Mister Goober
Active member
Hello comrades.
I'm new to this forum, but I am not new to the Final Fantasy series. I have a very deep, philosophical bend to my writing style so enjoy it for what it's worth. The particular theme I wanna tackle... is that of the title. lol. This will probably be a long read and will likely contain lots of spoilers. So beware.
Call it destiny, but I believe that everyone (every single one) of us were all meant to "get somewhere". Whether you are an Eastern spirituality enthusiast, an agnostic who believes there "might" be something out there, or a traditional boring Christian like me, we all know that there is a reason for events in our lives. I am an FF14 maniac. Generally, when talking about stuff like which is my favorite FF game, I exclude FF11 and FF14 because they are MULTIPLAYER ONLINE GAMES. It won't take you far to realize that if you put any social element to any game, it immediately and with great degree makes it MUCH more enjoyable. FF14 is no exception... But, as with all things, it will lead to burnout.
I decided, after a long time of resisting the temptation, to finally indulge in Skyrim. Even though Final Fantasy games and Elder Scrolls games are labeled under the all-encompassing umbrella of "roleplaying games", the difference is NIGHT and DAY, with the darkest part of the night and the brightest part of the day. If you haven't played an Elder Scrolls game before, try it. Trust me, it'll feel foreign.
So here I was, starting my brand-new playthrough thinking "Ah, I shall balance my time between this and FF14" only to find out I've spent 100 hours playing it while logging in to FF14 a grand total of ONCE in a long time for like... one hour just to chat with friends. Discord made it unnecessary to log in regularly to talk to them. Damn discord... So yeah. I did Dawnguard, the Imperial side of the Civil War, the Companions questline, the Thieves' Guild questline, got the Wabbajack, and fully-upgraded my Hearthfire mansion. It was a damn blast!
Coinciding with my "little" adventure, I was also studying philosophy. It's a lifelong pursuit that began but recently. Of course I think this is destiny. And as a philosopher, I have the tendency to reflect on everything. And I spent several hours (spread out between intermittent bouts) of reflecting about RPGs in general. What you are about to read is my conclusion.
I've always said that Japanese RPGs need to take something from English RPGs and vice-versa. I've said that Japanese RPGs need to have an element of CHOICE akin to Skyrim's gameplay, and that the ugliness of Oblivion (Elder Scrolls 4) need to learn from FF games on how to design a damn NPC into something that doesn't look like the bastard child of Jar Jar Binks and an avocado. And here were my thoughts about what I would do if I was the Naoki Yoshida of FF14.
Have a choice of faction. Like in World of Warcraft, we should be able to choose... Either become Hydaelyn's champion or the harbinger of Garlemald. And for crying out loud give us a choice of BUILD. The "freedom" associated with being "free" to choose which combat class to play is incredibly deceiving because each and every choice forces you to play in a manner that must affirm the preferences of other players. People in FF14 will verbally murder you if you don't fit into an agreeable playstyle. And for God's sake give consequences to stuff! If we choose this path there should be a difference! Here's FF14 in a nutshell: Player X does A, B, C and eventually D. Player everyone-else does A, C, B, and eventually D. That is basically the extent of the game's variety.
And then I did some more thinking... I eventually got back to FF14 and while I was hammering away the main questline (which is like... EVERYTHING in FF14), my mind wandered. It began to take a different path...
You see, throughout my gaming life, I've never ever encountered an English RPG that was more memorable and nostalgic than my original experiences with PS-One Japanese RPGs. FF8 especially. No English RPG I've played (in the era of PS3/XB360 and beyond) matches the kind of emotion and attachment I felt when I experienced Final Fantasy VIII for the first time. And it clicked.
The reason why "these" (FF games) have that "effect" (powerful emotions) compared to English RPGs is that THAT is exactly what the developers of these games were going after.
I used to (TRY) writing novels. My guidebook was Stephen King's On Writing, and in that book, Stephen asserted that the absolute most important element of any story is... well... THE STORY. It's not the characters, it's not the flowery descriptions of how the character dresses, nor the brilliantly plotted plot courtesy of the cleverness of the writer, but THE STORY and nothing else. And as you have experienced, in a game like FF14 and FF8, you are FORCED to submerge yourself to the depths of Ultimecia's and Zenos yae Galvus's arcs. You have no choice. And in a game that has such a format, it will only work if the story is good. The effect, when successful, are characters that are endearing, twists that slap the cheeks of your heart, and the anticipation of finally seeing Aerith Gainsborough die in HD. Final Fantasy games have that trademark. We can argue all day that their trademark are their graphics, but no. Any game can match the graphics of FF games given the technology, but the flavor of them comes from artwork. The content.
In Final Fantasy 14, Tataru who is like the most trivial primary character in the story will always be more memorable than Ulfric Stormcloak.
That is all...
What do you think? Responses are appreciated!
I'm new to this forum, but I am not new to the Final Fantasy series. I have a very deep, philosophical bend to my writing style so enjoy it for what it's worth. The particular theme I wanna tackle... is that of the title. lol. This will probably be a long read and will likely contain lots of spoilers. So beware.
Call it destiny, but I believe that everyone (every single one) of us were all meant to "get somewhere". Whether you are an Eastern spirituality enthusiast, an agnostic who believes there "might" be something out there, or a traditional boring Christian like me, we all know that there is a reason for events in our lives. I am an FF14 maniac. Generally, when talking about stuff like which is my favorite FF game, I exclude FF11 and FF14 because they are MULTIPLAYER ONLINE GAMES. It won't take you far to realize that if you put any social element to any game, it immediately and with great degree makes it MUCH more enjoyable. FF14 is no exception... But, as with all things, it will lead to burnout.
I decided, after a long time of resisting the temptation, to finally indulge in Skyrim. Even though Final Fantasy games and Elder Scrolls games are labeled under the all-encompassing umbrella of "roleplaying games", the difference is NIGHT and DAY, with the darkest part of the night and the brightest part of the day. If you haven't played an Elder Scrolls game before, try it. Trust me, it'll feel foreign.
So here I was, starting my brand-new playthrough thinking "Ah, I shall balance my time between this and FF14" only to find out I've spent 100 hours playing it while logging in to FF14 a grand total of ONCE in a long time for like... one hour just to chat with friends. Discord made it unnecessary to log in regularly to talk to them. Damn discord... So yeah. I did Dawnguard, the Imperial side of the Civil War, the Companions questline, the Thieves' Guild questline, got the Wabbajack, and fully-upgraded my Hearthfire mansion. It was a damn blast!
Coinciding with my "little" adventure, I was also studying philosophy. It's a lifelong pursuit that began but recently. Of course I think this is destiny. And as a philosopher, I have the tendency to reflect on everything. And I spent several hours (spread out between intermittent bouts) of reflecting about RPGs in general. What you are about to read is my conclusion.
I've always said that Japanese RPGs need to take something from English RPGs and vice-versa. I've said that Japanese RPGs need to have an element of CHOICE akin to Skyrim's gameplay, and that the ugliness of Oblivion (Elder Scrolls 4) need to learn from FF games on how to design a damn NPC into something that doesn't look like the bastard child of Jar Jar Binks and an avocado. And here were my thoughts about what I would do if I was the Naoki Yoshida of FF14.
Have a choice of faction. Like in World of Warcraft, we should be able to choose... Either become Hydaelyn's champion or the harbinger of Garlemald. And for crying out loud give us a choice of BUILD. The "freedom" associated with being "free" to choose which combat class to play is incredibly deceiving because each and every choice forces you to play in a manner that must affirm the preferences of other players. People in FF14 will verbally murder you if you don't fit into an agreeable playstyle. And for God's sake give consequences to stuff! If we choose this path there should be a difference! Here's FF14 in a nutshell: Player X does A, B, C and eventually D. Player everyone-else does A, C, B, and eventually D. That is basically the extent of the game's variety.
And then I did some more thinking... I eventually got back to FF14 and while I was hammering away the main questline (which is like... EVERYTHING in FF14), my mind wandered. It began to take a different path...
You see, throughout my gaming life, I've never ever encountered an English RPG that was more memorable and nostalgic than my original experiences with PS-One Japanese RPGs. FF8 especially. No English RPG I've played (in the era of PS3/XB360 and beyond) matches the kind of emotion and attachment I felt when I experienced Final Fantasy VIII for the first time. And it clicked.
The reason why "these" (FF games) have that "effect" (powerful emotions) compared to English RPGs is that THAT is exactly what the developers of these games were going after.
I used to (TRY) writing novels. My guidebook was Stephen King's On Writing, and in that book, Stephen asserted that the absolute most important element of any story is... well... THE STORY. It's not the characters, it's not the flowery descriptions of how the character dresses, nor the brilliantly plotted plot courtesy of the cleverness of the writer, but THE STORY and nothing else. And as you have experienced, in a game like FF14 and FF8, you are FORCED to submerge yourself to the depths of Ultimecia's and Zenos yae Galvus's arcs. You have no choice. And in a game that has such a format, it will only work if the story is good. The effect, when successful, are characters that are endearing, twists that slap the cheeks of your heart, and the anticipation of finally seeing Aerith Gainsborough die in HD. Final Fantasy games have that trademark. We can argue all day that their trademark are their graphics, but no. Any game can match the graphics of FF games given the technology, but the flavor of them comes from artwork. The content.
In Final Fantasy 14, Tataru who is like the most trivial primary character in the story will always be more memorable than Ulfric Stormcloak.
That is all...
What do you think? Responses are appreciated!