Draco Kinley

Rorolina Frixell

Alchemist of Arland
Veteran
Joined
Apr 27, 2007
Messages
10,470
Gil
0
This character is a prototype for the SOPRPB character types (slightly over-powered role play battle) no other SOPRPB characters are to be created at this time.

This is for the testing purposes of a new type of RPB, where one powerhouse would fight 2 or more 'normal' combatants. For those who wish to participate in this test, please PM me and we can arrange a time. No more than 3 people can be testers so get in while you can. My character doesn't have a history simply because he is a test, if the test succeeds future characters will be required to complete the entire RP template.

Be aware to those wishing to assist with testing, my character WILL be showing slight levels of powerplaying due to this nature of character. To explain simply I will have less yieldability and a noticeable superiority in all physical areas. In a 1 on 1 situation I will completely overwhelm you so working in a team is vital. Naturally I will be complying with every other RP rule and the powerplaying will not be to high extremes so it will not be a completely one sided fight.

To those who wish to apply, good luck :monster:

SOPRPB

Name: Draco Kinley
Title: The Lord of the sword
Alignment: Chaotic neutral
Race: Genetically enhanced human
Gender: Male
Age: 25, though has the mentality of a 19 year old

Appearance: A tall man of 6”4 with a rather tough, athletic build. His hair is light brown and is short and scruffy, his eyes are light green and he has a Caucasian skin tone. His back bears a large crack-like scar going from top to bottom where his body was operated on and enhanced, which is almost always hidden from sight.

Attire: He wears a black, skin-tight long sleeved shirt with a pair of dark brown pants, also skin-tight. On his feet is a pair of leather boots and he also wears black leather gloves. Over all of this though he wears a dark brown hooded cotton robe which hides everything but his gloved hands, the bottom of his boots and, from an angle the majority of his face.

Armour: None

Personality: A fairly mysterious man, he talks little aside from to those of worthy battle skill. After the operation on his body, combat and death are the only things he wishes for, as a weapon he wishes to fulfil the only task a weapon has, to bring destruction and death to all who opposes it, at its master’s bidding.

First Impression: If one saw him they would probably regard him as some passer by, while his robe is on. If however his robe is removed he would probably be seen as a great danger, particularly as he brandishes a highly potent magic sword and a lack of fear for death and a hunger for the deaths of others. If one is not so cautious, they may greet him with curiosity, possibly seeing a gentler side to him, locked away in his heart that he tries to forget.

Strength: Incredibly well built to surpass the average human’s limits, quite capable of knocking out a well built human in a single blow, and instantly killing your average farmer. In a test of strength, it would take at least 2 men to hold back his sword

Vitality: Physically he is, literally speaking very thick skinned. Unless his vital organs are struck, he can take almost any wound nearly completely unphased. Not to say he is unstoppable by any weapon, simply that hitting his vitals are the only way to bring him down; blood loss cannot kill him, nor slow him down.

Magically he can handle almost any high level spell with minimal damage, though they are more effective than using a sword, for unaimed damage. His resistance to anything less is quite flawless, making him indomitable by low class mages.

Speed: He is incredibly fast; capable of reaching 50MPH if he uses ‘flash-sprint’ normally he reaches 30MPH. His body is well built for swordplay, making his movements and attacks come almost at a blur, without faltering in strength.

Stamina: Very well built for endurance, he can last for a straight hour if he paces himself and 20 minutes if he goes all out. When running he can travel at 30MPH for 25 minutes and 50MPH for 10 minutes.

Reflexes: Very reactive to attacks, he is able to twist and turn his body to counter nearly all forms of attack even by multiple enemies. If it is within his physical limits to do so, he will block every attack towards him (for instance, two simultaneous attacks to the back and front would not be possible to block from that position) his dodging ability is more adaptive in these situations, though blocking is his preferred form of approach to melee attacks.

Fighting Style:
A style that focuses mostly on twists and spins to increase power, manoeuvrability and speed while retaining perfect balance. His main offense is when airborne and plays more defensively on the ground; he is quite balanced between the ground and the air when it comes to magic.

Weapons:
Crystal Mana Sword: An emerald green double edged long sword, it is 4ft long and 5 inches wide and has a slightly jagged edged blade, along the blade are arcane runes relating to Yggdrasil, the mana tree.

Crystal Mana Sword (heightened): Technically the same weapon, only enchanted with fire magic. In this state the blade is completely enflamed with magic fire, this serves numerous purposes. Firstly it can cut through average steel if the blade is pressed onto it and is not removed swiftly; it can also generate sparks toward the opponent when clashing with steel and be generally stronger and faster.

Abilities:
Fire Sword: Enchants his Crystal Mana Sword with fire magic (read above) this doesn’t cost a terrible amount but getting knocked back or otherwise forced onto the defensive deactivates this ability, meaning it will have to be recast.

Magic Barrage: Able to fire his spells in a huge barrage, if not cut down these can envelope the target in a giant ball of fire before exploding (roughly 12 spells cause this effect) The spell itself can be fairly taxing for the speed between casts, more from the body’s shock than general fatigue. The final ball that creates the ball of fire is the largest in energy draining, being enough to bring it’s caster’s offensive capabilities down for a few seconds, leaving him open to attack without risk of a counterattack.

Magic:
Fireball: A standard fire spell, heightened by his body’s surpassed limits and potential, this is far stronger than the average mage’s fireball spell. It is quite able to push people back who simply block it, the only way to stop it is to cut it down, this can however strain the weapon used to cut it down. The strain of one of these is minimal, as it’s true power is achieved in volleys, he could have to cast 40 of these before his energy would start to show even the faintest sign of loss.

Charged fireball: A charged up version of fireball, this one is much larger but focuses on a shorter range, if no target is found within 10ft it will explode instantly, the explosion is roughly 6 times the size of an average man’s hand. The strain of this spell is slightly larger than that of Fireball, as it’s nature is to gain large area effect than as a rapid-fire use spell, as such it would only take 5 spells to cause a tiny drop in fatigue.

Meteor shower: Causes multiple small pieces of meteorite to fall from the sky, anything struck by one of these will be burned and the resulting explosion is quite lethal. This spell has a larger impact on energy, being quite draining on the body, not enough to impact terribly on combat performance but enough to leave a few select openings in his combat ability.

Black Sun: Creates a miniature version of the sun, completely pitch black in colour and with only 1/8 of the actual temperature of the sun, this is then able to be used for offense, defence or tactical use. Its rays cannot harm Draco. This spell is rather harsh to Draco’s energy, causing him to encounter difficulty in fighting as freely as before, he may also feel physically winded after usage, making it more of a last resort spell, if it serves any use at all.

Other Skills: None
 
Back
Top