Monster variety

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I just got this game but I'm already pretty far (lvl 43). I already had agood look at the game and found some negative and postivie points like everyone I guess, what annoyed me the most is the monster variety. At the start of the game I was very fond of the different creatures but once you get further you just see the same enemies but differently coloured.

I think I've already seen 5 sorts of frogs, 5 sorts of bats, 5 sorts of snakes, 10 sorts of cockatrice and wolves and so on. Everytime I enter a new area I just see the same monsters and the uniqueness is far to be sought.It's rlly annoying tome as it makes a lot of areas very boring to play through (tchita uplands leading -_-)
 
Yeah thats true, they should've put more different monstertypes..
But I don't really look that much how they look like :P I look more at how fast I kill it :P
 
Yeah thats true, they should've put more different monstertypes..
But I don't really look that much how they look like :P I look more at how fast I kill it :P

I agree, it didn't matter much since most of 'em died pretty quickly. Keep in mind, Final Fantasy (just like nearly every RPG)'s been doing the different color palate thing since the first one.
 
This has happened in almost all FF games if you think about it. =p. I am quite use to it by now. Plus, some boards have a couple of unique monsters.
 
They do seemed to have overused the general shaping of monsters, but it didn't actually bother me to be honest. I believe the main reason for the re0using of old designs, is because Ivalice wasn't always filled with copious amounts of beasts, but just a few kinds. Eventually in certain areas where Mist became rich, they began to mutate.


The second Hunt you partake in is a prime point in case.
 
The monster variety has already started to get repetetive early on in the game. But then again, even if they did have a larger inventory of monsters...sooner or later with all the levleing and stuff...it would have also gotten repetetive and we would all be arguing about it now justl ike we are. So I think the best thing to do would be to leave it cuz they did an amazing job on the game and they couldnt make that part perfect lol ;).
 
I actually didn't notice it too much. I guess I don't really care too much. I was too busy trying to kill them rather then notice how redundant the monsters were.
 
I am always usually watching the attack bars and stuff slowly scroll towards the name of that character who is about to unleash the killing blow on that poor monster.
 
I was actually more disappointed in the scale and difficulty for some particular monsters. Most notably the Malboros. They were always big and intimidating and you never wanted to be on the recieving end of Bad Breath but in FFXII, they were pretty small and Bad Breath didn't have that much of an effect. I had no problems with them unlike previous titles it was a battle you didn't want to face when unprepared.
 
Agreed with Zidane (I'll call you by your previous username, if you don't mind, 'George' :P). I was disappointed by the monster variety and especially disappointed of the Marlboros. They were tiny and weren't even that intimidating.

Most of the 'Saurians' and the 'dragons' just have different add-ons to them that make them seem different but their battle actions are notably the same and therefore boring to watch in the long-run. Some monsters like the bats and redmaws look exactly the same because they are so tiny. You couldn't even tell the skeleton fiends apart except for those things that hung around their necks.

In short, too many places, so little monster diversity. -_-
 
Also agree with...i'll just call you Zidane too xD

Malboros were pathetic in this game, they're tiny, unintimidating (for christ's sake, the King Malboros have giant mustaches), and not only is their Bad Breath weak, but it MISSES half the time or more.

And monster design does get old. True, the whole "change the color" scheme has been around for a long time, but this game takes it to a new level. Wolves, birds, undead, bats, giant owls, slavens, coeurls, etc....i think the only species with any real variation was the Wyrm, since that had three very different subspecies to it.
 
Yeah, but the overall design to the Wyrm was just repeated like crazy. Same face, some with that neck ring thing, and others just weird looking like those ones on the Paramina Rift. :P

Needless to say, at least the bosses didn't get affected by it.

But otherwise, I appreciate the monster design, they just probably couldn't be forced to create more monster designs as they had a lot to animate already. xD
 
Well, if you compare this to FFX, FFXII has more levels and boards and more vast areas.

In FFX you had only a set amount of places and each one had a different set of monsters. XII was probably more diffulcult to do since the battle system was different and the areas were 10x as bigger.
 
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