect her head was great. She also has guards over her shins, though these are not always on show as she switches between wearing them beneath and over her boots, though in either case, the metal covers the top half of her feet, making her kicks pack more than a simple punch.



Personality - Claret is a rather difficult person to describe. On the one hand, she is your typical, everyday teenager who appears to have no other care in world but getting through each day, causing as much mayhem as possible in the process. Of course, most of this is to simply hide her feelings of her relatively short, but more than eventful past. She is usually quite vibrant and mischievous, someone many could possibly refer to as a scamp or a rogue. This naturally, cheeky charm is Claret’s biggest attraction as she uses it to break past barriers and gain the trust of others.

However, on the other hand, Claret has a terrible temper. This can flare up at any given moment with only a flush on her cheeks as a forewarning to the tirade coming on. She can be abrasive and rude, judgmental and just a little bit cattish in her remarks. However, these tempers dissipate as quickly as they appear, but have helped earned her the title of being ‘quite hot headed’. But out and out, Claret is a witty, charming thing with people’s best interests at heart. She had once worked only for herself, but gave up that selfish life to help the more needy with her talents. Fighting for the underdog is more her style anyway. She has what some might call a potty mouth, in that she doesn’t care about the foul language that tumbles from her lips.

Claret demonstrates a great ability and need to control her external environment. She is incredibly extroverted, not really caring what others think about, nor about giving off good first impressions. Yet, social urges are more mature and fully expressed than people realize – friendships are incredibly important to Claret. She also manifests a strong urge to share and take part in serious and fulfilling relationships, whether these are romantic or platonic.

Xiong has a heightened sense of awareness of what is going on around her, perhaps greater than that of most she knows. Able to judge a target and their impulses, not to mention the ability to gauge their reactions, are just a few things the warrior is extremely skilled in.

Claret is not particularly fond of new beginnings, preferring to struggle through than to take the easy route and just start over. She is incredibly daring and loves a challenge, and can become quite aggressive when it comes to her creative notions and she believes that personal goals are sometimes the most important. Xiong is also courageous to the point of recklessness and will flare up at anyone if she feels they are going against her.

Xiong knows she has many flaws and is far from perfect, but she does what she can with what she has at her disposal.


First Impression - The initial impression is that Claret is almost a dismissive young girl with no real need to let others past her guard. She appears to only be out for herself whilst maintaining an aura of mystery that can be somewhat intriguing, but on the off-hand, may be a little off-putting. Her tendency to jump to conclusions based on her own first impression of others is also more of a deterrent to some, though breaking past this tough facade, Xiong is far more pleasant. Her caustic attitude and occasional hot temperament misleads others into thinking she is constantly bitchy. Those lucky few, who catch her on a good day, would see her for what she really was.



Strength - Although a warrior, Claret has not focused her training upon her strength and therefore likes the physical brutality many would expect of someone in her profession. This is not to say she is weak, but by the stereotypical warrior standards, she ranks average at best. Her punches pack less of a punch than her kicks. An unarmored opponent would take perhaps 15 damage, armor decreasing this dramatically. Her kicks are more in the range of perhaps 30 to an unarmored opponent at the very apex of her strength.

Speed - What she lacks in physical dominance, Claret more than makes up for with her speed. Able to run three miles in just over seventeen minutes, her speed is something the warrior has trained the best part of her life upon. She is able to dodge pretty swiftly and attacks with precise, fast strikes. Bare-handed and with her weapon of choice, her attack speed is roughly the same of around two seconds.

Endurance -
Taking attacks deals a hefty toll on Claret's endurance. However, when it comes to attacking, she could go for around two hours before any decrease in her striking speed became instantly noticeable. Never having fully tested herself, Claret knows she is capable of running at least nine miles before having to take snap break. She could probably go further than this, but much like a cheetah, Xiong works better in swift and rapid bursts of speed as opposed to long drawn out shows of speed.

Reflexes -Like a cat, Claret is pretty fast with her reflexes, able to react within an estimated two seconds in close combat, double this if short-range against longer ranged weapons such as guns or bows. She is also pretty quick at noticing she is under attack. At normal gun or bow range, Claret is able to effectively dodge if she notices the attack in the first second of it being released. However quick her reflexes are, damage to the appropriate limb significantly hinders her reaction times.

Fighting Style - As probably expected, Claret is a master of the Dragon Style when fighting both with and without her fans. It is through this art that Claret trained her body and disciplined her speed over physical strength. Her hand attacks - though weaker than her leg attacks - are incredibly swift and because she focuses all her movements at her waist, dodging and blocking are easy movements for her to pull off. Xiong's attacks and movements link together, almost like a constant flow of energy. It is an effective defensive style for she is constantly moving her body, never giving her opponent an easy opening to capitalize upon.

Weaponry - Omega Dragon Fans
Twin fans of differing color. The first is obsidian black, a silver dragon decorating in. The edges are also silver, etched with many different runes symbolizing the legendary beasts. The other is a rich, blood red, a golden dragon upon it. It too has runes along its edge. Both fans bear razor sharp edges, only noticeable when they are in their open state. These fans once belonged to a wealthy merchant. It was the one and only time in her life that Claret indulged in theft, but the fans had called to her, urging her to take them from that place. Believing some higher power was pushing her to do so, Claret stole the fans. Perhaps it is her affinity with all things Dragon that caused this petty crime; Xiong can never be sure. Since acquiring the fans, however, the Dragon Magics have increased in effectiveness.

Abilities -

Burst Speed - Through channeling pure Chi into her legs, Claret is able to move much faster for a very limited amount of time. This ability allows her to almost blink out of existence, appearing a short distance off from her original location. Because of the sheer amount of Chi, or internal energy, used to utilize this move, Claret cannot use it repeatedly without rapidly draining herself. Just two of these will leave her needing to sit and take a breather for at least ten minutes. Usually used as a desperation move to escape when all else fails.


Magic -

Dragon Breath - Calling upon the internal magics within her, Claret is able to imbue her fans with fire. The fans absorb this, giving them flickering embers along the entire weapon. Due to the strain this puts upon her, Claret can only maintain this for long periods of time if not forced to exert herself. If not exerting herself, this can be maintained for at least twenty minutes. However, having to utilize her speed or agility reduces this time by at least half. Burst Speed cancels this immediately. Also, forcing Claret to relinquish hold upon the fans will cause this to stop, leaving her exhausted from the sudden separation of weapon and energy channeling through her body.

Dragon Chill - Calling upon the internal magics within her, Claret is able to imbue her fans with ice. The fans absorb this, giving them a frosted appearance along the entire weapon. Due to the strain this puts upon her, Claret can only maintain this for long periods of time if not forced to exert herself. If not exerting herself, this can be maintained for at least twenty minutes. However, having to utilize her speed or agility reduces this time by at least half. Burst Speed cancels this immediately. Also, forcing Claret to relinquish hold upon the fans will cause this to stop, leaving her exhausted from the sudden separation of weapon and energy channeling through her body.

Dragon Shock - Calling upon the internal magics within her, Claret is able to imbue her fans with lightning. The fans absorb this, giving them flickering jolts of electricity along the entire weapon. Due to the strain this puts upon her, Claret can only maintain this for long periods of time if not forced to exert herself. If not exerting herself, this can be maintained for at least twenty minutes. However, having to utilize her speed or agility reduces this time by at least half. Burst Speed cancels this immediately. Also, forcing Claret to relinquish hold upon the fans will cause this to stop, leaving her exhausted from the sudden separation of weapon and energy channeling through her body.


((I know they're the same but just different elements >.>))



History - Claret was born into a relatively wealthy family where anything she wanted, she got. Sure, many might have viewed this as a good thing, but the older she got; the more Claret came to resent it. At the age of ten, the tiny girl took to fighting as a form of rebellion against her parents. However, she soon came to realize that she was actually pretty good at it and it became more than a simple sideline for her.
As she reached her teens, Claret ranged her exploits further and further from her home. It was something she enjoyed, the thrill and tension as she fought to the point of exhaustion, adrenaline coursing through her veins like livewires.

Even though she knew that this life was not the one her parents wished for her, Claret could not help herself. She grew to love the attraction of anything daring and lost herself to the temptation every time. The flame-haired girl was a very natural warrior, her natural charm more often than not aiding her in getting the win. After a while, she tired of the area she was in and began traveling.

It was in the first year of her travels that Xiong encountered the archer who taught her the value of protecting her head. It was by sheer luck that the warrior had managed to turn her head just enough to receive cut along her temple. Claret knows even to this day, that had her head been turned even half a centimeter, that arrow would have claimed her life. The Circlet that now protects her head became an integral part of her armor from that day forwards.

Claret and the archer became traveling companions for a time, growing closer with each passing day. Three months later, Xiong had acquired the best friend she’d never had as a child. A deadly duo, there were few battles the pair were bested in. Until that one fateful day; the Archer lost her life to a bullet in the heat of battle. The shot had been aimed for Claret, but the other girl’s loyalty to her friend prevented it from ever reaching the warrior. The archer died in Xiong’s arms. Her final words; Live on, Dragon Warrior, etched the title firmly to Claret.

The Dragon Warrior now travels once more, looking to better herself, searching to unlock her true potential.


 
Also I have seen Damon's bio and have approved it, he'll post it as soon as he gets online :)
 
As it is now 22:00 GMT the sign up page is now closed. I am keeping it open for Damon to post his bio when he's on but after that it shall be closed, apart from Damon I ask of everyone to not post please :)

Thank you
 
Sorry Zeria, you missed the deadline by 7 minutes. I have to decline your entry.
 
Name: Alistair Phelan
Alignment: Good

Race: Human
Gender: Male
Age: 22

Appearance:
Eye Colour: Light brown
Hair Colour: Light Brown
Hair Style: Short and ‘flat’ with a small fringe going across the right side of the forehead just above the eyes
Complexion: White Caucasian, slim features masking a muscular build, smooth and short facial hair and sideburns.
Height: 6”2
Weight: 160 lbs
Distinguishing features: A birthmark showing a tornado engulfed in flame on the palms of both hands, this is both evidence of his place as well as the source of his magical power

Attire:

Shirt: A light mithril shirt, it is short sleeved and fairly strong, it can keep out cold and block most arrows and some ill targeted sword slashes

Trousers: A light brown pair of slightly tight trousers has a pocket on either side and a small pouch across his back on the waist.

Jacket: A large thick jacket that reaches to the top of his boots, dark blue in colour and has a denim interior material. On the inside are 4 pockets, two on either side which are deep enough to fit several small items inside.

Boots: Tough leather boots with small metal plates over the front of them, the soles are extra thick to resist more impact from large drops.

Gauntlets: Lightweight magically powered gauntlets, they are steel colour mostly with a red ‘underbelly’ the fingers are slim and flexible with sharp outer edges. The gauntlets themselves act as an amplifier to boost the magical power and effect of spells made from the birthmark. It reaches from his fingertips to an inch from the elbow, as well as boosting magic, it also has magical power running through them, enhancing lifting capabilities as well as the power of his punches. The gauntlets enhance strength and speed by 25% this effect is normally inactive and can be activated by pushing the red 'skin' against his arm, this can be pulled down the same way, to remove the boost, while activated it will slowly sap the strength as he will be going beyond his body's natural limits.

Personality: A fairly cocky character on the surface, he shows himself to be fun loving, adventurous and no stranger to danger. However, in reality he is wise, independent and works towards gaining the power that is his by right and by blood. He is far from a pampered prince and is always willing to defend the lives of his friends and companions. If one were to call him names, if calm he wouldn't care less, probably ignoring them or verbally challenging them, if he was angry when this happens he might ignore it, or turn around and probably strike him/her.

First Impression: At first glance he would appear to be like any other sellsword, in it for the adventure, the treasure and the money, he has the look of an overly equipped adventurer, though one who hears rumours of him will know of him as a mercenary, and try to get him to do their dirty work.

Strength: For his figure he is actually very strong, his physique is hidden underneath his attire, his strength lies mainly in his lower half, when lifting he can hold up things beyond his natural strength, due to his gauntlets. With a single punch to an unarmoured person he would deal 120 out of 500, without his gauntlets he would deal 80 out of 500.

Speed: A natural runner, his speed is beyond that of normal people, at full sprint in a straight line he can reach up to 40/50mph when wearing the gauntlets, without he can manage up to 10mph.

Endurance: His natural endurance has built greatly over his years of hunting for the lost relics of his kingdom, this has made him able to hold vast amounts of stamina, even if half starved. When running at full speed he can last up to half an hour, with or without the gauntlets. If struck by an unarmed foe while unarmoured he will recieve 60/70 out of 500hp damage

Reflexes: Due to the heavy weaponry he holds his reflexes can be slow unless he ‘sheds’ some weight (removing weapons/armour), unless the attack is a loud, slow or a direct/in-your-face kind of attack he won’t notice it as easily and at best will attempt to defend it or dodge.

Fighting Style: He is able to adapt his fighting style as the situation decides, alternating between close combat, medium range combat and long range combat. In close range he will alternate between punches and kicks, in medium range he will use his greatsword and in long range, his guns and grenades. With magic taking shape in any of the three. His fighting style may include combining the three weapons, and can become a dominant fighter, constantly keeping on his enemy.

Weapons:
Inferno: Alistair’s gauntlets, enhanced with magic to boost the physical capabilities of the wearer. Works like a living thing, allowing them to be very flexible despite being made from metal, the underside is red and has a tough fleshy material on the outside, making it both flexible and tough.

Fiery Twister: A 6ft long blade with a ½ inch blade and the width is 13.2 inches. The handle is designed to be 2handed but Alistair can weild it skillfully with 1 hand if necessary. The sword is fitted with various jewels, with a covering of steel the jeweled blade is shown from beneath, making it even more deadly when he puts fire/wind magic in it, whether to make it more powerful, to store it for later use or to unleash powerful magic attacks. This is held in a huge sword holder over his back. The sword itself weighs 170 lbs
Fiery Twister

Agni and Aero: Twin handguns built for rapid fire power, both guns hold 60 rounds each. Specially made rounds are used to be able to handle the heat of fire magic as well as avoid swerving from the wind magic. They are incredibly lightweight thanks to the gauntlets, making them easy to move with while still being deadly. These are held in gun holsters on either side of his waist. Agni and Aero (x2) the handle is made from light iron, while the barrel is made of steel. There is a small orb on top of the barrels, this stores up the magic used for attacks. Each gun individually weighs 50 lbs

Magiblast Grenades: A collection of oval shaped grenades, unlike the usual variety that need a pin pull to create an explosion, these require a covered switch to be pressed, once pressed they can then be detonated by use of fire magic. As an improvement to the traditional form of grenades, these create a blast radius 3 times larger, the destructive power is 4 times as strong, and are able to be detonated at any time, rather than wait for them to explode automatically. These are held in the pockets inside his jacket.

Armour: None

Abilities:

Sword magic abilities

Burning Blade: Channels a fiery aura around his sword, enhancing it's power and giving it a fiery element. Also making it more effective against flammable objects, or cold/cool objects. This effect lasts until doused, or is dispelled. Low cost spell, unnoticeable level of fatigue unless used in large quantities.


Aero Sword: Channels an aerial aura around his sword, enhancing it's speed and giving it an aerial element. Also making it more effective against soft or aerial objects, or lightweight objects. This effect lasts until entering a non-windy area, or is dispelled. Low cost spell, unnoticeable level of fatigue unless used in large quantities.

Fiery Twister: Wreathes his sword in fire and then uses wind to keep the fires ferocious and unleashes it into the air. This does not require him to be stationary, though movement is harder to control during increased movement unless he is looking at it. This lasts as long as he chooses, however he cannot use the sword during this state (obviously) and can remain ongoing unless wounded enough to lose concentration. The fatigue starts off small but the longer it is in effect the greater the fatigue becomes.

Inferno Wave: A blast wave of fiery energy, while the fire burns all in it's path the wind makes it spread with increased speed. The flames can then have their height, width and ferocity controlled by the wind. Slightly noticeable level of fatigue, at best it will put a slight strain of breath, almost to the same level of a small jog.

Fire Geyser: Plunges his sword into the ground, after channeling his powers through the sword he then starts tugging at the sword's handle to control the direction of the fiery geysers that rip through the solid ground (creates 6 in total)
Causes enough fatigue to cause him to cough and wheeze, with conditions similar to going at full sprint for long enough to cause you pain.

Gun magic abilities

Fire Shot: Charges fire magic into his guns, creating a far stronger explosive effect with his rounds, also makes them more effective against fire-weak objects. Low cost spell, unnoticeable level of fatigue unless used in large quantities.

Air Shot: Charges air magic into his guns, creating a far sharper effect with his rounds, making them able to rip through most thin or weak material. Low cost spell, unnoticeable level of fatigue unless used in large quantities.

Efreet and Sylph: Places fire and air magic in each of the guns, making one fire air bullets while the other fires fire bullets. When both fire together, they can combine both capabilities for tremendous damage and effects. The fatigue starts off small but the longer it is in effect the greater the fatigue becomes.

Blazing Force Dragon: Places both guns together and fires them as one, instead of firing fire and wind magic, instead it summons forth a young dragon. It is jet black in colour and measures 10ft tall and 3ft wide, it is serpentile in appearance and fires a huge beam of pure light at high speed at it's foe. This takes 10 seconds to charge and the young dragon does not have the endurance to take many powerful hits from magic or weapons as it's scales are not strong enough. Slightly noticeable level of fatigue, at best it will put a slight strain of breath, almost to the same level of a small jog.

Airburn blast: Fills both guns with magical energy and just as it reaches breaking point he fires them both, instead of the usual magical charge they fire both elements from both guns as one huge wave. When it hits something it creates a huge blast as the energies explode from their own power, setting anything alight in a 15ft vicinity. Causes enough fatigue to cause him to cough and wheeze, with conditions similar to going at full sprint for long enough to cause you pain.

Magic:

Geyser:Places hands firmly on the ground, after 2 seconds a huge geyser will appear at the feet of whatever he is targeting, the spell becomes stationary once the ground shakes and appears shortly after. The heat of this can rip through most fabrics as well as burn and melt human skin, depending on how long contact is made with the heat of the geyser. Can cause the arms to go temporarily numb, making them feel weaker for a minute or two, depending on how much attention to recover them there is.

Fire summoning: Creates a small column of flame, which with the wind magic cooling the outer flame changes it into a mgaical weapon. This can be a sword, whip, axe etc as long as there is enough fire for it. This spell can be doused or frozen to be negated. The drain on him is very minimal, instead acting as a leech on him as the magic weapon remains active.

Dark Summoning: Enflame a huge pentogram around himself, this will burn the markings into the ground and hold them there. This remains until he steps out of the pentogram area, and is necessary for him to transform. No energy cost, though it requires a small level of the caster's blood in order to activate properly. (this can be anything from a few drops to pints)

Earth Shaker: Places both hands on the ground, a long 'tube' of wind is then thrust through the ground, shaking the foundations which can cause landslides, cave-ins etc. The drain is dependant on the level of devastation he is wishing to cause, meaning it can last until cut off at any time.

Gaia Manipulator: Depending on the environment, Alistair can control the very ground and sky, making several phenomenon occur such as generating blizzards, avalanches and thunder storms at will. Costs enough stamina to tire Alistair sufficiently to slow down his combat performance, numerous uses will quickly sap his strength until he lies unconcious.

Other Skills:

The Darkova: By standing within the Dark Summoning symbol, after 5 minutes of standing within it Alistair transforms into the Darkova, an ancient magic passed down by his family through the royal blood. The Darkova form is a three headed wolf with fur the colour of dried blood, when transformed all wounds are healed and it's strength, speed, endurance and magical power/tolerance are greatly enhanced. It measures 30ft high, 27.5ft wide and 78ft long. and weighing almost 35 tonnes. The enhanced muscle combined with the gauntlets (worn on the two front paws, and of greater size to accomodate the mighty claws) make it able to move with agility despite the bulk, and like all wolves is very ferocious and a powerful hunter. It has a particularly strong sense for blood and an even stronger bloodlust, the only thing abl to stop it running rampant is the one transformed's will to be good, and keeping it tamed.


Darkova Magic:


Acid jet: Creates a beam of acid from it's three mouths, if this acid hits anything, be it human or otherwise it will melt right through them, turning even small diamonds to liquid. The jet slowly moves along the ground, but uses all three mouths to conmensate the speed with range coverage. Cost will depend on how powerful the acid is, and the length of time it is used.


Firewall: Spews a huge wall of flame from it's three mouths, when it touches the ground, regardless of surface it ignites a huge wall of flame with temperature that can turn most strong metals into ash upon contact. A fairly low drain spell, at best it may cause temporarily slow reaction time.


Ice Pillar: Magically generates a pillar of ice, this can remain indefinately until smashed or melted and can freeze bare skin solid on contact in 2 seconds. The ice pillar itself measures 40ft in height and width can vary on how much of the 40 ft of height is used. Causes enough fatigue to temporarily render him unable to move with much speed, this near immobility lasts for 30 seconds, or until the pillar is destroyed, whichever occurs first.

Toxic Cloud: Creates a massive cloud of poisonous gas that can choke any living thing that enters it. It is placed between just below his heads and up to 10ft above him, preventing anything aerial from reaching him, due to the weight of the air, arrows and bullets are useless during this time. The air itself is ineffective aginst the Darkova. Minimal energy drain, however it saps energy while the cloud is in effective as cost to stop the air effecting the Darkova's movements.

Hunt: Riding on air currents he pounces before his opponent, cutting off escape. This can be used numerous times, and if he lands on the opponent he is able to crush them to death under his own body weight. Noenergy strain, depending on environment can create shock on the feet, among other effects.

Storm: Generates small fire and ice balls from the sky, slowly aiming for the ground. They are indirect but cover a large area. If they hit nothing by the time they hit the floor, they create small fire/ice explosions and fade away. Fairly moderate level of energy strain, once it starts the spell will not stop. The strain can slow down the power of the Darkova, making attacks slower etc.


History: As a child, Alistair was often isolated from other children, his birthmarks on his hands kept people calling him freak, eventually leading him to b so angry he killed one of the bullies. Not long after he was exiled from the village, before long he befriended a pack of wolves who raised him to fight ferociously to protect his family, having no family of his own he defended the wolf family through every threat to them. Life went on well like this, as he grew into a young adult. At that time the wolf pack was dying out, an when a hunter slew what was left of them he left the cave that had been his home for all his recollectable life. Returning to the village that exiled him was no easy task, a strange sense of fear as well as alienation made things difficult, he wore naught but animal hides and knew little to no human speech. As he looked around an old hermit approached him, immediately suggesting to help him. As confused as he was he had no other place to go, accepting his invitation with a grunt they left for his house in the nearby woods.

For a few years the old man trained him in speech, intellect, solialising and combat, after the old man had deemed him ready to leave, he then began to glow in golden light. He explained about his secret heritage, the secret behind his birthmark... As well as two great truths, one thatto restore his kingdom he had to gather all the old treasures of the kingdom, as well as his sister, a woman of great purity who was necessary to restore the kingdom. With this said he faded away, proving himself to be a spirit... After the light faded, he saw a pile of clothing, as well as weapons that seemed alien in this land... equipping everything he left the house, he then began to live his life out as a mercenary, seeking only to restore his kingdom to what it once was

I have the weapon pictars in my profile if anyone's interested in looking. =D
 
Status
Not open for further replies.
Back
Top