Spoilers for Chapter 14 and the end of the game, seriously, find out what happens for yourself then come back!
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So after the hell that is the bullshit mazes of chapter 13 I was excited to see where the story went and sure enough they did something that COULD have been awesome but came up incredibly short. Noctis gets pulled into the crystal, there's a massive time leap of ten years and what has happened since he was out of commission? The World of Ruin.
I'm a massive FFVI fan, when I seen what the world had become, the chapter name, Noctis looking older and how dark the sky was at first I got really excited. I was a bit disappointed in how the linear half of the game seems much more rushed in comparison to the open world section so I thought maybe this was their way of going back to it and wrapping the game up in the most badass way possible. Would have been the perfect way to throw us back into the open world! Instead, we're spoon fed these incredible ideas from the kid from earlier in the game grown up explaining how everyone had drifted apart since Noctis disappeared and were simply surviving. Even characters like Iris were described as doing heroic and straight up badass things but what do we get instead of actually seeing that? A nice little car ride with awkward looking creatures walking back and forth aimlessly and then the inside of a walled off Hammerhead Station. After that when heading to Insomnia it's all taken care of by a nice loading screen, not that we would want to explore the World of Ruin any, right?
I feel like they really missed a big opportunity here to not only do a throw back to one of their greatest games but also from a gameplay perspective at least for me I don't want to jump right into the ending when you're showing me all this amazing stuff and just telling me about it instead of showing me it. Show me these people surviving, make me care that these people have done worse without Noctis succeeding 10 years ago and show me the consequences of Ardyn wrecking everything. I think wrapping up the game with a good chunk of the open world in ruins, seeing everyone surviving and giving us an even bigger reason to defeat Ardyn would have made the finale hit even harder.
What do you think? What would you have liked to see in chapter 14 instead of the little we got?
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So after the hell that is the bullshit mazes of chapter 13 I was excited to see where the story went and sure enough they did something that COULD have been awesome but came up incredibly short. Noctis gets pulled into the crystal, there's a massive time leap of ten years and what has happened since he was out of commission? The World of Ruin.
I'm a massive FFVI fan, when I seen what the world had become, the chapter name, Noctis looking older and how dark the sky was at first I got really excited. I was a bit disappointed in how the linear half of the game seems much more rushed in comparison to the open world section so I thought maybe this was their way of going back to it and wrapping the game up in the most badass way possible. Would have been the perfect way to throw us back into the open world! Instead, we're spoon fed these incredible ideas from the kid from earlier in the game grown up explaining how everyone had drifted apart since Noctis disappeared and were simply surviving. Even characters like Iris were described as doing heroic and straight up badass things but what do we get instead of actually seeing that? A nice little car ride with awkward looking creatures walking back and forth aimlessly and then the inside of a walled off Hammerhead Station. After that when heading to Insomnia it's all taken care of by a nice loading screen, not that we would want to explore the World of Ruin any, right?
I feel like they really missed a big opportunity here to not only do a throw back to one of their greatest games but also from a gameplay perspective at least for me I don't want to jump right into the ending when you're showing me all this amazing stuff and just telling me about it instead of showing me it. Show me these people surviving, make me care that these people have done worse without Noctis succeeding 10 years ago and show me the consequences of Ardyn wrecking everything. I think wrapping up the game with a good chunk of the open world in ruins, seeing everyone surviving and giving us an even bigger reason to defeat Ardyn would have made the finale hit even harder.
What do you think? What would you have liked to see in chapter 14 instead of the little we got?