Class att. points.

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Prometheus

Ghost of Christmas Past
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K i just thought that it would be kinda helpful to new RPG pplz, if someone could explain what members should put they're attribute points and stuff in to become a mage/warrior. If nobody understands what i kinda mean by this just ask me. Kinda dazed right now so it might be incomprehensible.
 
well, a simple request, so i am going to give a simple answer.

Mages should set their stats with high Mag, Mag def, Mp and Def, coupled with spending the majority of the skill points recieved on Arcane, and a good idea to spend some on welding so that you can use the enchant's.

where as,

warriers should stick with high def, str, dex and HP, coupled with spending the majority of their skill points attained on combat as so they can get any attack types that they want. Also i find it a good idea for warriers to have their secondary skill as alchemy so they can fuse stronger potions to heal their high HP.

Normally my character's secondary skill is welding so that i can make weapons, and armour to either sell or use myself.
 
If you plan on being a ninja-like character, spend most of your points in EVA, STR, DEX, and SPD. I would recommend spending points in Combat too.
 
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