Just because it wasn't done before, doesn't mean it should have been done, it was more trouble than it was worth and half the rpg cafe was full of people complaining about it 

Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Oh gosh, you reminded me. I had nearly forgot.
THAT WAS GENIUS THOUGH and you know it. Who would think of creating a huge, invisible underwater labyrinth and filling it with treasures and deadly monsters? Nothing like that had ever been done in Inferno before. The only ways to get through that area was to either draw a map or leave chat messages in every shoutbox, and it ended off with another epic boss thanks to yours truly. The later areas only got even more brutal, though I certainly heard many members frustrations as they tried to get through this early on.![]()
His original account got banned. So just recently he made another and I guess the admins decided to give him a break.
Oh, Adamant, Maria and Seph were broken somehow. Also, the ocean was basically a bunch of similar places copied over and over again with ocasional treasure chests. It was meant to get players confused so they couldn't find the end. Maybe the genius was it didn't take long to make because of the dupes.
His original account got banned. So just recently he made another and I guess the admins decided to give him a break.
Oh, Adamant, Maria and Seph were broken somehow. Also, the ocean was basically a bunch of similar places copied over and over again with ocasional treasure chests. It was meant to get players confused so they couldn't find the end. Maybe the genius was it didn't take long to make because of the dupes.
Adamant said:There isn't much left to do with the RPG, as we all know, yet there are still quite a few new players that would probably be interested in the RPG if it wasn't so complicated and party oriented. The RPG we designed was based on what we could do in the Beta release- we have a lot more tools now, and we can make the game a lot cleaner. Plus, you have some other major problems going on with the game, like the following:
-NPC's are not coordinated, meaning many conversations do not make much sense
-Monsters stats are over-inflated because of the enormous advantage dual wielding gives
-Stats are enormously unbalanced away from HP and MP
-PvP battles result in mostly one hit kills
-Depending on the world map to move everywhere is a major pain
Here is my "solution" to some of these issues:
Players should start with the following stats:
HP:100
MP:100
STR:10
DEF:10
MAG:10
MAGDEF:10
DEX:10
EVA:10
SPD:10
The max stats should be as follows:
HP:1000
MP:1000
STR:100
DEF:100
MAG:100
MAGDEF:100
DEX:100
EVA:100
SPD:100
The attribute increments should be as follows:
HP:10 per attribute point
MP:10 per attribute point
STR:1 per attribute point
DEF:1 per attribute point
MAG:1 per attribute point
MAGDEF:1 per attribute point
DEX:1 per attribute point
EVA:1 per attribute point
SPD:1 per attribute point
Each player should get 5 attribute points per level. The theoretical max level should be Lv. 100.
Spells would be virtually ONLY damaged based spells, though they could have other effectors, like a "poison gun" could lower the opponents DEX. Potions will come in permanently limited quantities- they will serve as “ammo” and “medipacks”, and will come only from NPCs, but players can hold an unlimited supply of them. The only inn will be at the very beginning of the game, it will be expensive, and it will be relatively far away from a location you can get to from the world map.
NPC's would function only as "advisers" that tell you basic info about your mission, and possibly give you bonus items. They would ALL be controlled by variables set by a "master NPC" at the beginning of the game (which would be further controlled by a "has not visited location X" condition.
Components, enchantments, and pets should be completely removed. They are not necessary and complicate a perfectly fine battle system. Defensive armor will come in “sets” and will ONLY serve as a means to increase the player’s DEF after certain story events. Attacking weapons will also be limited but will mostly be found through non-essential NPC’s.
The majority of locations will be hidden. There will be a few specific “warp rooms” in strategic locations that players can access any time through the world map. A helper NPC will appear in each of these rooms. They will unlock new warp rooms once the player has fulfilled specific mission objectives.
Enemy monsters will follow EXACTLY the same level scheme as players do. If an area needs to be tougher, more bots can be added. Honestly, making bots that have tougher-than-player stats is completely unnecessary, even for bosses.
I talked to Darkblade about this, and he thought it was a good idea, but we should wait until the gold release comes out. I’m planning on working on it now but keeping the areas closed to normal members. Think about it, folks.
The only inn will be at the very beginning of the game, it will be expensive, and it will be relatively far away from a location you can get to from the world map.
I agree, we didn't require to give players more reasons to hate us. Adamant's Incarnates did most of the work for that >.>I'm so glad we never did this
That would of been absolutely horrible.
One inn for a whole RPG Inferno world? Wow, yeah that kinda would suck. And would freely being able to travel to places you've already been by entering the place id be possible, or would players have to travel area by area and have worked that way back to it slowly?
Definite reminder of how much of a pain in the ass it is having to travel through several monster filled areas to get to certain locations you need to get to in Final Fantasy Tactics. xP
Edit: Incarnates? What were these Incarnates like? >.>
Damn. Do not bring them back. DO NOT bring them back.Nothing really...they just had every single bad ass spell you could imagine in the RPG Inferno at that moment.![]()
Hmm, these protests against bringing them back kinda makes me want too...Damn. Do not bring them back. DO NOT bring them back.
Although I must admit, Aero was a nice spell...
I'm so glad we never did this
That would of been absolutely horrible.
And Koloth, before you complain about my boss designs, need I remind you of your epic creations: