Beyond the looking glass -signups and discussion-

The Illusive Man

Controlling You because I can.
Veteran
Joined
Oct 24, 2008
Messages
1,296
Location
who knows
Gil
0
100 Years after the death of King Arthur and the fall of Camelot....

The peace that once existed in the lands of old has reached breaking point, Avalonia has fallen into Darkness and the cities of the realm of man have become besieged by the forces of Morgana Le' Fay, death and destruction fill the blood tinged streets of the homes of the many races of the age as Morgana obsessively seeks the Relics of the ancient gods to bring the world into eternal darkness. The Mighty armies of Drakoliths lead by the three elder dragons, Golestandt, The Strone Dragon, Cuuldurach, The Glimmer King and Gjalpinulva, The Wolf Dragon lay waste to the surrounding villages of the Mighty captials of the realms of the Celts, The Norse and The Albion's, its only a matter of time until the cities themselves find themselves the target of this vicious and unrelenting assault...

Welcome to the dark ages and the final stand of humanity against the greatest threat it has ever known!
=======================================================================

This RP will be a class based RP that will require not only dedication, but heavy interaction with each other, Each Realm will have Several Races, Gods of worship and Classes, each will play a unique and strong role on your progression throughout the RP and as such this will be a very in depth RP as there will be lots of useage of Mythology from Celtic, Norse and Albion backgrounds throughout the course.

The Relics:

The Relics are one of the single most important features of the RP, in that they are neccessary for the confronting Morgana and dispelling the veil of invulnerability that guards her from harm, there are 6 relics in total, all of which can be obtained, 1 of which cannot be used. The Relics are as follows:

Celts:

Cauldron of Daghda: only useable by Druids, Eldritches, Bards and Enchanters, missing at the start of the RP.

Spear of Mahelog Bahl: only useable by champions, this will be in the posession of one Champion at the start of the RP, The spear is said to gift its owner with the sight of Mahelog Bahl and as such will allow them to precognise events in battle before they unfold, Spear = 2 handed weapon.

Norse:

The horn of Valhalla: only useable by Valkaries, this will be in the possession of one Valakarie at the start of the RP, The Horn is said to be able to rouse the most fear striken of allies to perfom the most courageous deeds, Horn = carried object.

The shield of Odin: only useable by Berserkers and Thanes, missing at the start of the RP

Albions:

Scabbard of Excalibur: useable by all, missing at the start of the RP

Merlins Staff: unuseable (special event once obtained), missing at the start of the RP.
 
Classes and stuff (had to split it because theres too much to fit into one post ><)

The Classes:

Each realm will have several classes of which they may belong to, only one class per character is allowed as your character has dedicated themselves to that god, I will only have a brief class description posted her, PM me if you wish for more in Depth info of each class.

Celts:

Normal Classes:

Bainshee: A powerful bond with there spirit guide has allowed them to fully commune with the spirit world beyond the veil, able to completely transform into a spectral form of which they are capable of producing supersonic screams that can be used to devestate and even destroy large numbers of opponents that hear the Bainshee's scream.

Eldritch: There bond with nature and the sprits has taught them to be fully accomplished in the art of spirit magic, able to produce powerful spells from seemingly thin air, the most accomplised Eldritch'es can even use there gift to sway other minds to there cause temporarly.

Druid: Having spent there life in the wilderness learning of its teachings, the druids are one of the most accomplished healers of the age, turning what could be a mortal wound into a mere scratch, there affinity to nature allows them to control plantlife at there whim as well, creating barriers of thorns and snares to protect themselves and allies and entrap there foes.

Champion: Born to serve the realm and a wandering hero that the bards often write about, Champions are said to be decendents of Maehlog Bahl himself and can more than hold there own in a battle with any weapon of there choosing.

Elite Classes: These classes are restricted to one RP'er per class.

Vampiir: Sometimes those that delve too deeply in the spirit world can often find themselves waking up as something entirely different, unlike the Vampire of stories, they do not possess a thirst for blood, nor are they able to be repelled by sunlight, garlic or water, Vampiirs are simply supernaturals conduits of the spirit world that enhance the strength agility and magickal capabilities of the individual that peered too far into the veil. However due to there nature Vampiirs have a short life span and tend not to live any longer than 20 years at most after becoming such a creature.

Bard: The magick of music is something close to the heart of bard, able to inspire friends and strike fear into there foes, there is nothing a Bard cannot do with there mighty songs said to be gifted to them by the spirits of the veil.

Norse:

Normal Classes:

Berserker: Capable of great feats of Valor due to there wreckless style of combat, said to be inspired by there patron Modi, The God of battle, berserkers that are heavily devout to Modi have even been known to take on the Avatar of Modi during the heat of battle appearing as a Grizzly bear.

Warlock: Belonging to a secret coven once thought lost years ago, they presented themselves to the tribal leaders of the Norse people and offered there services, excellent spellcafters devoted to the Loki, the God of mischief, If you ever see a toad that can speak....chances are you just saw an unfortunate person that could not hold there tongue in the presence of one of these Warlocks.

Bone Dancer: An enigma of sorts, even shunned in norse society, Bone dancers can commune directly with the dead ancestors and reanimate there remains to assist them in combat. There patron is Bogdar, a pre norse god and patron of the dead that have not passed on to Valhalla, The Dances of the Bone Dancer offer these souls a chance to redeem themselves and fufill a vow made in life, allowing them to be set free and travel to Valhalla once there duty is complete.

Valkarie: A female warrior caste devoted to Odin. the arch-god of the norse pantheon. In the earthen realm they act as the right arm of Odin acting out his vengeance in the name of Valhalla, Skilled Valkaries even possess magickal gifts bestowed upon them by Odin allowing them to conjure lightning storms or even shield allies with a magickal aura.

Elite Classes:

Thane: Warriors that are zealously devoted to Thor, the God of thunder, they act as a conduit able to summon great storms and tempests and wield a hammer said to be blessed by the blood of Thor himself.

Rune Master: Spell casters and Scholars also devoted to Odin, through him they are gifted with runic magick, allowing them to use scrying stones in order to create great catastrophies or even healing magick, Rune Masters are expert casters able to turn even the most trival gust into a powerful maelstrom of destruction.

Albion:

Normal classes:

Heretic: A priest that has been seduced by the teachings of the old god of the dead Arawn. They have chosen a path much darker than that of a normal man of god, seeking to use there powers not only to heal there allies but also to harm there enemies, able to bring forth Arawn's vengeful rage in white hot bursts of flame. The most learned have mastered the art of death so well that they can even bring back allies from the dead....albeit they have become an abomination.

Paladin: A dedicated life to the Church of Albion for the most pious of soldiers will take them upon the path of the Paladin. Paladins are well known for there abilities to quickly heal wounds and bless there comrades weapons and armor before a particulary deadly battle, There Zealous preachings have often turned many an enemy away by the simple fear of God being struck into there very hearts.

Wizard: As a scholar of Merlins school, Wizards are among some of the most powerful spellcasters to ever have existed, there elements are Fire and Ice, able to conjure both with extreme potenency.

Theurgist: Exceptional spellcasters that are the masters of the elements of Wind and Water, able to not only conjure great storms and giant tsunami's they are even able to commune with the spirits that exist within the elements and can call forth sprites, tiny creatures born of Wind and Water to assist them for a short time in battle.

Elite Classes:

Cabalist: Cabalist's are the wizards that have discovered the power of the mineral elements such as jade, ruby and sapphire..With this mastery they are able to conjure powerful golems constructed of Earth and mineral to do there bidding.

Infiltrator: Sometimes even the grand realm of Albion would need to do deeds that were often sneaky and underhanded, from spying, sabotage and assassination to simple pickpocketing and peacekeeping by sometimes neccessary force at the edge of a knife, The Black hand Infilitrators are an order that have existed for hundreds of years and serve as the eyes, ears and talons of the darker side of the realm of Albion, to keep those unaware from harm.

Races:

There will also be several races per realm that will be locked to that realm choice, this is entirely to keep with the folklore of the age and realm.

Celts:

Celtic Human

Lurikieen (A tiny folk indigenous to the plains of Tir Na Nog, often refered to as Lepricauns by those of lesser understanding, Lurikeen are actually the distant cousins of the elves and as such posess excellent affinity to magic)

Elf

Treefolk (A humanoid made entirely out of bark, born from an acorn said to have fallen in the brightest of spring's from a grand old oak, there a little slow on speech, but there among on the most wise humanoids of the age)

Norse:

Norse human

Stone Troll (big, brutish, and with a kill first, ask questions later type of attitude Stone Troll's are meaner than there cousins, but also a lot more intelligent, they allied with the norse people in order to ensure there survival)

Kobold (blue skinned mountain folk well renowned for the obsession for gold and other precious metals, there home was sacked by the forces of Morgana and as such they have come to the tribal leaders of the Norse for help)

Dwarves

Albion:

Albion human

Avalonian Refugee (a magical people that have fleed from the land beyond the looking glass prior to its fall to the forces of morgana)

Half Ogre

Iconnu (a half goblin race, possessing the traits of the goblin's slyness and blood thirsty nature, but with a mind of there own and a love of magic, there home was also destroyed when Avalon fell to Morgana's forces)
=======================================================================

Special Character:

This character will be played by one person throughout the entire RP, there will also be other key characters that may become availible as the RP progresses that will be offered to RP'ers.

Morgana Le' Fay: Reserved by Diar/Yaag Rosch

=======================================================================

Starting Cities:

Each realm will begin in one of the three major cities of the age, all of which will be under attack by the elder dragons and the dracoliths, Morgana will also be present at one of these cities...

Celts: Tir Na Nog
Norse: Vanaheim
Albion: Humber Castle (Camelot has already fallen, as have several areas of the former realm, only Humber castle and the highland fortress cities still remain)
=======================================================================

And finally! The bio template!

Name:
Age:
Race:
Class:
Appearance:
Weapons/Armor:
Personality:
History:
Notable Skills: (for this, this can mean for instance as a Wizard they are a master of the path of Ice or for a paladin they are a master of battle preaching, pm me for info of masteries)

I look forward to seeing your submissions!
 
hehehe. You should know which character i'd pick. Can you reserve the Valkarie for me?
 
Back
Top