But it was enjoyable, since it has loads of floors and puzzles. I remember the other place Julius created - Lost Cathedral. That Bahamut was no pixie.
Yeah, I miss Castle Oblivion. It was like one of those areas that are long, yet they are enjoyable to play and one couldn't avoid not wanting to beat that area. It was a challenge, it had puzzles, books, areas and sub areas, etc.
Maybe, after the game is complete, I might create a similar area, if players wish to play through another "Castle"

Oh and Bahamut still exists....somewhere in the RPG
