HighwindPilot
White Mage
Lol, you knew stuff was bad when the Jenova Boss fight kept the same music playing through.
Actually, for a game to do, especially at the time, that piece was done brilliantly. Something terrible had just happened, something that kind of just left people in awe (especially if you didn't know it was coming). The music kicks in, and really adds to the this kind of depressive mood that was presented. You view the characters reaction, and in most cases, feel for them after what happened. So you're kind of left in this mood to mourn--YET, realize that the fight goes on, and you have no real time to do so yet, as you have to face Jenova/Sephiroth. It is then, that you know you have to carry on with your mission, while at the same time, unable to help but think over what you've just experienced. Only to lay her to rest AFTER taking care of what has to be done.
I don't know, I think it was a genius thing for them to do. They didn't take a step back, and say, "Okay, we'll let this death play out, and that'll be it." They kept perspective, stayed true to the plot and characters, and gave no rest to the weary.
I mean, not to cause a stir, but it reminds me of the Sirius incident of HP & The Order of the Phoenix, in that manner.
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Sorry for that. I kept playing, even after. I hopped right into Disc 2.
Actually, for a game to do, especially at the time, that piece was done brilliantly. Something terrible had just happened, something that kind of just left people in awe (especially if you didn't know it was coming). The music kicks in, and really adds to the this kind of depressive mood that was presented. You view the characters reaction, and in most cases, feel for them after what happened. So you're kind of left in this mood to mourn--YET, realize that the fight goes on, and you have no real time to do so yet, as you have to face Jenova/Sephiroth. It is then, that you know you have to carry on with your mission, while at the same time, unable to help but think over what you've just experienced. Only to lay her to rest AFTER taking care of what has to be done.
I don't know, I think it was a genius thing for them to do. They didn't take a step back, and say, "Okay, we'll let this death play out, and that'll be it." They kept perspective, stayed true to the plot and characters, and gave no rest to the weary.
I mean, not to cause a stir, but it reminds me of the Sirius incident of HP & The Order of the Phoenix, in that manner.
----
Sorry for that. I kept playing, even after. I hopped right into Disc 2.
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It was done really well, the fmv sequence, dialogue, music, the way it cut into a battle. I really hated Sephiroth then! It felt strange how one of your main characters was killed like that, one as kind as Aeris was. You don't expect that from a game, you don't expect a good main character to die and to become emotionally attached to them. I felt really sorry for Cloud. There was obviously something between him and Aeris that I was hoping would continue. He hadn't seen her in awhile and when he finally finds her....