Lunairetic
ShinRa Guard
Will there be occasional resets, or is this one time, because if there are gonna be resets every once and a while, i won't play, cuz i'll just be wasting my time.
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That's part of life XD
)This is an important amendment to my previous posts.
After some initial tooling around with the RPG Inferno ACP, assuming the test version is what you have (3.0), I don't really see any way to actually have job classes. Unless you're able to add new defaults in some options menu that isn't offered in the test program -- many of the higher level menus are blocked off. I'm initially doubting the ability to make duplicate Character Stat Boundaries and Attribute Point Conversions in the Main Settings menu. Then again I've spent little time with it.
One thing that is offered, that I previously bit my tongue on, was the use of specific attack forms with specific weapons -- this is like gold. I really think that with some tinkering and testing you could make a whole slew of interesting attack forms that would help promote the use of different types of weapons such as forms that push the use of staffs or daggers. You could make ones that are only available with shields! That has huge potential to help fix the things you consider problems. This can get even better too. Lets look at a dual-wield-able weapon. Since you can attack twice you can use a form twice. With that in mind you could make up some really cool combinations such as a something that cranks Eva, thanks to the extra sword, but lowers Def or something to that extent -- make dual wielding risk with a high pay off. Admittedly this is limited because someone using a dual-wield-able weapon isn't forced to dual wield it. You should ask yourself what is it that would make a person dual wield weapons and what would it grant them.
For example:
Two swords equal two blades that can cut so that's double dmg (two attacks) and double the sword vs sword defence (+eva). But having a blade in your right and left hand suddenly forces you to use both sides of your brain in tandem therefore you could penalize Int, Int Def, and more importantly Dex as it is much harder for a person to wield weapons in this way. To counter this the user would need more training that would be represented but them putting more points into their Dex stat. Maybe it could lower their Spd too. Initially I was going to say ut a negative on Str but I revoke that because with the other penalties the users is going to have to penalise their potential Str to fix their weaknesses.
Something I was thinking about while I was brushing my teeth. If you don't have any way of implementing job classes then you can use the attack forms, in a way, as job classes. This would require that you make some forms of equipment (like chest) quest based.
Thats too bad -- I just assumed there was some way to kill the trade offs you make when using multiple attack forms. Admittedly from my experience the actual drain on the exp bar isn't so bad that you couldn't use two different attack forms intermittently.
And whats with this inability to load weapon images? I understand their is a default list but the previous Armored Core Website I went to before I came here had a sub site that had an Inferno RPG -- Armored Core being the theme. They had a whole different set of weapons -- a set that befit Armored Core:
Rifles, cannons, laserblades, and they even had the Karasawa -- a famous laser rifle in the Armored Core world.
That being said there must be a way to change it or amend it. If you want to take a look http://www.ArmoredCoreOnline.com though for a few days its rerouting all traffic to an official AC4 website that is in its closing days in hopes to keep it alive or something. Funny enough its the site I was at BEFORE the AC site I was previously. Anyway once it is back to normal I urge you to take a look at their RPG. It has no post requirement so you can just join, try it, and maybe ask there GM some questions.
