How would players feel if the game was reset?

Do you think the game should be reset for a new game?

  • Yes, the present game has serious flaws

    Votes: 9 20.0%
  • Yes, I like the ideas

    Votes: 7 15.6%
  • No, I have worked too hard on the present game and like it

    Votes: 12 26.7%
  • I do not care. I am open to new ideas.

    Votes: 17 37.8%

  • Total voters
    45
Okay, Neo and I thought of an interesting compromise- if the game was reset, players would get summons based on their former level. The tougher the player, the better the summon.

Considering that you could not get summons otherwise, I think this is a fair trade.
 
Okay, Neo and I thought of an interesting compromise- if the game was reset, players would get summons based on their former level. The tougher the player, the better the summon.

Considering that you could not get summons otherwise, I think this is a fair trade.
Would they like level up with you or something? Cause what if theirs a summon I want to have forever?
 
Okay, Neo and I thought of an interesting compromise- if the game was reset, players would get summons based on their former level. The tougher the player, the better the summon.

Considering that you could not get summons otherwise, I think this is a fair trade.

How is this balanced?
 
Because the pets would not receive as much points as the player, and everyone will have a chance to buy pets once they have completed the game. Older players basically have a big head start. I have to do SOMETHING unbalanced to make up for all the work experienced players would have done.
 
But Adamant, instead of allowing players to buy pets so easily, we could create a summons and allow players to get them through quests or special missions, like we normally do in normal FF games.

For example, we create a book that has some info of a certain summon, and make the trigger in order to activate one of the NPCs.

Like this situation:
Player A reached X location and he/she found a X Book at the Ancient Library. While reading the pages he/she learns about X summon, an entity of great power. Player A goes back to Sage NPC, which activates the trigger of "Player has been to X area" in this case the Ancient Library.

Player: Do you know anything about (X) summon?

NPC: Yes, but who wishes to know about the X summoning?

Player: One who seeks power far greater than that of normal men. I demand your answers, speak the truth.

NPC: The quest for power blinds men, causing their own demise and yet, I sense some sanity on your words. Is there a reasonable explaination to your demands. Very well, I'll tell you.

Player: Make haste old man, I have no time to lose at such a night. The darkness grows stronger every second and even though I wish to fight against it, I have not the means to stop it.

NPC: Your determination amuses me young (character's name). If you wish to obtain that which has been sealed long time ago, I will reveal to you the location of (name of location) temple. Be gone young (character's name), and becareful. Once you've decided to seek one of the Temple of (name), the gates of the other temples will not open to you until you bring further proof of your bravery.

Player: So be it, I shall cast myself once again into the darkness. Such an irony to think that I must seek the means to destroy my enemy inside their own domain....



This is just a simple example, I am sure that we can make something better than this, but it could be a good start.

What say you?
I would like to know if players would agree on earning their summons through sidequests instead of buying them.

Also we could make elemental spells for each summon, like FF games (because honestly the fact of seeing Ifrit casting Blizaga it's.....wierd....), for example:

Ifrir
Spells (Ifrit and players only):
Fira
Flare
Firaga
Hellfire (special attack, costs a huge amount of MP. MP must be above a certain amount of mp to use it.)

Spells (Either summons or players)
Cura
Esuna (just an example)
Protect

Shiva
Spells (Shiva and palyers only)
Blizara
Blizaga
Blizaja (who knows, but if ther's a "Curaja" at FFXII, there must be a "Blizaja" somewhere, too bad I haven't finished the game yet :lol: )
Diamond Dust: (Shiva's special spell. Same requirements as Ifrit)

Spells (Either players or summons)
Cura
Esuna
Shell


These are just examples, a random idea that I got while working on my History Project (wierd...huh? :confused: )


So players, what do you think?
 
Love the idea STL, you should definatly include that if the RPG is reset.
 
i suppose us players who are high lvs and done loads of work should get something but the idea of finding summons as part of a quest sounds better than buying them
And the pets can only use certain spells that reflect thier element
 
Also, an idea blocked by Adamant, summons can also be made that get more attributes per level than your regular character. Essentially, the summon can become stronger than the main character. As you level up higher, the standard 5 attributes per level becomes a smaller and smaller percentage of the character's over stats. In reality you are increasing in strength less and less.

He suggests changing the overall defaults. But player's teams can actually be stronger without anything being done to the defaults at all.

Also, what is the point of having a summon if they cannort be good in an attack? At the moment, many spells are blocked from the summon. The reason being that Adamant does not want the summon to help make a fight easier. Summons cannot have armour or weapons. So the only thing they can do, equally to the main character, is cast spells. The logical thing to do is use main character for physical attacks and summon for spells. So not allowing the summon to learn certain spells is just making them worthless.

This does not mean that a person would not want the main character to have the ability to cast spells. But since the main character has weapons, it would be logical for the main character to be the only one doing physical attacks. While the summon concentrates on casting spells.
 
Also, what is the point of having a summon if they cannot be good in an attack? At the moment, many spells are blocked from the summon. The reason being that Adamant does not want the summon to help make a fight easier. Summons cannot have armour or weapons. So the only thing they can do, equally to the main character, is cast spells. The logical thing to do is use main character for physical attacks and summon for spells. So not allowing the summon to learn certain spells is just making them worthless.

This does not mean that a person would not want the main character to have the ability to cast spells. But since the main character has weapons, it would be logical for the main character to be the only one doing physical attacks. While the summon concentrates on casting spells.

But, I am not saying that players will be forced to fight through those Temples in order to continue the story. As every FF player should already know, there are some sideuquests in which the player gets a special item, summon, weapon, etc. I don't suggest to make the summons really weak, but if we make them strong, then we must make sure that the players earn that summon by fighting through the whole temple.

Also we could add "puzzle" NPC dialogues like (for example)

Player A: Clicks on NPC, he/she sees that the chat log has three options.

Option A
Option B
Option C

Player clicks on option A which activates the next chat log and then he/she sees three more options.

Option A 1
Option B 1
Option C 1

He she clicks on option B 1, that activates the next trigger which will take her to two more questions. If by any reason she makes mistake, the NPC will trigger the chat log of "Try Again"

Of course, we could add hints like books or ancient documents through the game in order to allow players to learn about how they should answer the puzzle.

Also, I am aware of the fact that summons can't equip weapons, we could make them Spell casters, after all, the summons are stronger with magical attacks than physical attacks, take the aeon "Ixion" from FFX as an example. If you use Ixion's special attacks, you can do more damage than attacking physically.

Of course, everything would be an optional quest, because we can't always stick with the same old "Players goes here, goes there, fights X Boss, learns about X evil. Saves the world or decides to join the darkness". While addinng sidequests we would make the game a little more interesting and it would give players another thing to do after completing the game.

Sidequests are fun, I really enjoy the hunts of FFXII and I am sure that players will enjoy the game even more if we make something more than just a linear story.


Of course, players have the option of refusing this and I would gladly discard this idea from my "Book of Wierd Ideas" :lol:
 
yeah maybe alignments like good and evil could happen
this would lead to different storyline
 
But Adamant, instead of allowing players to buy pets so easily, we could create a summons and allow players to get them through quests or special missions, like we normally do in normal FF games.

For example, we create a book that has some info of a certain summon, and make the trigger in order to activate one of the NPCs.

Like this situation:
Player A reached X location and he/she found a X Book at the Ancient Library. While reading the pages he/she learns about X summon, an entity of great power. Player A goes back to Sage NPC, which activates the trigger of "Player has been to X area" in this case the Ancient Library.

Player: Do you know anything about (X) summon?

NPC: Yes, but who wishes to know about the X summoning?

Player: One who seeks power far greater than that of normal men. I demand your answers, speak the truth.

NPC: The quest for power blinds men, causing their own demise and yet, I sense some sanity on your words. Is there a reasonable explaination to your demands. Very well, I'll tell you.

Player: Make haste old man, I have no time to lose at such a night. The darkness grows stronger every second and even though I wish to fight against it, I have not the means to stop it.

NPC: Your determination amuses me young (character's name). If you wish to obtain that which has been sealed long time ago, I will reveal to you the location of (name of location) temple. Be gone young (character's name), and becareful. Once you've decided to seek one of the Temple of (name), the gates of the other temples will not open to you until you bring further proof of your bravery.

Player: So be it, I shall cast myself once again into the darkness. Such an irony to think that I must seek the means to destroy my enemy inside their own domain....



This is just a simple example, I am sure that we can make something better than this, but it could be a good start.

What say you?
I would like to know if players would agree on earning their summons through sidequests instead of buying them.

Also we could make elemental spells for each summon, like FF games (because honestly the fact of seeing Ifrit casting Blizaga it's.....wierd....), for example:

Ifrir
Spells (Ifrit and players only):
Fira
Flare
Firaga
Hellfire (special attack, costs a huge amount of MP. MP must be above a certain amount of mp to use it.)

Spells (Either summons or players)
Cura
Esuna (just an example)
Protect

Shiva
Spells (Shiva and palyers only)
Blizara
Blizaga
Blizaja (who knows, but if ther's a "Curaja" at FFXII, there must be a "Blizaja" somewhere, too bad I haven't finished the game yet :lol: )
Diamond Dust: (Shiva's special spell. Same requirements as Ifrit)

Spells (Either players or summons)
Cura
Esuna
Shell


These are just examples, a random idea that I got while working on my History Project (wierd...huh? :confused: )


So players, what do you think?
I absolutely love that idea. Its really fantastic. And yes Blizaja is a real spell along with Thundaja and Firaja, as the Espers in FFXII use those as their specials when you fight them. And I think Flare would suit Bahamut a little more than Ifrit.
 
Are you guys kidding me? Is this supposed to be a joke or something 'cause I don't know? Do you realize how many people have cheated in the RPG so far? I guess you don't, lost count or whatever but all thanks to that little bastard DarkSquall. He was the one who ruined the RPG to everyone by donation hell a lot of Gil to everyone out there. If you really wanna have some fun, then play the RPG and earn some Gil using the hard way. Donating like one billion to a player will be no fun to that person at all, believe me. So I'm all for the RPG reset but we promise you that it'll be the best game we ever had! Lot's of stuff will be included in the new game once we're running on the Gold version and not to mention the clans/guilds system, y'know.

My idea here is to reset the RPG once the Gold release is finally out. In my opinion, that would be a really good idea and to all the players out there but I don't know about you. Everything will be changed in the RPG eventually and will probably be even better than before.
 
Originally Posted by Squall True Lionheart
But Adamant, instead of allowing players to buy pets so easily, we could create a summons and allow players to get them through quests or special missions, like we normally do in normal FF games.

For example, we create a book that has some info of a certain summon, and make the trigger in order to activate one of the NPCs.


That's a nice idea and all, but it's completely impossible with the current setup! Not only can we not add spells to shops that only certain pets can use, there is NO trigger to give a player a pet. Plus, you have to think about all the variables that we would have to deal with even if it WAS theoretically possible, etc.

And I do not call "players can only buy pets after beating the game" a very easy condition! What in the world are you talking about?
 
OK, Adamant, this is how it could be done. You would place a boss in a certain hidden area. You would have to beat the boss to make it to the hidden area, that happens to have a summon store. The store would have the summon, cost 0 gil. It is not a drop. But it could be considered a reward for beating the boss. No trigger needed. Nothing else would be located in the area. It would be a dead end. The sole purpose of beating the boss would be to obtain the summon.

Also, no teaming would be allowed in this side quest. A fighter would have to beat the boss alone.
 
I suppose they have this magically infinite supply of pets, you know, just in case you decide the first 30 weren't worth keeping? Like Darkblade said, there are a lot of things we CAN do, but the only things we SHOULD do are what is foolproof. That's been my philosophy all along, and that's why there were some delays in the releasing of areas.
 
Nothing is more foolproof than being encountered by a boss traveling. To setup a trigger with the same conditions is way too complicated. This would be just placing a boss in an area. It is completely simple and is totally foolproof.

To be honest, I would only do this with one summon though. It would also be pretty far in the game. The boss would also be very tough. But could be setup that a smart fighter would be able to beat it alone. It would probably be a spell based monster with strong DEF. But not very strong MAG DEF. You could also setup a team of bosses if you wanted.
 
actually, there is a way to get a npc to give the player a summon, I have seen it done on another forum. I just will have to ask the site owner how he did it.
 
Nothing is more foolproof than being encountered by a boss traveling. To setup a trigger with the same conditions is way too complicated. This would be just placing a boss in an area. It is completely simple and is totally foolproof.

To be honest, I would only do this with one summon though. It would also be pretty far in the game. The boss would also be very tough. But could be setup that a smart fighter would be able to beat it alone. It would probably be a spell based monster with strong DEF. But not very strong MAG DEF. You could also setup a team of bosses if you wanted.
Actually, you could set it up like an FFX/FFXII situation. The summon could be the boss, and after you defeat it, their would be an NCP in another area or the same one that will sell you it after you beat it. And it would be more enjoyable with more summons, instead of just one. Maybe you could get some FFXII Espers in there.
 
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That's a nice idea and all, but it's completely impossible with the current setup! Not only can we not add spells to shops that only certain pets can use, there is NO trigger to give a player a pet. Plus, you have to think about all the variables that we would have to deal with even if it WAS theoretically possible, etc.

And I do not call "players can only buy pets after beating the game" a very easy condition! What in the world are you talking about?


Instead of negative about others' ideas you could at least try to find a way to make that idea even better, or find a way to use part of it:rolleyes: *sighs*

Again, I never said that players would have to beat the game in order to get that summon, I just mentioned that they could acquire the summons by beating a sidequest.

We could convine the trigger conditions of "Player beated X boss" with "Player has not visited X area" using a NPC to grant access to the area in which the summon shop will be. By making the area invisible, they will only have one chance to get that summon. If they leave and try to come again through the NPC, due to the fact that they have already visted the X area, the NPC will not allow them to go back there.

Since you are supposed to have more experience with Triggers than me you could find a way to fix this idea, that is if you want....^_^
 
Adamant , your just trying to be argumentative because people aren't agreeing with your ideas. If you would listen to other people, especialy other RPG mods, people might be more willing to listen to you. Simple as that. And i still think the idea sounds great STL.
 
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