Nintendo RE Revelations and RE Mercs 3DS

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Didn't see a topic for this if there is one please merge x]

Here's some info for revelations


Resident Evil: Revelations

- 20 percent complete
- latest media is of the "storyboards and concept renders"
- set between Resident Evil 4 and 5
- stars BSAA team members Chris Redfield and Jill Valentine
- storm a luxury liner infested with creatures
- "The ship's innards are dark, subdued, and packed with fear. The 3D screen really recreates the feel of peering into a corridor and thinking you can see something on the other end -- that's why we're concentrating on the horror in this game; because it's such a good fit with the hardware." - director Koushi Nakanishi
- "We want a scarier game than before...one that avoids the style of RE4 and later and instead goes with the old style up to RE3, where you're solving puzzles and exploring. Recent games in the series have been more about fast excitement, but fear is the main drive of this game from the start -- something so scary to the player, he'll instinctively want to run as fast as he can. Suspense plays a key part here." - producer Masachika Kawada
- setting is someplace in Europe
- creatures on the ship are not zombies or anything of the sort
- new gameplay system that takes advantage of the 3DS hardware
- other BSAA members will appear as well
- game's prologue starts out on a dark, stormy night out at sea
- as the BSAA members approach the ship, Jill says "Surely, they are somewhere on this ship."
- game will also feature other environments
- emphasis on the fear and suspense side
- creatures will appear from unexpected directions
- limited ammo
- 3D visuals used to give depths of the halls
- game is set just after the formation of the BSAA
- looking to make the title enjoyable for newcomers to the series
- elements that fans of past titles will appreciate
- Jill has a laser sight on her gun
- freely move while your gun is equipped
- freely move your viewpoint around
- developed to offer a new play control feel, which could relate to the 3DS's unique functionality
- variety of new enemies
- one storyboard features a storage room that's filled with dead bodies, as well as a broken air duct
- one body seems to be hanging out partially from the broken end of the air duct
- storyboard also features a bloody scene from the ship's kitchen, which is also filled with dead bodies
- first look at a port town and a snowy mountain
- the mountain features a crashed freighter plane in flames


Info for Mercs

Resident Evil: The Mercenaries

- characters including Chris Redfield, Claire Redfield, Hunk, and Jack Krauser
- "The Mercenaries mode was just bonus material up until now, so a lot of gamers never even got around to playing them, I don't think. You had to finish the main games to unlock them, which made them tough to access in the first place, and a lot of the challenges were pretty sadistically balanced besides." - director Koushi Nakanishi
- move while firing, with the perspective switching to first-person whenever you have your gun out
- default to first-person for the whole game, if you want
- "We needed to change the control system a great deal for the Nintendo 3DS. The touch screen is a really great input device, so we definitely want to get the most out of that we can." - director Kazuhisa Inoue
- Characters can be fully customized
- gain abilities over time
- "You can give them skills and adjust their weaponry. That lets you adjust them for your own play style while leveling up their skills. Each character has varying heal and defense abilities, and some skills let them unlock particular weapon features or defeat certain mid-bosses more easily. Taking advantage of these skills will make the game quicker to play and allow you to raise your characters' levels more easily." - director Kazuhisa Inoue
- "It's tailored to be a pure action game, so there is no story aspect to it at all. Instead of that, we're implementing a lot of new gameplay into the action." - director Kazuhisa Inoue
- 70% complete
- Wi-Fi co-op for up to two players
- unspecified touch screen aspect to the controls
- Chris's model is based off his Resident Evil 5 model
- Claire serves as a contrasting character to Chris
- Chris is powerful, Claire uses her nimbleness
- in the magazine, Claire is shown using a weapon with a laser site
- Jack excels at archery and rocket launcher weapons
- Jack also has a knife
- Jack is a high power character, with high attack and defensive strength
- Hunk is a more balanced character





pics included here for both

RE Revelations
http://www.biohaze.com/forums/viewtopic.php?f=29&t=5575&p=90990#p90988

http://www.biohaze.com/forums/viewtopic.php?f=29&t=5575&p=90990#p90988


Mercs

http://www.biohaze.com/forums/viewtopic.php?f=29&t=5575&p=90990#p90990

http://www.1up.com/news/resident-evil-mercenaries-3d-detailed

http://www.biohaze.com/forums/viewtopic.php?f=29&t=5575&p=90990#p90988
 
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Here is the official trailer of Resident Evil: Revelations.


And here is a gameplay preview of Resident Evil: Revelations at the Nintendo Word 2011 conference.


Update#1

News Report Reveals Resident Evil: Mercenaries 3D's Release Date


This just in: the upcoming carnage featured in Capcom's Resident Evil: The Mercenaries 3D has made it onto UK news channels.

The latest report comes from RETV, with more footage of the outbreak of over-the-top violence as well as the first shots of experienced zombie-fighter Rebecca Chambers. The rash of zombie attacks is expected to reach a head when the 3DS game reaches North America on 28th June 2011.

Expect more on this as it unfolds.


http://3ds.nintendolife.com/news/2011/05/news_report_reveals_resi_evil_mercenaries_3ds_release_date

Update#2

Capcom confirms Barry Burton for Resident Evil: Mercenaries 3DS. Here are some screenshots.





















S.T.A.R.S. member and gun enthusiast, Barry Burton, joins playable characters Chris Redfield, Jack Krauser, Hunk, Jill Valentine, Albert Wesker, Rebecca Chambers and Claire Redfield as they face off against the terrifying enemies of Resident Evil: The Mercenaries 3D for the Nintendo 3DS.
Featuring remastered stages from Resident Evil 4 and Resident Evil 5, it’s a race against time as players try to defeat as many enemies as possible before the countdown reaches zero. The fast-paced, combat intensive action of Resident Evil: The Mercenaries 3D is available both as a solo experience and with two-player co-op, where gamers across the world can team up via network play.
For more information on Resident Evil: The Mercenaries 3D visit www.capcom-unity.com
Source: Capcom PR

Update#3

New Resident Evil: The Mercenaries 3D “character” trailer


Update#4

Here is a new trailer revealing more aspects of Resident Evil Revelations. Enjoy!

 
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Some new character art has been released for Resident Evil: Revelations. These images show off new character Parker Luciani and series’ all-STARS Chris Redfield and Jill Valentine. And this may just be me but there’s just something about Parker’s face that makes me chuckle whenever I see him. Oh, and check out Chris’ new snow gear.



http://www.relyonhorror.com/latest-.../new-resident-evil-revelations-character-art/
 
Iwata And Kawata On Resident Evil: Revelations


Resident Evil: Revelations producer, Masachika Kawata, recently had a talk with Nintendo president, Satoru Iwata, about the two Resident Evil games in development for the Nintendo 3DS. Since both Resident Evil: The Mercenaries 3D and Revelations were being developed side-by-side, Iwata asked how Capcom coordinated the two.

“This time might have been an unusual example, but since we were making two games at once, we divided it up, taking care of the final action bits in Resident Evil: The Mercenaries 3D and making graphics and other aspects of presentation in Resident Evil: Revelations,” Kawata replied.

He elaborated further: “The plan for Resident Evil: Revelations was moving along first, but we were putting a lot of work into the scenario and other aspects of the game, so it was going to take a long time to complete.”

“However,” Kawata continued, “we wanted to release something soon after the Nintendo 3DS system hit the market, so we started making and testing Resident Evil: The Mercenaries 3D — the game system of which was already pretty much in place.”


Resident Evil: The Mercenaries 3D will release in the U.S. next week, but it’s Revelations which is the more ambitious game. Revelations, Kawata says, is being treated as if it were a console game, rather than a portable one, with regard to its production values. That said, since Revelations is on the 3DS, it will contain certain elements specific to portable gaming, although Kawata didn’t reveal what these would be.

“Since we were making Resident Evil for a handheld, we were careful about adding elements specific to handheld gaming,” he revealed. “It’s hard to talk about anything we haven’t disclosed yet, though.”

Revelations will be a more traditional Resident Evil game, focused more on scaring the player than recent games in the series. “Some who have played the series on a home console may be worried. But I think you can experience the horror and enjoyment in a way unique to handheld,” Kawata assured.

You can watch the latest in-game footage of Resident Evil: Revelations here.

http://www.siliconera.com/2011/06/24/iwata-and-kawata-on-resident-evil-revelations/
 
3DS graphical advances made Resident Evil: Revelations possible

Hardware advances in the portable field have finally given Capcom confidence in bringing classic Resident Evil gameplay to handhelds.

20120309resievilrev.png

Previously, all handheld Resident Evil releases have been spin-offs, but Resident Evil: Revelations is a full, console-style Resident Evil experience. Speaking at GDC 2012, as reported by Siliconera, producer Masachika Kawata said Capcom had three reasons to bring its formula to the 3DS.

The first and perhaps most important reason is that new portable hardware makes it possible; Kawata said the graphical capabilities of the 3DS made a real Resident Evil game possible. He made specific mention of the portable’s support for lighting features, pixel shading, and shaders.

Secondly, Capcom wants to leverage the Resident Evil brand with new markets, and hopes to find them in new formats. Kawata also mentioned the possibility of new genres.

And finally, the 3DS offers ways to create new kinds of entertainment, powered by its stereoscopic 3D and Street Pass functionality, as well as a dual screen set up.

Resident Evil: Revelations is out now on 3DS and has won critical praise.

http://www.vg247.com/2012/03/08/3ds...sident-evil-revelations-possible/#more-241054
 
I went and bought revelations on saturday, it's really good. In my opinion i'd say its better than resident evil 4 and 5. Capcom really surprised me with how well they made this game.

I'm on chapter 9 at the moment i won't reveal where in the ship since spoilers an all, raid mode is really fun as well.
 
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